Soviet Moblization Levels

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sschnar1
Posts: 104
Joined: Wed May 17, 2017 8:57 pm

Soviet Moblization Levels

Post by sschnar1 »

Version: 1.13
Mod: Single Player, AI is Axis

Have noticed that the Soviet Mobilization Levels are Decreasing in 1941.
In past games these levels have always increased in 1941 due to German buildup for Operation Barbarosa, via the two scripts in Mobilization2.txt.
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Hubert Cater
Posts: 6098
Joined: Mon Jul 22, 2013 11:42 am
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RE: Soviet Moblization Levels

Post by Hubert Cater »

I'll look into this, thanks for the report.
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Hubert Cater
Posts: 6098
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RE: Soviet Moblization Levels

Post by Hubert Cater »

Upon further review, tere is a bit of an AI helper in the Mobilization scripts to help the AI when it starts to build up near the Soviet border. In this case when the Axis (AI or Human side) have more than 18 Axis units near the Soviet border and within 10 hexes or Warsaw, the Soviets will be pushed towards the Allies by a mobilization range of 5-10% per turn. To offset, as sometimes the AI needs an extra turn or two to properly build up along the border relative to a human player, the Soviets will have that mobilization reduced by 3-5%.

The issue I see in the scripts is that the general mobilization increase of 5-10% will only fire 50% of the time, while the AI helper event fires 100% of the time. So in some games you will see the Soviet mobilization drop when the first event didn't fire.
sschnar1
Posts: 104
Joined: Wed May 17, 2017 8:57 pm

RE: Soviet Moblization Levels

Post by sschnar1 »

Thanks for the quick response and the headsup.
Of all the games I have played I have never seen it decrease in 1941.
Live and learn.

Again Thank you
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