ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Moderator: Shannon V. OKeets
- Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Game 2
How about if CW takes 4 hexes? Leave one corps sized unit and division to coastal hex NE of Lille, it's gamble for Germany with ships on North Sea and move 2 units to Boulogne.
How about if CW takes 4 hexes? Leave one corps sized unit and division to coastal hex NE of Lille, it's gamble for Germany with ships on North Sea and move 2 units to Boulogne.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Once one of the CW units NE Lille is moved, CW can move ART in Antwerp to replace it, then send Div to Antwerp. Gort will have to be the second defender in Boulogne. Can’t get the Canadian MIL to that area this impulse as not on a TRANS. I also had that in mind for reinforcing Wavell at Bayonne.
CW to do a land for the moves as discussed.
Nationalists do a land. Move Stillwell and CAV Div to hex west of Changsha. Move 1st CAV to the hex SW of Stillwell where the two rivers form the y shape. Don’t like abandoning the mountain but need to block off being out-flanked.
CW to do a land for the moves as discussed.
Nationalists do a land. Move Stillwell and CAV Div to hex west of Changsha. Move 1st CAV to the hex SW of Stillwell where the two rivers form the y shape. Don’t like abandoning the mountain but need to block off being out-flanked.
- Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
OK. Should CW also move mech from Antwerp to clear hex? It’s much better on open ground.
And should CW hit Kiel and factories with all possible planes?
And should CW hit Kiel and factories with all possible planes?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
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- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Do you mean hex west of Chunking like this?ORIGINAL: AllenK
Once one of the CW units NE Lille is moved, CW can move ART in Antwerp to replace it, then send Div to Antwerp. Gort will have to be the second defender in Boulogne. Can’t get the Canadian MIL to that area this impulse as not on a TRANS. I also had that in mind for reinforcing Wavell at Bayonne.
CW to do a land for the moves as discussed.
Nationalists do a land. Move Stillwell and CAV Div to hex west of Changsha. Move 1st CAV to the hex SW of Stillwell where the two rivers form the y shape. Don’t like abandoning the mountain but need to block off being out-flanked.
I see Japs can do some damage here if China pass and Axis get double impulse.

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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9376
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
You also can move Indian MIL to port (it is on adjacent hex) and CAN MIL to Plymouth where TRS is.
Defense line in France/Belgium would be from west to east (defense points)
Boulogne HQ and MIL (8), Lille 2x MIL (9) clear hex MECH and ART (10), Antwerp INF, GAR and INF div (12).'
After this CW can send one more unit to France. CW also has INF HQ Alexander in London if you want to take him to Bayonne next combined/naval impulse.
Defense line in France/Belgium would be from west to east (defense points)
Boulogne HQ and MIL (8), Lille 2x MIL (9) clear hex MECH and ART (10), Antwerp INF, GAR and INF div (12).'
After this CW can send one more unit to France. CW also has INF HQ Alexander in London if you want to take him to Bayonne next combined/naval impulse.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Yes, Nationalists as you’ve shown but leave CAV div with Chiang.
Move MILs as suggested. If you can swap out the MECH and leave 3 units defending Antwerp, then good idea.
If you think port strike worth it, then have a go. Any TRANS or AMPH there? If not, strat bomb anything suitable in range.
Will keep Alexander in London to reorganise planes. Use him this impulse to reorganise something just in case turn doesn’t end.
Move MILs as suggested. If you can swap out the MECH and leave 3 units defending Antwerp, then good idea.
If you think port strike worth it, then have a go. Any TRANS or AMPH there? If not, strat bomb anything suitable in range.
Will keep Alexander in London to reorganise planes. Use him this impulse to reorganise something just in case turn doesn’t end.
- Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
CW has lots of planes, 3x LND and CVPs to use. Only 2 air missions. There is TRS in Kiel.
I send ATR and CVP to port attack.
I send ATR and CVP to port attack.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
ORIGINAL: Mayhemizer
CW has lots of planes, 3x LND and CVPs to use. Only 2 air missions. There is TRS in Kiel.
I send ATR and CVP to port attack.
Sounds good. Reorganise ATR.
- Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
I noticed CW has 5-4 INF in North Sea. I think it's coming to France?
So HQ stays in Calais, Germany can't break through there ans it can provide HQ support if needed and can leave when needed.
Boulogne has INF and MIL (8 defense points).
So HQ stays in Calais, Germany can't break through there ans it can provide HQ support if needed and can leave when needed.
Boulogne has INF and MIL (8 defense points).
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Good spot, I'd forgotten the INF was there.
Could you send me the end of turn file. Thanks.
Could you send me the end of turn file. Thanks.
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Do you want to try re-rolling the initiative?
Going first will allow CW to get the BB's out into the North Sea again before any attacks can be made.
Going first will allow CW to get the BB's out into the North Sea again before any attacks can be made.
- Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Do you think Germany will attack CW forces? I think they all attack against French units. I would say no reroll and if Germany attacks against CW, send all planes first impulse for ground support.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
I agree. They aren't configured to attack CW so if they move to do so, they are delaying the fall of France. Not re-rolling keeps the initiative at +0.
Fingers crossed for the weather.
Fingers crossed for the weather.
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Game 1
What does Germany wish to do and how might the Italians assist? I'm still considering Japan but it's likely to be a naval move.
What does Germany wish to do and how might the Italians assist? I'm still considering Japan but it's likely to be a naval move.
- Mayhemizer_slith
- Posts: 9376
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Game 1
Germany diggs deep and waits for Allies to make a move. Italian should prepare to defend current locations in France and all Italy. I don’t there is operations we can do in Mediterranean. Germany attacks if there is opportunity, not for land, but to cause losses.
Italians should also attack Allied convoy lines when possible.
German instructions
Land action
Rail moves
HQ from Breslau to Crimea 59,59 same hex with ARM HQ
PARA from Essen to Venice Italy
AT gun from Frankfurt to Barcelona
Then I move all my land units [:D]
Germany diggs deep and waits for Allies to make a move. Italian should prepare to defend current locations in France and all Italy. I don’t there is operations we can do in Mediterranean. Germany attacks if there is opportunity, not for land, but to cause losses.
Italians should also attack Allied convoy lines when possible.
German instructions
Land action
Rail moves
HQ from Breslau to Crimea 59,59 same hex with ARM HQ
PARA from Essen to Venice Italy
AT gun from Frankfurt to Barcelona
Then I move all my land units [:D]
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9376
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Game 2
I decided not to send FTR to East Med so that CW can send good fighter to West Med to cover fleet if they want to snk Italian ships. Axis can send 3x NAV to West Med so CW need good fighter there. I don't think East Med means much at this point, all Axis can do is attack Cyprus at this moment.
I decided not to send FTR to East Med so that CW can send good fighter to West Med to cover fleet if they want to snk Italian ships. Axis can send 3x NAV to West Med so CW need good fighter there. I don't think East Med means much at this point, all Axis can do is attack Cyprus at this moment.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Choice is good.
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
CW will go naval to put more ships out and send a Task Force out from Gib to hunt those Italian ships in the West Med.
Let me know what the Chinese are doing. You may as well take over running them both.
Let me know what the Chinese are doing. You may as well take over running them both.
- Mayhemizer_slith
- Posts: 9376
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Game 2
France naval, USSR combined
Naval move for France
CA in Victoria Seychelles to Red Sea box 3
CP from Dakar to CVB (yes, that was wrong CP to return to base)
French 6 speed CAs in Casablanca are for CW to use in West Med, 5 speed CA can go escort any convoys CW see best. Hopefully at least one CA survives in West Med so that Toulon receives shore bombardment.
Land move for USSR
Communist CAV div in China enters Manchuria (moves one hex NE on resource), soon all Manchuria will be free!
ARM and MOT div from Minsk to Kaunas
No other moves
By the way, where is CW going to place 2 forts? Bayonne maybe? That would be just mean!
France naval, USSR combined
Naval move for France
CA in Victoria Seychelles to Red Sea box 3
CP from Dakar to CVB (yes, that was wrong CP to return to base)
French 6 speed CAs in Casablanca are for CW to use in West Med, 5 speed CA can go escort any convoys CW see best. Hopefully at least one CA survives in West Med so that Toulon receives shore bombardment.
Land move for USSR
Communist CAV div in China enters Manchuria (moves one hex NE on resource), soon all Manchuria will be free!
ARM and MOT div from Minsk to Kaunas
No other moves
By the way, where is CW going to place 2 forts? Bayonne maybe? That would be just mean!
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9376
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Game 2
I can take over Chinese control and defend Chunking to the last man.
Suggested Nationalist Chinese moves
Kunming WL one hex NW to 90,132
INF from Chengtu one hex SE to 82,132
INF from chunking one hex west and HQ from that hex to Chunking
And hope for storm next impulse...
I can take over Chinese control and defend Chunking to the last man.
Suggested Nationalist Chinese moves
Kunming WL one hex NW to 90,132
INF from Chengtu one hex SE to 82,132
INF from chunking one hex west and HQ from that hex to Chunking
And hope for storm next impulse...
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law

