Cargo Tutorial
Moderator: MOD_Command
Cargo Tutorial
Hello again! [:)]
Knowing there is a request from the community for a Cargo Tutorial, here it is my creation.
There are a few known bugs related to cargo operations:
1) One LCM always spawn in the LCVP davits of San Marco and San Giorgio, no matter how you add them (tried adding first the LCVPs and then the LCMs and seemed ok, but when loading got mixed again).
2) The AAV7 and M113 can't be loaded on the LCMs (I know they are amphibious, but they can't be launched by themselves in the game).
3) LCM/LCVPs don't launch when in a mission, you have to launch them manually.
However, these are only minor bugs and don't affect the playthrough.
Knowing there is a request from the community for a Cargo Tutorial, here it is my creation.
There are a few known bugs related to cargo operations:
1) One LCM always spawn in the LCVP davits of San Marco and San Giorgio, no matter how you add them (tried adding first the LCVPs and then the LCMs and seemed ok, but when loading got mixed again).
2) The AAV7 and M113 can't be loaded on the LCMs (I know they are amphibious, but they can't be launched by themselves in the game).
3) LCM/LCVPs don't launch when in a mission, you have to launch them manually.
However, these are only minor bugs and don't affect the playthrough.
- Attachments
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- Cargo Tuto..roved V1.zip
- (124.1 KiB) Downloaded 215 times
RE: Cargo Tutorial
Thank you, thank you, thank you [:D]
RE: Cargo Tutorial
Thanks for all of these. I have a fair bit of experience but have made good use of ALL of the tutorials. It's a deep game and never too early to teach an old dog new tricks. Especially on new features
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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
RE: Cargo Tutorial
I agree with you Dave! I actually started them while playing in the Editor to try out new features, and I've learned more even while creating them! [:D]
Aircraft damage and Cargo operations really gave the game a new depth (and complexity [:D] )!
Aircraft damage and Cargo operations really gave the game a new depth (and complexity [:D] )!
RE: Cargo Tutorial
Thank you! I really need this.
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- Posts: 222
- Joined: Sat Oct 05, 2013 5:22 pm
RE: Cargo Tutorial
These are excellent tutorials that you've created. I've completed
the ASW one and am working my way through the air tutorials.
Very well done and thanks for making these.
the ASW one and am working my way through the air tutorials.
Very well done and thanks for making these.
RE: Cargo Tutorial
ORIGINAL: ultradave
Thanks for all of these. I have a fair bit of experience but have made good use of ALL of the tutorials. It's a deep game and never too early to teach an old dog new tricks. Especially on new features
I have just learned that if the mission zone of an amphibious landing stretches too far inland the LCAC will get amid the fields and won't unload cargo, until you call back it manually near the shore. [:D]
RE: Cargo Tutorial
Awesome training mission love it. Are there any missions just dealing with cargo operations that people know about? So I can practise what I have learned.....
RE: Cargo Tutorial
ORIGINAL: Selchu
Awesome training mission love it. Are there any missions just dealing with cargo operations that people know about? So I can practise what I have learned.....
Not only with cargo, but many with a heavy cargo component.
RE: Cargo Tutorial
Shameless plug!
Indian Ocean Fury #4 has quite a bit of cargo involved. Testing now: tm.asp?m=4476931
Two more on the way.
B
Indian Ocean Fury #4 has quite a bit of cargo involved. Testing now: tm.asp?m=4476931
Two more on the way.
B
Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
RE: Cargo Tutorial
I'm really glad that you all found this tutorial useful!
I really recommend Bart's Indian Fury 4, like all his other scenarios it's very well done!
I was creating a few scenarios with heavy cargo component in the past, but stopped them to craft the tutorials...now I may return to them! [;)]
If other authors that created cargo-heavy scenarios are reading this, you're more than welcome to remind us of (or post) your creations! [;)]
I really recommend Bart's Indian Fury 4, like all his other scenarios it's very well done!
I was creating a few scenarios with heavy cargo component in the past, but stopped them to craft the tutorials...now I may return to them! [;)]
If other authors that created cargo-heavy scenarios are reading this, you're more than welcome to remind us of (or post) your creations! [;)]
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- Posts: 67
- Joined: Sat Jan 11, 2014 1:29 pm
RE: Cargo Tutorial
It is a great tutorial. Thanks
RE: Cargo Tutorial
great tutorial.... my only disappointment with this cargo thing so far.. is you cannot group select units to pick.....
RE: Cargo Tutorial
Hello everyone!
Just found another Cargo-heavy scenario, Operation Sandstorm IV by [21Tac] Hornet.
It's currently only on the Steam Workshop, here is the link:
https://steamcommunity.com/sharedfiles/ ... earchtext=
Just found another Cargo-heavy scenario, Operation Sandstorm IV by [21Tac] Hornet.
It's currently only on the Steam Workshop, here is the link:
https://steamcommunity.com/sharedfiles/ ... earchtext=
RE: Cargo Tutorial
It's weird but when i try and download it it doesn't show up in the mission list. Not the first time this has happened with steam either.
RE: Cargo Tutorial
I just played through this cargo tutorial and wanted to say thanks. It's comprehensive and gives a good idea of how to handle cargo/paras/amphib several different ways. Great job.
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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Cargo Tutorial
This is a known problem and arises when there are more than once docking facility that can handle the various boats; it is using the first facility with least free space to maximize boat storage. This can have the side affect of mixing up different boat types and sometimes causing returning boats from not being able to dock due to 'no space' (as smaller boats have used up the space in the larger dock). It has been logged.One LCM always spawn in the LCVP davits of San Marco and San Giorgio, no matter how you add them (tried adding first the LCVPs and then the LCMs and seemed ok, but when loading got mixed again).
Michael
RE: Cargo Tutorial
Another item (I posted it in tech support with a save) is that the LCAC's from Kearsarge travel WAY in inland - about 10 nm. They seem to pick a spot in the mission area as if they were helicopters. As far as I know these are over the beach vehicles but not all terrain vehicles 
Haven't had anyone answer if it also happened to them.

Haven't had anyone answer if it also happened to them.
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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Cargo Tutorial
Move the ships closer to shore. The boats are too far off shore. I moved them closer to beach and they launched.3) LCM/LCVPs don't launch when in a mission, you have to launch them manually.
Not sure if the tactical radius of the boats shows up in the DB viewer??
Michael