Question on AKE's
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Question on AKE's
Can an AKE provide supply for 16" guns on a battleship? If they can, what is the criteria you have to follow?
Thanks, Steve.
Thanks, Steve.
RE: Question on AKE's
They can if the AKE's Capacity is equal to or greater than the Rearm level of the gun.ORIGINAL: Wineguy
Can an AKE provide supply for 16" guns on a battleship? If they can, what is the criteria you have to follow?
Thanks, Steve.

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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: Question on AKE's
Thanks, I think I get it. One more question the cargo capacity has to be unique to one ship? i.e I cant use two AKE's whose combined capacity exceeds the ream level?
RE: Question on AKE's
Correct, the AKE capacities are not combined for the check on whether or not they meet the loading criteria. But each AKE that passes the check can then take part in replenishment, so if the first AKE uses up its OPS points without completing the replenishment and the BB still has OPS points left, the next AKE can start to provide replenishment.ORIGINAL: Wineguy
Thanks, I think I get it. One more question the cargo capacity has to be unique to one ship? i.e I cant use two AKE's whose combined capacity exceeds the ream level?
If there are several BBs to rearm, the AI replenishes all the small ammo first (AA being critical) and then tries to replenish each of the BBs in turn, one turret at a time. So BB#1 gets Turret A replenished, then BB#2 gets Turret A replenished etc., then all the Turret Bs and Xs and Ys. When all the BBs or all the AKEs run out of ops points the replenishment ceases until next turn. Note that partial replenish of an individual turret is not done, so if there are enough ops points to reload some of the turret's ammo, but not all of it, it must wait until next turn.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: Question on AKE's
Great, thanks for the help and quick turnaround. Steve.
RE: Question on AKE's
I reloaded 40cm IJN guns (Nagato) with AKEs at a port3 and 40 nav support there. ALso torpedoes works super, only it takes lots of OPS points. So careful if you want to order them to bombard the same turn, they might be "stalled" in the middle of their path to the target base.
RE: Question on AKE's
ORIGINAL: Alpha77
I reloaded 40cm IJN guns (Nagato) with AKEs at a size port2 and 40 nav support there. ALso torpedoes works super, only it takes lots of OPS points. So careful if you want to order them to bombard the same turn, they might be "stalled" in the middle of their path to the target base.
The other thing to keep in mind about AKEs is that they must have supply on board. They can use up a lot of that supply doing a replenishment and must then reload from the base (using the "reload tender" button in the ship screen, or putting it in a TF and docking it to load supply). If the base is small, it might take several turns to top up your AKE again, and small bases also have small supply inventories to draw on. As Alpha77 hints, having naval support at the base can increase the rate of reloading supply on the AKE.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: Question on AKE's
Correct the loading of the AKEs themselves in small ports is more a hassle then reloading BB guns. Best load all AKEs at a big port and shuffle them to the small one where you want to reload nearer to the front. Also the AKEs itself use OP points in all these processes so some factors need to planned
RE: Question on AKE's
I reloaded 40cm IJN guns (Nagato) with AKEs at a port3 and 40 nav support there.
Not exactly sure what you mean here, but these are not cumulative. IOW the AKE/AE and port/NS act independently for rearming purposes. You may rearm from either an AKE/AE or the port/NS, not both combined.
It is seldom that liberty of any kind is lost all at once. Hume
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
RE: Question on AKE's
Alfred posted this a few years ago.
There is no easy answer because there are too many variables involved. It is not just rearming which is involved here.
1. Ports have an unadjusted rearm level based on their size. The tables on pages 109, 211 and 239 provide this level. These tables also provide the daily limits on other stevedoring activities.
2. Each undamaged naval support device adds 5 to the port rearm level.
3. In addition to it's adjusted rearm level, the port also needs to have sufficient supply on hand to pay the rearm cost. Usually the availability of supply at a port is not a problem.
4. Tenders can also independently, but not in conjunction with a port, rearm weapons. Two thresholds apply to tenders:
(a) maximum cargo capacity (akin to the port rearm level)
(b) on board supply carried (needed to pay the cost of rearming)
5. The key point which is often overlooked is that rearming also consumes Operation Points. If a weapon is rearmed from the port, then the port's OP are expended. If the weapon was instead rearmed from the tender, then the tender's OP was expended. Depending on how many weapons need to be rearmed and how much ammo is required, it is quite conceivable that the port/tender OP are exhausted for that day and the rearming can only be completed the next day.
6. All TFs at a port, whether they are unloading/loading/refuelling/rearming, are also consuming either port or tender OP (as appropriate). So a cargo TF can conceivably consume all the port's OP, leaving none to rearm a combat TF.
Assuming a suitable sized port/tender and the necessary supply are available, the real bottleneck is the OP and the various demands (rearming and non-rearming) placed on it.
You might also care to read this thread, in particular my post and hyper link.
tm.asp?m=3491611&mpage=1&key=rearming�
Alfred
There is no easy answer because there are too many variables involved. It is not just rearming which is involved here.
1. Ports have an unadjusted rearm level based on their size. The tables on pages 109, 211 and 239 provide this level. These tables also provide the daily limits on other stevedoring activities.
2. Each undamaged naval support device adds 5 to the port rearm level.
3. In addition to it's adjusted rearm level, the port also needs to have sufficient supply on hand to pay the rearm cost. Usually the availability of supply at a port is not a problem.
4. Tenders can also independently, but not in conjunction with a port, rearm weapons. Two thresholds apply to tenders:
(a) maximum cargo capacity (akin to the port rearm level)
(b) on board supply carried (needed to pay the cost of rearming)
5. The key point which is often overlooked is that rearming also consumes Operation Points. If a weapon is rearmed from the port, then the port's OP are expended. If the weapon was instead rearmed from the tender, then the tender's OP was expended. Depending on how many weapons need to be rearmed and how much ammo is required, it is quite conceivable that the port/tender OP are exhausted for that day and the rearming can only be completed the next day.
6. All TFs at a port, whether they are unloading/loading/refuelling/rearming, are also consuming either port or tender OP (as appropriate). So a cargo TF can conceivably consume all the port's OP, leaving none to rearm a combat TF.
Assuming a suitable sized port/tender and the necessary supply are available, the real bottleneck is the OP and the various demands (rearming and non-rearming) placed on it.
You might also care to read this thread, in particular my post and hyper link.
tm.asp?m=3491611&mpage=1&key=rearming�
Alfred
- dasboot1960
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RE: Question on AKE's
Only speaking in the most general terms here, but I believe with adequate naval support points and perhaps a tender or AKE to top it off, one might reload a BB in a Level 1 port. I recently downloaded a chart indicating this but don't remember where I got it. Perhaps BBFanboy?
Down like a CLOWN!
RE: Question on AKE's
adequate naval support points and perhaps a tender or AKE to top it off
Again, these do not add.
It is seldom that liberty of any kind is lost all at once. Hume
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
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GetAssista
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RE: Question on AKE's
I routinely reloaded BBs using dot bases and AKEs, with zero navsupport. AKEs need to be large enough, that's itORIGINAL: dasboot1960
Only speaking in the most general terms here, but I believe with adequate naval support points and perhaps a tender or AKE to top it off, one might reload a BB in a Level 1 port. I recently downloaded a chart indicating this but don't remember where I got it. Perhaps BBFanboy?
- HansBolter
- Posts: 7457
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RE: Question on AKE's
ORIGINAL: GetAssista
I routinely reloaded BBs using dot bases and AKEs, with zero navsupport. AKEs need to be large enough, that's itORIGINAL: dasboot1960
Only speaking in the most general terms here, but I believe with adequate naval support points and perhaps a tender or AKE to top it off, one might reload a BB in a Level 1 port. I recently downloaded a chart indicating this but don't remember where I got it. Perhaps BBFanboy?
AEs are typically larger capacity than AKEs and can almost always reload a BB.
If I'm setting up a port as a reloading hub for bombardment runs I typically deploy at least one AE along with the AKEs.
More AEs get added depending on how many BBs I intend to operate out of that hub.
Hans
RE: Question on AKE's
AKEs need to be large enough, that's it
And have supply on board.
It is seldom that liberty of any kind is lost all at once. Hume
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
RE: Question on AKE's
AEs are typically larger capacity than AKEs and can almost always reload a BB.
For those of you who may not know, Japan hasn't any AE's.
It is seldom that liberty of any kind is lost all at once. Hume
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
RE: Question on AKE's
Do AE/AKE's resupply mines?
RE: Question on AKE's
Yes, with the usual size limitations/reload level. **ORIGINAL: Dili
Do AE/AKE's resupply mines?
** Edit: ...provided there are some in the pool.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: Question on AKE's
ORIGINAL: BBfanboy
Yes, with the usual size limitations/reload level. **ORIGINAL: Dili
Do AE/AKE's resupply mines?
** Edit: ...provided there are some in the pool.
No.
Skyros's post quoted me on rearming and provided a hyper link where I specifically address the capabilities of these tenders.
I never provide a hyperlink back to a superfluous thread. In fact I expect people to read the hyperlinks I provide as they always contain further additional relevant information/source dev comments.
It is this general reluctance from many to actually bother reading what I explicitly point out that has confirmed the waste of time it is me posting.
Alfred
Alfred




