4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

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Orm
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RE: 4 player game

Post by Orm »

Turn can end on a 1, but a 7 is rolled and the turn continues.

The new weather roll is a 2, modified to a 3.

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peskpesk
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RE: 4 player game

Post by peskpesk »

Hello.

No DOW.

Japan Land
Italy Combined
Germany Land
"'Malta - The Thorn in Rommel's Side"
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peskpesk
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RE: 4 player game

Post by peskpesk »

Naval Air: None
No Port Strikes.
Italy send sub to East Med Sea.
No strategic bombing.

Italian Sub Searches in East Med Sea.



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peskpesk
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RE: 4 player game

Post by peskpesk »

Axis Search roll East Med: 3

Allied Search roll East Med: 8


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peskpesk
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RE: 4 player game

Post by peskpesk »

After spending surprise points. How will the Allies distribute the damages? 1 destroyed ,1 damage,1 aborted.

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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

X on French CPs. Aborted CW convoys can go to some safe port in Egypt.

Allies stay.
If your attack is going really well, it's an ambush.

-Murphy's war law
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peskpesk
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RE: 4 player game

Post by peskpesk »

The result, 2*FR and 1*CW CP are destroyed, one CW CP abort to Port Said. IT sub aborts.



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peskpesk
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RE: 4 player game

Post by peskpesk »

Japan advances west.
Italians advance North Africa and Horn of Africa.
Germans move west.
During Japan land movement was P-36A Mohawk, belonging to China, was overrun.
Japan, Hengyang entered and US public is angry (1 rolled, US Entry chit 2395 was picked).

Ground strike, JP 3-2 Art show skill.




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RE: 4 player game

Post by peskpesk »

Japan Land Combat declaration.



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peskpesk
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RE: 4 player game

Post by peskpesk »

Japan Ground support.

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peskpesk
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RE: 4 player game

Post by peskpesk »

China has the choice of 3-1 +2 Blitz or 3-1 +2 Assault. Plase also note which(if any) unit is destoryed first.


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RE: 4 player game

Post by Pacetti »

Assault. First Cav.
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peskpesk
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RE: 4 player game

Post by peskpesk »

The attack is a stunning success. A 7 is rolled modified to a 9. Two defenders are destroyed. Attacker is disrupted.



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Orm
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RE: 4 player game

Post by Orm »

Sep/Oct '39
Impulse #9 (Axis)


Air Rebase:

Germany:
FTR2 Cologne -> Aachen

Japan:
NAV3 -> Changsha

Italy:
FTR2 -> hex 75,40 on Sicily

No reorganization.

Turn ends on a roll of 1. Three or less was needed.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: 4 player game

Post by Orm »

We need to decide on who makes the end of turn. Or should it rotate?
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

ORIGINAL: Orm

We need to decide on who makes the end of turn. Or should it rotate?
We can rotate if we want, but when CW has lots of ships on seas CW should do turn end as we have done in our previous games.

I can do this time unless someone else want to do it (there are quite a many French ships returning to base too).
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: 4 player game

Post by Orm »

Sounds like a plan.

I hope that the Axis end of turn orders can be posted tomorrow.

Do you want to roll for partisans?

I agree that CW is best nation to do the end of turn. But I have also noticed it takes quite some time to do it and it might be to much to put it on CW alone.

Edit: Germany put both pact markers on defence.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

I can roll partisans and place markers.

USSR places marker on defense.

Edit: No partisans, Japan rolled for garrison in Korea.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

French and USSR turn end

Prod Plan Prelim

France
Save Iraq oil to Damascus
Send Senegal resource to any factory, France produces 4 BPs.

USSR
Save one oil to Leningrad, USSR produces 8 BPs.

Stay at sea and RTB

Note that CW has CP returning to base from East Med and Japan has too on two sea areas.

France
All possible ships stays at sea except some CPs and submarine on Italian Coast.

Ships that return to base:
CP from Red Sea to Algiers.
CP from Arabian Sea to Beirut.
CP from Bay of Bengal to Aden if CW does not need that port. Otherwise it goes to Madagascar.
CA from Bay of Bengal to Aden if CW does not need that port. Otherwise it goes to Madagascar.
CP from South China Sea to Aden if CW does not need that port. Otherwise it goes to Madagascar.
One CP from West Med to Casablanca.
2x CA from CSV to Cacablanca.
Sub from Italian Coast to Marseilles.
2x BB from Wes Med to Marseilles.

Expend Oil Points

France reorganizes units for no cost:
LND3 LeO 451
CA Algerie
CP in Casablanca
CP in Algiers
CP in Damascus

Break down

USSR breaks down 3-3 INF in Poland into 1-4 INF div and 1-5 MOT div.

Production

France 4
Repair TRS
MIL

USSR 8
3x GAR
Ski div

Reinforcements

France
MIL

Edit: France send one resource to China (from Indo China, I guess that is allowed).
If your attack is going really well, it's an ambush.

-Murphy's war law
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peskpesk
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RE: 4 player game

Post by peskpesk »

Situation Egypt, North Africa End of Sep\Oct 1939

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