The Accidental War Obvert vs Lowpe

Post descriptions of your brilliant victories and unfortunate defeats here.

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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

Static militia divisions, about 60AV currently with no morale or training, but really needed. Will eventually grow to 160 AV. No more emergency reinforcements here.

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GetAssista
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RE: Soviets Activated....

Post by GetAssista »

ORIGINAL: Lowpe
Ergh.
..image
Kates misidentifying HMS Valiant as a Nevada class? Maybe that's because they miss, the pilots have some collective and severe problem with their eyes. Increase their carrot rations! [:)]
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ny59giants
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RE: Soviets Activated....

Post by ny59giants »

And decrease their sake rations. [:D]
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PaxMondo
Posts: 10800
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RE: Soviets Activated....

Post by PaxMondo »

ORIGINAL: ny59giants_MatrixForum

And decrease their sake rations. [:D]
+1


[:D][:D][:D]
Pax
adarbrauner
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Location: Zichron Yaaqov, Israel; Before, Treviso, Italy

RE: Soviets Activated....

Post by adarbrauner »

ORIGINAL: Lowpe

Argh.

Afternoon strike whiffs.

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Where did the Vals at Kompong and the Kates at victoria come from?

Congs for the Nicks ground attack; what altitude did they attack from? is this one of the groups you especially trained for low/strafing attack?

Haow are you readjusring your air balance? are you/have you pulled out all the air units from Malay? have you/are you reading alternative air bases inside Vietnam?
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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: adarbrauner


Where did the Vals at Kompong and the Kates at victoria come from?

Congs for the Nicks ground attack; what altitude did they attack from? is this one of the groups you especially trained for low/strafing attack?

Haow are you readjusring your air balance? are you/have you pulled out all the air units from Malay? have you/are you reading alternative air bases inside Vietnam?

There is no shortage of size 2 to 4 airbases to sortie from for the Vals and Kates in both Malaya and Thailand.

The Nicks have no training for strafing and bombing, as they have been tasked with anti bomber roles the whole game. However, when AA is very light bombers don't typically need many points in ground bombing.

I have planes everywhere looking to attrit the Allies. My biggest problem is an extreme shortage of AV support on the ground. Hard to keep planes flying.
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USSAmerica
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RE: Soviets Activated....

Post by USSAmerica »

... and now I've managed to catch up on this amazing game. What a ride! [:D]

Congratulations for putting up an outstanding fight under these circumstances, Lowpe! I'm sure you have learned a lot from this game. I know you will never forget this one. [8D]
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

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Artwork by The Amazing Dixie
tarkalak
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Location: Bulgaria

RE: Soviets Activated....

Post by tarkalak »

ORIGINAL: Lowpe

Hm. I don't understand.[:(]

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I had a similar thing happen in my SCEN 19 game aginst the AI.

If a unit has to cross into a contested hex in strat mode and is just a hex away it will stop moving and start unpacking.

If the distance to cross is larger that will not happen.

This is the thread where I discussed it.

On the image below the numbers in red are dates and the unit is moving towards Sittang bridge, which is a dot base SE of Pegu.

Image

EDIT: wrong image linked.
I do not know what is scarier: that I do understand nothing of this demonic script or that I am starting to see the demons that it evokes.

Me, studying for a PHD entry exam in Applied Mathematics.
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HansBolter
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RE: Soviets Activated....

Post by HansBolter »

Movement code hiccuped.
The turn the enemy moved in they remained in RR strategic mode and only moved 10 miles, which is less than they would have moved in move mode on a major road.

The arrival of an enemy unit in the destination hex after the initial movement calculation took place caused the calculation to crap out.

In non-code talker terms at least. Someone who knows code lingo can describe it more accurately I'm sure.
Hans

tarkalak
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RE: Soviets Activated....

Post by tarkalak »

I say this as a programmer.

Talking about code you haven't seen is pointless. There are many ways that you can implement anything. Code is more flexible then any other machinery.

You can do anything you can imagine in any way you can imagine. "Good" code is generally understood to be code that is easy to read by humans, but since everyone has different perception of what is easy to understand, "good" and "bad" code are very ambiguous.

May be the developers didn't wanted to allow strat move into a contested hex, but for some reason this check is made only when the start and end hexes are adjacent.
I do not know what is scarier: that I do understand nothing of this demonic script or that I am starting to see the demons that it evokes.

Me, studying for a PHD entry exam in Applied Mathematics.
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Lokasenna
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RE: Soviets Activated....

Post by Lokasenna »

I'm just gonna go with "a bug happened."

Strat move into contested hexes is supposed to be allowed, and should have occurred here.
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durnedwolf
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RE: Soviets Activated....

Post by durnedwolf »

I wonder if the unit was attacked before it arrived? If the unit is attacked in strat mode it pops out of strat mode - right?

DW

I try to live by two words - tenacity and gratitude. Tenacity gets me where I want to go and gratitude ensures I'm not angry along the way. - Henry Winkler.

The great aim of education is not knowledge but action. - Herbert Spencer
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Mike McCreery
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RE: Soviets Activated....

Post by Mike McCreery »

ORIGINAL: durnedwolf

I wonder if the unit was attacked before it arrived? If the unit is attacked in strat mode it pops out of strat mode - right?

not usually.
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DanSez
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RE: Soviets Activated....

Post by DanSez »

Generally anything that could go wrong, has gone wrong in this campaign.

Sweet relief when Admiral Lowpe gets to play a 'normal' game.



The Commander's job is to orchestrate and direct the three major dimensions of combat - space, time and force. Shattered Sword, the Untold Story of the Battle of Midway
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Mike McCreery
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RE: Soviets Activated....

Post by Mike McCreery »

ORIGINAL: DanSez

Generally anything that could go wrong, has gone wrong in this campaign.

Sweet relief when Admiral Lowpe gets to play a 'normal' game.

He's knocking me around in a normal game right now. No worries :]
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DanSez
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RE: Soviets Activated....

Post by DanSez »

ORIGINAL: Wargmr
He's knocking me around in a normal game right now. No worries :]

Something is wrong with my radio, I'm not picking it up on any channels...

Hey,
Wasn't it you vs Mr. Kane in a fast paced game?
How do you flip turns so fast?
Me --- I spend a couple of hours minimum on a turn, sometimes 4 or 5 on a busy one managing pilots or setting up a new offensive/ defensive move.

I would wish you luck but assume you are playing the Ever Virtuous Allies where little luck is needed.
Or did Lowpe flip to take up the Allied banner?

Questions and questions, but my radio is broken, no answers.

Thanks for the update.

The Commander's job is to orchestrate and direct the three major dimensions of combat - space, time and force. Shattered Sword, the Untold Story of the Battle of Midway
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Lokasenna
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RE: Soviets Activated....

Post by Lokasenna »

ORIGINAL: Wargmr

ORIGINAL: durnedwolf

I wonder if the unit was attacked before it arrived? If the unit is attacked in strat mode it pops out of strat mode - right?

not usually.

If it is a ground combat, I think the answer is actually yes - it pops to combat after suffering from the op mode penalty. I think. I don't usually get units caught like that so it's been a while.

Air attacks don't change it, however.
GetAssista
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RE: Soviets Activated....

Post by GetAssista »

ORIGINAL: Lokasenna
ORIGINAL: Wargmr
ORIGINAL: durnedwolf
I wonder if the unit was attacked before it arrived? If the unit is attacked in strat mode it pops out of strat mode - right?
not usually.
If it is a ground combat, I think the answer is actually yes - it pops to combat after suffering from the op mode penalty. I think. I don't usually get units caught like that so it's been a while.

Air attacks don't change it, however.
Strat mode will switch to Combat on its own if there is an enemy in the hex. No attack needed. At least that's how all my transported reinforcements behave.

Also, Strat mode can change to Combat even if no enemy is in hex, but unit is currently en route which leads through the hex with enemy LCU present. Which can happen through not too smart ingame RR pathfinding picking route through own bases but not checking for enemy LCUs along the way
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PaxMondo
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RE: Soviets Activated....

Post by PaxMondo »

ORIGINAL: DanSez

ORIGINAL: Wargmr
He's knocking me around in a normal game right now. No worries :]

Something is wrong with my radio, I'm not picking it up on any channels...

Hey,
Wasn't it you vs Mr. Kane in a fast paced game?
How do you flip turns so fast?
Me --- I spend a couple of hours minimum on a turn, sometimes 4 or 5 on a busy one managing pilots or setting up a new offensive/ defensive move.
Me too, and that's against Andy AI … to consider a PBEM game. And I simply can't find time consistently, life is crowded with an 8yo and all of his activities in addition to mine and my wife's.


Let's see, the first turn on my current game has a save date of 9/10/17. I have made it all the way to 1/8/42 as of today. If I am lucky I get to work on a turn once/week. I can find the 15 mins or so to get my morning "Lowpe" fix, but that's it.


Maybe when I retire. [8D]
Pax
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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

Aug 7, 1942

Well, I declare a good event! I really hate the Allied light cruisers and this is quite nice...probably part of a Saigon bombardment TF...we shall see.

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