Reverse 4-player AAR.

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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

Mar/Apr 1941
Impulse: 1 (Axis)


Strategic bombing: None

Ground Strike:
Germany

The Luftwaffe employ 4 Stukas to attack Paris (x2) and the hexes NW and NE of the capital (1 each). The French have a 4-factor fighter NW of Paris and an AA unit in Paris. The Germans can reach all three hexes with just about all their fighters. What do the French wish to do?

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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

I don't think the French have to commit the AA yet do they? Fly the French fighter in defence of Paris. I hope Mayhemizer will be happy with this.
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

ORIGINAL: AllenK

I don't think the French have to commit the AA yet do they? Fly the French fighter in defence of Paris. I hope Mayhemizer will be happy with this.

Sounds good. Fighter lands to Paris.

AA does not fire.
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Reverse 4-player AAR.

Post by warspite1 »

Mar/Apr 1941
Impulse: 1 (Axis)


Ground Strike (cont):

Fighters from JG's 4 and 5 are called upon to assist the Stukas.

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RE: Reverse 4-player AAR.

Post by warspite1 »

Mar/Apr 1941
Impulse: 1 (Axis)


Allied: 11 (DC) - The stukas of StG3 evade the French fighters and vector in on the French capital
Axis: 4 (AX) - The French pilots valiantly search for the bombers but are pounced on by the 'Hun in the Sun' and destroyed. The pilot survives.

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RE: Reverse 4-player AAR.

Post by warspite1 »

Mar/Apr 1941
Impulse: 1 (Axis)


Ground Strike (cont):

And so to the ground strikes themselves. I'm going to simply ask the die roller for 30 numbers and these are then to be applied in the strict order that the program does the battles in.

The first hex the program has chosen is the one NW of Paris and one hit is obtained.

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RE: Reverse 4-player AAR.

Post by warspite1 »

Mar/Apr 1941
Impulse: 1 (Axis)


Ground Strike (cont):

It looks like the hex NE is the next chosen. Again, 1 hit is obtained

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RE: Reverse 4-player AAR.

Post by warspite1 »

Mar/Apr 1941
Impulse: 1 (Axis)


Ground Strike (cont):

That leaves Paris and the news is better here as the cream of the Stuka squadrons show their worth

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RE: Reverse 4-player AAR.

Post by warspite1 »

Mar/Apr 1941
Impulse: 1 (Axis)


Rail Movement:
Japan

The Imperial Guard rail from Changsha to Peking.

Germany

The Munich MIL is ordered to rail north to protect Kiel and environs

Land Movement:
Germany

The German army form a ring around Paris. There is to be no attack on Paris as the odds are just too low. Instead a (hopefully) slightly more advantageous attack is planned for northeast of Paris. This will utilise the bulk of the German armour, now under von Rundstedt, while von Bock is ordered southwest to oversee the largely infantry force south of the French capital. von Leeb in the west has been given responsibility for forces west of the Seine and up to Rouen in the north.

Over to Ormster for the rest of the impulse.

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RE: Reverse 4-player AAR.

Post by Orm »

I am out for about one hour. Action is planned to resume then.
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RE: Reverse 4-player AAR.

Post by Orm »

A German division moves from La Spezia to Nice. The two Italian land moves are used to concentrate against Marseilles. Japanese forces reorganize their lines a bit, but the bad weather really hampers movement.

Italy attacks Marseilles.

Germany attacks the French tank Army northeast of Paris.

The Italian fleet adds 7 points in shore bombardment to the attack on Marseilles. This brings the attack to 30:3.

The German attack is 70:17 or slightly above 3:1+1 at this point. Does France wish to add defensive HQ support?

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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

France uses all they have: HQ and bomber landing where it starts.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

Ok. Just want to tell you that the bomber can be used for the Marseilles attack as well. Albeit at extended range. Although Italy has a 4 strength fighter on standby.
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RE: Reverse 4-player AAR.

Post by Orm »

I'll give it a couple of minutes before sending the French bomber to assist the French tanks. Just in case France missed that the bomber could be used to support Marseilles.

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RE: Reverse 4-player AAR.

Post by AllenK »

Send it to assist the tanks.
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RE: Reverse 4-player AAR.

Post by Orm »

Germany send up two squadrons of fighters to finally deal with that pesky French bomber.

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RE: Reverse 4-player AAR.

Post by Orm »

The German fighters managed to abort the bomber.

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RE: Reverse 4-player AAR.

Post by Orm »

Georges (HQI) provides the French tanks with defensive HQ support (3 rolled).

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RE: Reverse 4-player AAR.

Post by Orm »

The German army continues to close the circle on Paris. (Note that without the successful HQ support the German forces would have remained organized)

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RE: Reverse 4-player AAR.

Post by Orm »

The remaining French units surrender because no retreat is possible.

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