A Marine Madness, Preset game for VikingNo2 and Belisarius

After action reports/During Action Reports on your SP:WaW battels!

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VikingNo2
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Post by VikingNo2 »

bump
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Belisarius
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Bah

Post by Belisarius »

F9 :(

Sorry JJ, I had to give it up! Nice play, another thrashing for me. :rolleyes:

A few excuses:

#1) OK, I did line up a shooting gallery with my tanks last turn, but I didn't expect ALL of them to be destroyed with almost no losses to V2's forces. (How do you DO that?!! They sure had overwatch....). North and south flanks are gone in TWO turns. :eek:

#2) Force composition. Sorry Lars, but it's hard to fight in close quarters when half of your units are MMG's. No hand grenades, and their size make it likely for them to withdraw/be killed. Also, Firefly IC vs. Firefly VC makes a difference...:rolleyes:

#3) Slow reinforcements. They are still 2 turns away, and at turn 14 they won't help. My artillery is out of ammo since 4 turns back.

#4) I suck

#5) Frustration over V2's excellent opfire! ONE return fire usually ends up with 2-4 dead guys for me, no matter the 2% hit chance.

#6) Extremely poor hit/kill ratio. I don't think I've been able to kill ONE single tank on first shot. I don't move my tanks, they are unsurpressed, the hit and they STILL don't kill until 4th shot or something.

#7) I want to clear out the old H2H install on my comp. :p


So, in all a bit of a bitter resigning... I must learn this game alot better, I can't for my life figure out how to be able to hit-and-run JJ style, since I have to use ALL my friggin shots to even hit ONCE. I think my comp is possessed. And what I like to know most of all - how do you manage to virtually destroy the engaged units?! How many unit/shots do you assign for a particular target? And HOW can you get them in range so fast? :confused:

Password is: "bla-vitt"
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M4Jess
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Post by M4Jess »

Yo Bel.....you want some of me sissy! well do ya!!??:mad:
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Im making war, not trouble~

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VikingNo2
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Post by VikingNo2 »

My password was "Culpepper"

I can't control Op Fire it happens on your turn, so can't help you there.

Tanks: I thought the tank were fairly even, why didn't you use the flame tanks in the city or the woods ? Those Crocodiles are very dangerous and have heavy armor.

The shooting gallery you lined up had tanks on three sides of it, multiple MG hit those tanks first. On the replay I don't think you are seeing everything I put lots of shots into them. Never allow something shooting at you tofire at the same target twice alternate the target it has to aquire.

Game set up: For some reason my troop were not allowed to assault, when I figure out they couldn't assault

:eek:

I had to change my tactics, I'm very thin in the city. I have several tanks who's main gun is dead. My reinforcment arrived so that was making a difference. I didn't by much just ammo boxes and ammo trucks, but they arrived right away.
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Belisarius
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Post by Belisarius »

Originally posted by VikingNo2
Tanks: I thought the tank were fairly even, why didn't you use the flame tanks in the city or the woods ? Those Crocodiles are very dangerous and have heavy armor.
That was poor planning on my part. I regarded the Crocodiles as beeing too slow to keep up with my motorized assault into the city. When I found (and killed) your first Sherman Flame in there I realized my mistake, but then it was a bit late. :p


The shooting gallery you lined up had tanks on three sides of it, multiple MG hit those tanks first. On the replay I don't think you are seeing everything I put lots of shots into them. Never allow something shooting at you tofire at the same target twice alternate the target it has to aquire.
Ah. I didn't realize they were surrounded. I thought I had outflanked you nicely. :rolleyes: Then again, I *hate* the fact that MGs can suppress tanks and thus drain opfire. I've never learned to use it to my own advantage. (maybe because I play GE a lot and thus don't get much of the heavy MG...)
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VikingNo2
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Post by VikingNo2 »

Take a look at the map with my password, I was paper thin in some areas
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