ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Game 2

How about if CW takes 4 hexes? Leave one corps sized unit and division to coastal hex NE of Lille, it's gamble for Germany with ships on North Sea and move 2 units to Boulogne.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Once one of the CW units NE Lille is moved, CW can move ART in Antwerp to replace it, then send Div to Antwerp. Gort will have to be the second defender in Boulogne. Can’t get the Canadian MIL to that area this impulse as not on a TRANS. I also had that in mind for reinforcing Wavell at Bayonne.

CW to do a land for the moves as discussed.

Nationalists do a land. Move Stillwell and CAV Div to hex west of Changsha. Move 1st CAV to the hex SW of Stillwell where the two rivers form the y shape. Don’t like abandoning the mountain but need to block off being out-flanked.
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

OK. Should CW also move mech from Antwerp to clear hex? It’s much better on open ground.

And should CW hit Kiel and factories with all possible planes?
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

ORIGINAL: AllenK

Once one of the CW units NE Lille is moved, CW can move ART in Antwerp to replace it, then send Div to Antwerp. Gort will have to be the second defender in Boulogne. Can’t get the Canadian MIL to that area this impulse as not on a TRANS. I also had that in mind for reinforcing Wavell at Bayonne.

CW to do a land for the moves as discussed.

Nationalists do a land. Move Stillwell and CAV Div to hex west of Changsha. Move 1st CAV to the hex SW of Stillwell where the two rivers form the y shape. Don’t like abandoning the mountain but need to block off being out-flanked.
Do you mean hex west of Chunking like this?

I see Japs can do some damage here if China pass and Axis get double impulse.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

You also can move Indian MIL to port (it is on adjacent hex) and CAN MIL to Plymouth where TRS is.

Defense line in France/Belgium would be from west to east (defense points)
Boulogne HQ and MIL (8), Lille 2x MIL (9) clear hex MECH and ART (10), Antwerp INF, GAR and INF div (12).'

After this CW can send one more unit to France. CW also has INF HQ Alexander in London if you want to take him to Bayonne next combined/naval impulse.

If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Yes, Nationalists as you’ve shown but leave CAV div with Chiang.

Move MILs as suggested. If you can swap out the MECH and leave 3 units defending Antwerp, then good idea.

If you think port strike worth it, then have a go. Any TRANS or AMPH there? If not, strat bomb anything suitable in range.

Will keep Alexander in London to reorganise planes. Use him this impulse to reorganise something just in case turn doesn’t end.
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

CW has lots of planes, 3x LND and CVPs to use. Only 2 air missions. There is TRS in Kiel.

I send ATR and CVP to port attack.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

ORIGINAL: Mayhemizer

CW has lots of planes, 3x LND and CVPs to use. Only 2 air missions. There is TRS in Kiel.

I send ATR and CVP to port attack.

Sounds good. Reorganise ATR.
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

I noticed CW has 5-4 INF in North Sea. I think it's coming to France?

So HQ stays in Calais, Germany can't break through there ans it can provide HQ support if needed and can leave when needed.

Boulogne has INF and MIL (8 defense points).

If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Good spot, I'd forgotten the INF was there.

Could you send me the end of turn file. Thanks.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Do you want to try re-rolling the initiative?

Going first will allow CW to get the BB's out into the North Sea again before any attacks can be made.
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Do you think Germany will attack CW forces? I think they all attack against French units. I would say no reroll and if Germany attacks against CW, send all planes first impulse for ground support.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

I agree. They aren't configured to attack CW so if they move to do so, they are delaying the fall of France. Not re-rolling keeps the initiative at +0.

Fingers crossed for the weather.
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Game 1

What does Germany wish to do and how might the Italians assist? I'm still considering Japan but it's likely to be a naval move.
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Game 1

Germany diggs deep and waits for Allies to make a move. Italian should prepare to defend current locations in France and all Italy. I don’t there is operations we can do in Mediterranean. Germany attacks if there is opportunity, not for land, but to cause losses.

Italians should also attack Allied convoy lines when possible.


German instructions

Land action

Rail moves
HQ from Breslau to Crimea 59,59 same hex with ARM HQ
PARA from Essen to Venice Italy
AT gun from Frankfurt to Barcelona

Then I move all my land units [:D]
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Game 2

I decided not to send FTR to East Med so that CW can send good fighter to West Med to cover fleet if they want to snk Italian ships. Axis can send 3x NAV to West Med so CW need good fighter there. I don't think East Med means much at this point, all Axis can do is attack Cyprus at this moment.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Choice is good.
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

CW will go naval to put more ships out and send a Task Force out from Gib to hunt those Italian ships in the West Med.

Let me know what the Chinese are doing. You may as well take over running them both.
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Game 2

France naval, USSR combined

Naval move for France
CA in Victoria Seychelles to Red Sea box 3
CP from Dakar to CVB (yes, that was wrong CP to return to base)

French 6 speed CAs in Casablanca are for CW to use in West Med, 5 speed CA can go escort any convoys CW see best. Hopefully at least one CA survives in West Med so that Toulon receives shore bombardment.

Land move for USSR
Communist CAV div in China enters Manchuria (moves one hex NE on resource), soon all Manchuria will be free!
ARM and MOT div from Minsk to Kaunas

No other moves

By the way, where is CW going to place 2 forts? Bayonne maybe? That would be just mean!
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Game 2

I can take over Chinese control and defend Chunking to the last man.


Suggested Nationalist Chinese moves
Kunming WL one hex NW to 90,132
INF from Chengtu one hex SE to 82,132
INF from chunking one hex west and HQ from that hex to Chunking

And hope for storm next impulse...
If your attack is going really well, it's an ambush.

-Murphy's war law
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