Rail repair - Finland

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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tomeck48
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Rail repair - Finland

Post by tomeck48 »

How do the Finn's repair Russian Rail hexes? I've checked the rule book but can't seem to find anything.
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thedoctorking
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RE: Rail repair - Finland

Post by thedoctorking »

They have a few construction battalions in their OB, they are deployed automatically by Finnish HQ's. It doesn't work very well. This is a major constraint on the Finns if they advance very far into the USSR. In a game I'm playing as the USSR northern commander, the Finns have advanced all the way up to Lake Onega, and pretty much all their units are isolated thanks to being more than 100 movement points from their railheads. Should be fun to fight them once blizzard comes.
tomeck48
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RE: Rail repair - Finland

Post by tomeck48 »

OK, I thought I was missing something, but I guess I'm not. Most of the hexes are partially repaired but very few are 100%. I'm pulling back and digging in.
Kantti
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RE: Rail repair - Finland

Post by Kantti »

I don't know if it has been discussed before, but Finland in fact shared same railroad gauge as Russia so in real life they did only need to repair battle damages (and what Red Army broke while retreating). They didn't need to do the extensive re-gauging Germans did.
No idea
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RE: Rail repair - Finland

Post by No idea »

Yes, the finnish automatic repair donest work well at all. I have seen a single damaged hex that prevented the supply from going to my units unrepaired for lots of turns. Instead of starting from the border and continuing (what any sane person would do) the repair ai starts randomly and keeps on repairing randomly. Taking up to mid/late 42 to finally repair all or most of the haxes, more than a year after having been conquered.
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RE: Rail repair - Finland

Post by Denniss »

ORIGINAL: Kantti

I don't know if it has been discussed before, but Finland in fact shared same railroad gauge as Russia so in real life they did only need to repair battle damages (and what Red Army broke while retreating). They didn't need to do the extensive re-gauging Germans did.
Adjusted as of 1.08.05:

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When either side will take hexes north of Finnish No Attack Line, rail will be captured with little damage (between 1% and 16%, with 25% chance for 1% damage).
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Telemecus
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RE: Rail repair - Finland

Post by Telemecus »

ORIGINAL: No idea

Yes, the finnish automatic repair donest work well at all. I have seen a single damaged hex that prevented the supply from going to my units unrepaired for lots of turns. Instead of starting from the border and continuing (what any sane person would do) the repair ai starts randomly and keeps on repairing randomly. Taking up to mid/late 42 to finally repair all or most of the haxes, more than a year after having been conquered.

If you can spare one of your Finnish HQs, put it at the end of the repaired rail line and assign the construction battalions you can guarantee it will repair the next rail hex at least every turn. In effect like a slow FBD. If you use that to fill in the gaps in the auto repair elsewhere you can accelerate the continuous repaired rail you will have available.

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morvael
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RE: Rail repair - Finland

Post by morvael »

ORIGINAL: Denniss
Adjusted as of 1.08.05:

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When either side will take hexes north of Finnish No Attack Line, rail will be captured with little damage (between 1% and 16%, with 25% chance for 1% damage).

[/quote]

Haven't we later retracted that change, as it was causing problems with automated repair?
tomeck48
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RE: Rail repair - Finland

Post by tomeck48 »

Thanks, I'll give that a try.
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RE: Rail repair - Finland

Post by Aufklaerungs »

Haven't we later retracted that change, as it was causing problems with automated repair?

Damaged hexes are capped at 16%, but in current & recent versions, Finland has a mere three construction battalions to repair the shortest possible route from the June 1941 border to the Svir River. (27 rail hexes)
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Icier
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RE: Rail repair - Finland

Post by Icier »




"If you can spare one of your Finnish HQs, put it at the end of the repaired rail line and assign the
construction battalions you can guarantee it will repair the next rail hex at least every turn"

I do the same as Telemecus & haven't had any problems
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RE: Rail repair - Finland

Post by Aufklaerungs »

Another good thread for The War Room?
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thedoctorking
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RE: Rail repair - Finland

Post by thedoctorking »

Got to be a corps HQ. Something with a range of 5. Otherwise if you leave them with the Finnish Supremo, they will be all over the place.

I would think that it should be easy to put the railroads up to the Finnish no attack line into the Baltics rail repair area.
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