ORIGINAL: Chickenboy
By the way, you know you have to 'buy' torpedoes at the HQa for the Betties to use them properly, right? This takes supply.
I did not know this... I have now purchased Torpedoes at Rabaul and Buin.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: Chickenboy
By the way, you know you have to 'buy' torpedoes at the HQa for the Betties to use them properly, right? This takes supply.
ORIGINAL: Chickenboy
ORIGINAL: Derfflinger13
I have 100+ Betty's at Rabaul - I will now put them on a bombing campaign against Lunga to keep the pressure up.
Be careful with these. Unescorted Betties are easily shredded by CAP. Make sure that either the Lunga airfield is CLOSED for business before using these or that they are escorted (drop tanks on Rabaul A6M2s can reach). Expect heavy OPS losses even for 'successful' missions. Don't forget that you have sizeable reserves of Nells that can be swapped out for Betties in a squadron or two if losses mount above replacement value.
IMO, Betties are better employed as torpedo bombers at moderate ranges (where they can be escorted).
ORIGINAL: Chickenboy
ORIGINAL: Derfflinger13
At this stage though I knew his carriers were inbound...
Meanwhile I tried to keep Henderson Field out of action from any upcoming duels:
***
Night Naval bombardment of Lunga at 114,138 - Coastal Guns Fire Back!
Allied aircraft
no flights
Allied aircraft losses
F4F-3P Wildcat: 6 damaged
F4F-3P Wildcat: 1 destroyed on ground
SBD-2 Dauntless: 4 damaged
F4F-4 Wildcat: 2 damaged
6 Coastal gun shots fired in defense.
Japanese Ships
CA Furutaka
CA Aoba
DD Kawakaze
DD Harusame
Allied ground losses:
157 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 2 destroyed, 21 disabled
Engineers: 0 destroyed, 7 disabled
Airbase hits 10
Airbase supply hits 9
Runway hits 16
Port hits 5
Port supply hits 2
E13A1 Jake acting as spotter for CA Aoba
***
Not bad, but IMO, BBs make much better bombardment platforms. The Japanese CAs are deadly night fighters and can more than hold their own against the Allied CAs at this stage of the war. If you have BBs for bombardment, I would save CAs for SCTFs.
It is at this stage that I realise I must've left some of my Zeros on LRCAP over Lunga... The pitiful escort sees my bombers mauled.. Sorry chaps [:(]
Yes. A significant error. When a CV battle is a possibility, avoid alternative missions for your fighters (e.g., LRCAP or sweep missions). Similarly, don't use your CV DBs for airfield attacks when you are in proximity to enemy ships. When time comes for a coordinated strike, you don't want any disadvantages in your numbers of anti-shipping attackers.
This wasn't pleasant viewing as you might imagine! It also raised two points for me. Firstly, had I really stripped the carriers bare of that many escort ships? I think that was a big error. Secondly, I had all 4 of my carriers in one task force... My opponent clearly did not. Do people have a view on what is best? Should I have had four separate task forces, one for each carrier? Also, any typical advice of how many supporting ships a carrier should have?
The escort ships (particularly Yamato) would have helped soak off enemy attackers and also provided some valuable AAA. Having 3-4 CVs in a Japanese carrier TF isn't a big deal. It was unlikely that you were over the coordination threshold and accrued coordination penalties. This can be found in the manual for more detail.
Also, it looks like you are very close to the enemy carriers. By my rough math either 2-3 hexes? The Allied TBs are limited to 5 or 6 hexes for their torp loads. While the Allied DBs can fly 7 hexes, they can't be escorted that far. It would have been a lot easier to shred incoming DBs that were unescorted had you been at least 6 (and better yet 7) hexes distant.
***
Afternoon Air attack on TF, near Rennell Island at 114,142
Weather in hex: Heavy cloud
Japanese aircraft
A6M2 Zero x 62
Allied aircraft
F4F-4 Wildcat x 38
SBD-3 Dauntless x 69
TBF-1 Avenger x 31
No Japanese losses
Allied aircraft losses
F4F-4 Wildcat: 1 destroyed
SBD-3 Dauntless: 9 destroyed, 10 damaged
SBD-3 Dauntless: 1 destroyed by flak
TBF-1 Avenger: 5 destroyed, 9 damaged
Japanese Ships
BB Mutsu, Bomb hits 1
CV Shokaku, Bomb hits 4
CV Zuikaku, on fire
DD Tokitsukaze
CVL Ryujo, Bomb hits 3, heavy fires, heavy damage
CVL Zuiho
BB Kirishima, Bomb hits 2
CL Sendai, Bomb hits 3, heavy fires, heavy damage
BB Hiei
Heavy smoke from fires obscuring CVL Ryujo
***
Not too bad. Yeah, you'll lose Ryujo (Were any of her planes diverted to fields in range or other flattops? Look around), but Hornet is in a bad way and a mission kill most likely.
On a related note, I've found that having my submarines south and southwest of Lunga, along the retreat path to either Noumea or Brisbane is a much more fertile ground for picking off cripples. You mentioned a sentry line far to the North. Move them down where they can put some real hurt on the Allied fleet! It's much better than acting as a picket (which they don't do particularly well).
So I can safely assume that you're hooked now? [;)] Go ahead and get the number of a good divorce attorney, babysitter and pizza delivery service. You're going to need them all with this game. [;)]

Thanks Inqisitor. At the end of that turn (I had already sent it) I had them run high speed north. Consumption of fuel yes, but out of harms way because Zuikaku was out of action (Its air arm couldn't land. So while in my previous post a number of boys made it back to Buin, some landed on Shokaku but she was only carrying 2/72 so I would just be Shokaku (16 Zeroes) and Zuiho (8) with the bombers. I will post aircraft losses shortly.)ORIGINAL: inqistor
Not bad results, despite lack of escort.
First thing - if you have fire on ANY ship, immediately disband it in nearest base (even dot). Japanese ships tend to be bad at putting fires out at open sea.
This scenario is too short, to make repairs, so you will not see Hornet again, but you probably should vector all submarines into area to catch them withdrawing. All your CVs, with combined damage less, than 50 are still able to make strikes. You can also try to intercept his CVs with your Combat TFs. Quite risky, but two good hits, and planes will not fly.
And as for BETTYs - don't. If there are sizeable CAP, your loses will be horrendous, and you will not close airfield anyway. You can eventually try night attack, but not too low, or AA will eat you. Your level bombers should fly from lvl 4 airfield, to carry full bombload (or torpedoes). You can try with lvl 2 airfield, but you can then use only normal range, with half bombload.
Thanks Hans, that's really useful, I will remember that! I really didn't do any bombing beforehand which I will remember to do in future to try and gauge a little more intel.ORIGINAL: HansBolter
And the dynamic of the campaign changes entirely in one afternoon.
Gotta love this game.....
Oh, and recon will never give you assault value, just a heavily fog of war influenced troop count that can be very misleading.
A huge troop count can sometimes be a single front line combat unit and a huge stack of base forces and engineers.
Bombing and bombarding can give more detailed information as the targeted unit is listed, but the intel is limited to one or two targeted units.
Interesting. Rabaul is only AF Size 4. So I would have to transfer the Bettys to Truk. I have them planned for a bombing run this turn (a test run for me) and then I will do that the following turn.ORIGINAL: Chickenboy
ORIGINAL: HansBolter
You switch airframe types in a squadron by using the Upgrade function.
Even is sometimes it turns out to be a downgrade [:)]
Do it at a base where you have an HQa and >20,000 supply and AF> size 5.
Hans is right-sometimes you are so short on top notch airframes that you have to 'upgrade' to a lesser airframe. There's not too many negative comparative differences between the Betty/Nell; B5N1/B5N2 and D3A1/D3A2 (actually, I prefer the D3A1 better for it's slightly longer 'normal' range). So these can be exchanged without too much operational setback. The same cannot be said for the A6M2/Claudes-there's a major performance difference here...
ORIGINAL: GetAssista
Screenshot with ship damage, we need screenshot with ship damage, cause you had so many smaller bombs hitting your CVs, plus fires. Condition of your main ships is the single most important info after the battle. And Aircraft losses statistics for the day would be telling to

ORIGINAL: GetAssista
Screenshot with ship damage, we need screenshot with ship damage, cause you had so many smaller bombs hitting your CVs, plus fires. Condition of your main ships is the single most important info after the battle. And Aircraft losses statistics for the day would be telling to


ORIGINAL: Derfflinger13
ORIGINAL: Chickenboy
By the way, you know you have to 'buy' torpedoes at the HQa for the Betties to use them properly, right? This takes supply.
I did not know this... I have now purchased Torpedoes at Rabaul and Buin.

ORIGINAL: Derfflinger13
Interesting. Rabaul is only AF Size 4. So I would have to transfer the Bettys to Truk. I have them planned for a bombing run this turn (a test run for me) and then I will do that the following turn.ORIGINAL: Chickenboy
ORIGINAL: HansBolter
You switch airframe types in a squadron by using the Upgrade function.
Even is sometimes it turns out to be a downgrade [:)]
Do it at a base where you have an HQa and >20,000 supply and AF> size 5.
Hans is right-sometimes you are so short on top notch airframes that you have to 'upgrade' to a lesser airframe. There's not too many negative comparative differences between the Betty/Nell; B5N1/B5N2 and D3A1/D3A2 (actually, I prefer the D3A1 better for it's slightly longer 'normal' range). So these can be exchanged without too much operational setback. The same cannot be said for the A6M2/Claudes-there's a major performance difference here...

Generally, Full Speed almost always results in small damage, so it can actually shut down your barely operational CV. And you should avoid fast speed, when you have Floatation Damage, as it can make it worse. Anyway, watch out for ships with endurance in red. They could have too few fuel, and whole TF will slow down, to refuel this ship. Hatsuyuki should be in different TF.ORIGINAL: Derfflinger13
Damage Screens as requested:
![]()
ORIGINAL: BBfanboy
As for the torpedo selection for Kates on a CV turning red, they will automatically switch to bombs when the torps supply runs out, even if that means part of the squadron carries torps and part has bombs. Set the TB altitude for a bombing mission and the ones armed with torps will still drop down to 200' to drop their torps.

ORIGINAL: Chickenboy
...
Yeah, that's weird. But you *can* upgrade from Rabaul. Not sure if that's a scenario-specific thing or some combination of other factors that I can't suss.
ORIGINAL: tarkalak
ORIGINAL: Chickenboy
...
Yeah, that's weird. But you *can* upgrade from Rabaul. Not sure if that's a scenario-specific thing or some combination of other factors that I can't suss.
For replacements you need an airfield with 20000+ supply within double the aircrafts' transfer range. I think that upgrades are the same, i.e. as long as you have big and supplied enough airfield around you can upgrade in every airfield.
I might be wrong though
Also according to the scenario notes you can send ships to be repaired at Japan, but I am not sure how that happens.
ORIGINAL: inqistor
Generally, Full Speed almost always results in small damage, so it can actually shut down your barely operational CV. And you should avoid fast speed, when you have Floatation Damage, as it can make it worse. Anyway, watch out for ships with endurance in red. They could have too few fuel, and whole TF will slow down, to refuel this ship. Hatsuyuki should be in different TF.ORIGINAL: Derfflinger13
Damage Screens as requested:
![]()
And, since US don't have now to escort one of CVs, you can expect to meet strong Surface Combat TF at GC. Take that into consideration, when composing another bombard run. But keep your TF at 15 ships at max, because more can results in lots of collisions during combat.
You will see fragments of air units from sunk Carrier. They will have weird size, and probably far too much pilots. If you are short of airframes, you can disband this unit directly into other one, at the same base/ship.
ORIGINAL: BBfanboy
Re: the ARD - check the capacity - I think it is only big enough to handle a DD. It cannot contribute repair points to ships that do not fit within it. An AR will contribute such points to the port capacity if it does not have a ship assigned to it.
Your two big carriers are probably mission killed because you cannot repair the flotation damage by the scenario end, unless you want to risk using them damaged and slowed down ... not that you have any aircraft to put on them anyway! Allied carrier aircraft losses are also pretty high so their carriers may not be a factor in the rest of the scenario. Could be a SCTF slugging match!
Rabaul probably has an Air HQ that allows the upgrades and torpedoes that a Level 4 AF normally does not.
As for the torpedo selection for Kates on a CV turning red, they will automatically switch to bombs when the torps supply runs out, even if that means part of the squadron carries torps and part has bombs. Set the TB altitude for a bombing mission and the ones armed with torps will still drop down to 200' to drop their torps.