HQ buildup exploit

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

Djouk
Posts: 42
Joined: Sat Jul 25, 2009 5:49 pm

RE: HQ buildup exploit

Post by Djouk »

Happy having help and to be heard, at first it was just suppositions, then convictions but i had no proofs... i was waiting them. Without them i admit i was going to incriminate last patchs because i also saw that some players found axis overpowered. Now i understand why.
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thedoctorking
Posts: 3011
Joined: Sat Apr 29, 2017 12:00 am

RE: HQ buildup exploit

Post by thedoctorking »

ORIGINAL: morvael

It will be possible to disable undo after HQBU, but this will go into 1.11.03, not 1.11.02, as it's already in Matrix hands.

As for checking whether you're playing original or modified scenarios that is something complicated. I could probably add a function to help detecting this, but (as many things in this game) this could be easily circumvented if you know the tools (a bit of computer knowledge is required). Therefore such improvement would not be 100% safe. Afer all things like fetching scenarios from server or better encryption are out of the question. Too much work for such an old game with part-time support.
You couldn't do a quick beta bugfix patch?
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Michael T
Posts: 4445
Joined: Sat Oct 21, 2006 9:35 pm
Location: Queensland, Australia.

RE: HQ buildup exploit

Post by Michael T »

Well there have been numerous 'cheats/exploits' disclosed since release. I have found and reported publically a few myself. The worst being the one where your opponent (in server game) could actually get in to your OOB and disband any unit he liked! I was victim myself. Anyway I thought after all these years things like the 'undo HQBU' cheat you found would have been found long ago by an honest type. But there you go. Well done.
Djouk
Posts: 42
Joined: Sat Jul 25, 2009 5:49 pm

RE: HQ buildup exploit

Post by Djouk »

Nice work Michael. Morvael would it be hard to program with objective you can use editor with what you want but you can't save any game above all on server with names of officials scenarios/campaigns ?
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EwaldvonKleist
Posts: 2391
Joined: Thu Apr 14, 2016 3:58 pm
Location: Berlin, Germany

RE: HQ buildup exploit

Post by EwaldvonKleist »

@Kielec: A very good find Kielec, and this is not one of the "trivial" cheats/exploits. If you regularly find such things and enjoy searching them, I can only recommend you to register yourself for some Alpha/Beta-Testing here on Matrix!
One hint though, when it comes to such cheats that can't be detected by the "victim" of it (the opponent of the cheater), I believe it is better to PM/or E-Mail morvael personally (he is very busy and sometimes cannot reply immediately, but always friendly and willing to fix things!). On this way, it is going to be fixed, but you are not tempting people. At least that was my way to handle such things for the reports I submitted.

@All: My opponent pointed me to the thread here, suggesting to wait for a hotfix. My proposal for a workaround was taking screenshots of the Panzercorp Mps at the end of the Axis turn and at the beginning of the next turn showing the supply detail window+a listing of my AP use, which he will get with a delay of 4 turns.
Maybe a pro-cheater can still hide his action with this, but I believe that should make cheating very difficult. Just as a suggestion to other people in the same situation and curious what other ideas you have for workarounds until a patch fixes this.

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56ajax
Posts: 2271
Joined: Mon Dec 03, 2007 3:43 am
Location: Cairns, Australia

RE: HQ buildup exploit

Post by 56ajax »

All very interesting but have we found the exploit that makes german tanks invincible?
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
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EwaldvonKleist
Posts: 2391
Joined: Thu Apr 14, 2016 3:58 pm
Location: Berlin, Germany

RE: HQ buildup exploit

Post by EwaldvonKleist »

What exploit re invincible German tanks do you mean? You mean they generally take not enough losses?

(under exploit I understand something that the player can do to get an extra advantage by using the game engine in a creative way/very optimized way, producing results much better than the developer intended. If it is just a malfunction of the game engine that can't be enabled/disabled by the player, it would rather call it a bug. In comparison, a cheat for me is using the game in way not wanted by the designers, gaining a major advantage. Examples are reloading, file manipulation or this HQBU cheat. Sorry for digressing here but I prefer to make sure we have the same understanding of words first).

IMO combat losses are too low for the Germans but it is the same way for the Soviets after the extra losses cease in September 1941 so it is unrealistic, but has no effect on play balance, which for me usually is a greater concern if there is no major redesign of the game component possible.

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Crackaces
Posts: 3858
Joined: Sat Jul 09, 2011 3:39 pm

RE: HQ buildup exploit

Post by Crackaces »

ORIGINAL: 56ajax

All very interesting but have we found the exploit that makes german tanks invincible?

I am a German fanboy ...

The battle report is only one indice of the total losses. A good counterattack that pushes armor across a major river or 2 ZOC's will show good losses accumulated during the logitics phase. To an EvK counteratack in the 8MP game one unit lost 50 tanks although about 10 was reported in the battle report.
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
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