ORIGINAL: gliz2
I artificially adds some tension, I agree.
Where is the logic behind you not being on initiative (operationally) and suddenly the enemy gets an upper hand. I mean it is not related to anything but completely random.
In FITE2 twice in July'41 when Soviets were being ripped appart this happened. And only by this events I was prevented from crossing Dvina river or capturing Zhytomir as the Soviets got double movement.
The rules are either the same for both sides with factors being changed (like initiative or organizational penalties) and not random.
In the FITE2 it really allowed for some absurdalities.
It is not completely random. It takes into account movement allowances of units not in reserve status. Yet, I completely agree with Gliz2 and MikeJ19 that it should be optional. In some scenarios it can really be decisive. In a game where average performance is key (one should deal with uncertainty, obviously, like when a formation changes to reorganizing status, but you have other formations, after all), a single roll of the dice, even if influenced by known parameters, can have such a devastating effect in some scenarios that I think that we should really be able to turn it off. It can be worse than the turn burning effect the new time stamps with median rule came to prevent.


