Editor - how add new terrain type ?

Brian Kellys Desert War: 1940-42 captures the drama of the campaign for North Africa during World War II.
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laska2k8
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Location: Italy

Editor - how add new terrain type ?

Post by laska2k8 »

as read in the manual (Scenario Developers Guide) a suggestion (and my first attempt to create a scenario) is to make a map of Sicily.
I started to draw the map for a future Husky scenario but I can't find a "clear" tile for plain areas.
How can convert or change the 'DesertPlain" to "Plain" ?
"Sa vida pro sa Patria"
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Saint Ruth
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Joined: Wed Dec 16, 2009 1:39 pm

RE: Editor - how add new terrain type ?

Post by Saint Ruth »

No, sorry. You can change the images for it though (and change the details pic from Desert to whatever you like).
And you can of course go into lanaguages/slogans.properties and change "Desert" to "Clear" but that'll change it for scenarios...

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laska2k8
Posts: 556
Joined: Fri Nov 18, 2005 8:17 am
Location: Italy

RE: Editor - how add new terrain type ?

Post by laska2k8 »

thanks, I assumed a more versatile editor as stated in the manual (bold)
Scenario Developers Guide
Introduction
Desert War 1940-43 comes with a full game editor.
Everything you need to modify existing scenarios or create
additional North Africa scenarios is included — Map Editor,
Unit Editors, etc. You can set scenario conditions, set-up
zones, victory locations, and more. Using the editor, the
scenario designer can change the time scale, distance scale,
unit scale, and all the values assigned to land, sea and air
assets. All the graphics can be modified/replaced using your
favorite paint/photo editing program
— with a little skill, you
can make the game look the way you want. The Desert War
AI uses a simple “if this then that…” scripting language that
allows an able operator to create a viable opponent.
"Sa vida pro sa Patria"
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Saint Ruth
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RE: Editor - how add new terrain type ?

Post by Saint Ruth »

Sure, all the graphics and images can be replaced or modified (and all text change is changed too).
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