Reverse 4-player AAR.

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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

The final attack was automatic.

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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

The action will resume later today. Work to do.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

Jan/Feb '41
Impulse #8 (Axis)

Air rebase:

Germany:
One fighter moves from Germany into Belgium.

Italy:
One fighter and one bomber moves closer to Paris.

Reorganization.
Two German HQs reorganize 6 land units close to Paris.

Turn ends on 2 or less, but since a 4 was rolled the turn continues.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

Jan/Feb '41
Impulse #11 (Allies)

The winter weather continues. (7 rolled, modified to a 9)

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

J/F 41 Allied 11

USSR combined, China and CW land, France naval, US pass

CW port attacks Kiel with 2 planes.

Both roll 6 and Germany is able to negate attack with AA (4,5,1) and using 2 points to reduce attacker one column.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

France sends some ships to seas towards Europe. Sub to West Med box 0.

No naval combat.
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

Minor land moves with Nationalist Chinese.

CW moves CAN MIL to Plymouth and reorganizes line in France/Belgium from Boulogne to Antwerp.

CW INF debarks to France Boulogne.

Wavell moves to Bayonne.

MIL in Morocco moves 2 hexes east.

CW HQ in London reorg ATR and CV.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

Turn ends on a 4.

No partisans.

USSR marker on defense and move one marker from offense to defense.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

Turn end for USSR and France

Prelim prod
Send Senegal resource to Toulouse, produsing 2 BPs.
USSR is good producing 15 BPs.

Stay at sea and RTB
All possible French ships stays at sea, except CPs in Red Sea and Cape Basin and all ships in Wes Med. Note that on French CP in CSV is not staying on sea.
All BBs from West Med to Toulon and both CAs to Casablanca, sub from West Med to Beirut, CP from Cape Basin to Senegal, CP from Red Sea to Beirut, CA from CSV to Casablanca and CA from Arabian Sea to port of Victoria in 125,84.

Use oil
France reorg all except one CP in Damascus using one oil from Paris. I can't reorg BBs in Toulon, if you can do it even if it costs oil in Damascus.

Production

USSR 15
INF HQ
GAR
ARM
Pilot

Reinforcements
USSR keeps pilot in reserve
ARM and MOT div to Minsk
AT gun to Odessa
Fort to Dnepropetrovsk facing west (hexside 0)

Resource lending
France sends 2 BPs to CW
If your attack is going really well, it's an ambush.

-Murphy's war law
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

Suggested EOT for Germany Jan/Feb 1941

2 x Offensive markers

Prelim Saving 3 oil (in addition to the 2 Trade being saved in Berlin)
Prague (Synth) in place
Austria (Resource) in Lodz
Germany (Resource( in Lodz
= 18 Build Points

Production
ARM HQ 8
INF 3
MIL 2
PIL 2
FTR 3

Reinforcement
INF - Konigsberg
FTR - Cologne

Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

Italian and Japanese end of turn:

Preliminary planning:
Italy save one oil in Milan. The rest go for production. Italy has 8 BPs for production.

Japan save one oil in Osaka. All other resources, and oil, go to production for 16 BPs.

The Italian CA in the Italian Coast remain at sea, along with all the CPs.
The Italian FTR, and NAV3, returns to Nice.
The first NAV2 returns to hex 75, 40 on Sicily.
The second NAV2 return to La Spezia.
The Italian SUBs return to La Spezia as well.

Japanese AMPH, 3 range TRS, and BB, return to Canton
The two remaining Japanese TRS return to Fukuoka.

Oil reorganisation:
Japan reorganizes all units for the cost of one oil. Please, use one of the oils in Yokohama.
Italy reorganize all their units for a cost of one oil. Please, use one of the oils in Milan.


Production:
Italy (8):
Scrap LND3 (Ca.135)
TERR
PIL
LND3
SUB (1st)

Japan (16):
SYNTH
PIL
CV
3 x CVP1
SUB (1st)

Italy destroy the factory in Nantes.

Reinforcements:

Italy:
NAV3 -> Turin

Japan:
CVP1 (4 naval strength B5N1) -> CV Soryo in Tokyo
CVP1 (Strongest 1 size D3A1) -> CVL Hosho in Fukuoka
CV -> Tokyo
MAR Div -> Tokyo
PARA Div -> Fukuoka

Axis goes first if we win the initiative. No re-roll.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

I don't appear to have received the end of turn file. Could someone resend it so I can do the necessary. Thanks.
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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

I'll mail it now.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

US Marker to GE/IT pool. In a move calculated as highly likely to provoke a response from the German/Italian pact, the US occupies Greenland and Iceland. The respective diplomatic corps fly into fits of rage (6 rolled, chit moved to the GE/IT Tension pool).

The Chinese utilise all their remaining resources for 4 BP's production.

CW has all factories in production for 27 BP's plus 8 oils saved.

US remains on peace-time footing at 10 BP's.

CW keeps ships in North Sea 3-box at sea. Those in the 2-box return to Plymouth. Various escorts drop from 4-boxes to 3-boxes. Atlantic escorts in 0-boxes return to Liverpool. Sub in Italian Coast drops to 2-box. Beaufighter returns to Malta. Loaded TRANS in Arabian Sea and Queens in Cape Naturaliste return to Singapore.

US TRANS return to San Diego, including a loaded AMPH that couldn't get into Pearl Harbour. Not sure why as only an HQ and INF Div there. Perhaps the AMPH not allowed in until Rebase Fleet is chosen?










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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

ORIGINAL: warspite1

Suggested EOT for Germany Jan/Feb 1941

2 x Offensive markers

Prelim Saving 3 oil (in addition to the 2 Trade being saved in Berlin)
Prague (Synth) in place
Austria (Resource) in Lodz
Germany (Resource( in Lodz
= 18 Build Points

Production
ARM HQ 8
INF 3
MIL 2
PIL 2
FTR 3

Reinforcement
INF - Konigsberg
FTR - Cologne


What does Germany wish to reorganise? Everything except for one of the old BB's would be 4 oils used (4.4).

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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

To move things on, I assume Germany wants to reorganise all the land and air units. This will still take 4 oils (even if the 2 NAV's are omitted. I use the 4 saved in Berlin. If something different wanted, I have saved the file at this point, so easily rectified.
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RE: Reverse 4-player AAR.

Post by AllenK »

CW reorganises all (2.3) with oils at Rangoon and Aden.

No CP's in West Med, so can't trace a supply line to Toulon. The BB's would have been better going to Beruit, although being in France may help the Vichy/Free French rolls if the Axis do declare Vichy. It will also take one of the Damascus oils to reorganise all the shipping, so the CP may as well be reorganised too.

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RE: Reverse 4-player AAR.

Post by warspite1 »

ORIGINAL: AllenK

To move things on, I assume Germany wants to reorganise all the land and air units. This will still take 4 oils (even if the 2 NAV's are omitted. I use the 4 saved in Berlin. If something different wanted, I have saved the file at this point, so easily rectified.
warspite1

Hi mate - sorry this was at the bottom of my instructions:

Reorganise all units except Schleisen for 4 points.

But I obviously didn't include in the cut and paste [8|]

Obviously I don't care if its Schleisen or Schleswig-Holstein - so long as one of those is not reorganised and only 4 pts used then all is good.




Now Maitland, now's your time!

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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

US reorgs all (0.6) for 1 oil.

CW production drops to 26 due to the French CP returning to Senegal.
INF
MAR
ARM HQ
Fort x2
CVP-1 x2
Pilot
CP x2.

US 10
TRANS 2nd x2
Pilot.

China puts MIL to Kumming and INF's to Changsha and Chengtu.

CW assigns pilot to CVP and places on Argos at Liverpool. 2 CP's to Liverpool. AMPH to Plymouth.

US puts pilots to 2 CVP's and assigns to Wasp in San Diego. AMPH also goes there. TRANS to Norfolk.

Italian TERR in Algiers.

Initiative: Axis 4, Allies 1. Allies can re-roll and a conference is called.

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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

Hmmm, didn’t realize that drops production when I played turn end. France is sorry.

Did you return CP from Cape Basin or CSV?
If your attack is going really well, it's an ambush.

-Murphy's war law
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