Soviet Offensive Operations

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Comrade Pacman
Posts: 2
Joined: Sat May 12, 2018 3:04 am

Soviet Offensive Operations

Post by Comrade Pacman »

Greetings Tovarischi and Kameraden.

I am currently at turn 103 as the USSR, have held the Germans out of all major areas and the time has come to push back. Question is how

I have noticed that on the defensive the Germans are just unbelievably resilient to offensives. And I take enormous losses unless I attack weak areas which are usually insignificant.

I am still learning the nuances of the game. But I have been mainly using the simple axiom of more men and tanks. I haven't made much use of support divisions.

Do you guys have any tips for breakthrough ops as Reds?

Thanks :)
Djouk
Posts: 42
Joined: Sat Jul 25, 2009 5:49 pm

RE: Soviet Offensive Operations

Post by Djouk »

Nice job Kamarade. According to me you should attack with infantry corps at place of infantry divisions. So you can mass more men on a single hex to attack. Try to attack from multiple hex this target hex.

In rear you should put some regiments in reserve to add to the attack if your commanders need them. Survey fatigue before each offensive, prepare second line to relieve first wave... Sometimes you will need to prepare 2 or 3 assaults
on a single hex to take it in one turn. Launch first attack with veterans, second with average, third with noobs, they will do the job against over tired enemy.

If you want to break the wall launch armor/mechanized in last offensives of a turn, this will take time until you can really go deep to chase HQs to break help of support units, so be cautious with them.

Try to use many sappers and artillery. Never attack strongest positions, always bypass them. You should watch how soviet managed their army in the campaign 44/45 scenario.

So if you have so much artillery you can build artillery counters. This is not the perfect method but this should help.
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