I suggest to change back the MMG units to what they were in "ce". It´s not worth the trouble to have shoot and scoot MMGs IMHO.

Moderator: MOD_SPWaW
Originally posted by Frank W.
i plan on playing the one or other scen in H2H as soon as i got time...perhaps other ppl., too !
also i want to play the stalingrad camp. which is probably affected, too.
perhaps leo can take a look at this ?
Originally posted by RockinHarry
If you still see these MMG´s delivering deadly firepower, then it´s due to the crew multiplier for the slot1 weapon! (crew 4-6 x slot1 weapon!).
Originally posted by VikingNo2
RB was right H2H is a slower paced game.
Originally posted by Panzer Leo
The slot 1 MG is set as "team weapon" and therefore should be counted only once...I will look into it, but I'm pretty sure...
Originally posted by Panzer Leo
The downhill bonus does still work...at least in my testing and the MGs do not appear to get killed easier...Pack Mules were larger in size and I ofcourse changed that...the durability was o.k. as far as I can tell from my PBEM games.
Originally posted by RockinHarry
That would be a different matter, I agree.
Btw,..why are so many K98k rifle versions included in the german OOB?
Test it...the MMGs are way more lethal downhill...
So you think the "downhill bonus" is not tied to the machine gun "class"?well,..I have something different in memory though.
Re: easy "pack mule" class kills. I think I saw repeatedly that single shots killed the units like sometimes the odd "bycicly class" units are killed!![]()
Ok,..I know how to workaround the issues in Human vs. AI games, so I don´t care about this topic anymore. Beside the above mentioned issues I love the H2H mod as is! great work!![]()