This is what I posted:
The current game time (turn clock) = the number of median combat rounds that have taken place since the start of the turn. No unit can be behind this time. A unit can be ahead of this time if the number of MPs it has used + its own number of battle rounds > the aggregated median battle rounds figure (turn clock). A timestamp is placed in a hex that is ahead of time when compared to the turn clock. If another unit enters that hex, it will synchronize with the timestamp. The round a battle begins depends on the participating unit that has spent the greatest number of MPs and previous combat rounds before battle.
Example 1
Round 0 -> _ _ _ _ _ _ _ _ _ _
Unit A - moves 20% of MPs -> X X
Unit B - moves 80% of MPs -> X X X X X X X X
Unit C - moves 50% of MPs -> X X X X X
Unit C takes part in a combat that takes 3 rounds to resolve and begins on turn 5.
Units A and B don't fight. 3 other battles take place with other units, with durations of 5, 5 and 7. The median is 5.
We advance the turn clock to the median 5.
Round 5 -> X X X X X _ _ _ _ _
Unit A - advances to 50% (median 5 rounds - can't be left in the past) -> X X X X X
Unit B - still 80% (median 5 rounds - not affected) -> X X X X X X X X
Unit C - advances to 80% (3 rounds of combat. Future timestamp placed) - > X X X X X X X X
Example 2
Round 0 -> _ _ _ _ _ _ _ _ _ _
Unit A - moves 20% of MPs -> X X
Unit B - moves 80% of MPs -> X X X X X X X X
Unit C - moves 50% of MPs -> X X X X X
Units B and C take part in a combat that takes 2 rounds to resolve and begins on turn 9.
Unit A doesn’t fight. 3 other combats take place with other units, with durations 5, 5, 7. The median is 5.
We advance the turn clock to the median 5.
Round 5 -> X X X X X _ _ _ _ _
Unit A - advances to 50% (median 5 rounds - can't be left in the past) -> X X X X X
Unit B - advances to 100% (2 rounds of combat. Future timestamp placed) -> X X X X X X X X X X
Unit C - advances to 100% (3 rounds synchronizing with unit B + 2 rounds of combat. Future timestamp placed) - > X X X X X X X X X X
That was my understanding. Is it incorrect? The version I have in email is colour coded to make it easier for me - but I can't reproduce that here.
Just to make sure I was correct I thought I would try an extreme example. I used the Grenada 83 scenario for a test.
I only moved one unit. I flew the A-7 Corsair unit from base to base until it had no movement points left and then planned a direct attack.
I was surprised it could still attack after using all of its movement allowance but thought maybe it would get one round somehow (I'm still a novice).

Apparently I can only post one image so I will continue in next post.



