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Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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rtoolooze
Posts: 116
Joined: Sat Jun 09, 2007 8:34 pm
Location: St.Louis Mo.

RE: WitP-AE Topo Map Project (Extended + Stock)

Post by rtoolooze »

Thanks my brotha!
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DOCUP
Posts: 3115
Joined: Wed Jul 07, 2010 7:38 pm

RE: WitP-AE Topo Map Project (Extended + Stock)

Post by DOCUP »

DFN: Sorry I looked apparently I don't have that one. If someone has it, I will put it on my dropbox account.

Everyone your welcome.
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Skyros
Posts: 1536
Joined: Fri Sep 29, 2000 8:00 am
Location: Columbia SC

RE: WitP-AE Topo Map Project (Extended + Stock)

Post by Skyros »

Its to bad Chemkid disappeared and purged all his posts, anyone know what happened?
DFN
Posts: 15
Joined: Sun May 07, 2017 1:56 pm

RE: WitP-AE Topo Map Project (Extended + Stock)

Post by DFN »

Thats ok DOCUP.

On the last page 3 people seem to have downloaded v2.
Tigercat, Chris21wen, Mikawa. I already contacted Mikawa via pm but have no reply.

Does anybody know the other 2? Havent contacted them yet...
Chris21wen seems to be the best bet judging from his post count.
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Deca
Posts: 96
Joined: Tue Nov 20, 2007 3:05 am

RE: WitP-AE Topo Map Project (Extended + Stock)

Post by Deca »

I was able to get the files from DOCUP (thank you for storing them on dropbox); however, does anyone have the steps to correct use/install the Map Mod?

Is it compatible with v1126b?
"In times of war, the Devil makes more room in Hell"
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: WitP-AE Topo Map Project (Extended + Stock)

Post by Alfred »

ORIGINAL: Deca

I was able to get the files from DOCUP (thank you for storing them on dropbox); however, does anyone have the steps to correct use/install the Map Mod?

Is it compatible with v1126b?

Map mods have no relationship with the .exe. Whether a map mod works is dependent on the scenario. No official scenario was designed for any map other than the standard map. Map mods which only modified the graphical look of terrain will usually be playable with an official scenario. Map mods which have altered base locations (or even have merely reassigned base slot numbers) run a very high risk of invalidating the AI scripts.

Some player designed mods were designed on the basis of player modified mods. These scenarios are usually playable only between two human players as they lack a modified AI script and the official AI script is not fully compatible with the modified map.

Alfred
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Deca
Posts: 96
Joined: Tue Nov 20, 2007 3:05 am

RE: WitP-AE Topo Map Project (Extended + Stock)

Post by Deca »

ORIGINAL: Alfred

ORIGINAL: Deca

I was able to get the files from DOCUP (thank you for storing them on dropbox); however, does anyone have the steps to correct use/install the Map Mod?

Is it compatible with v1126b?

Map mods have no relationship with the .exe. Whether a map mod works is dependent on the scenario. No official scenario was designed for any map other than the standard map. Map mods which only modified the graphical look of terrain will usually be playable with an official scenario. Map mods which have altered base locations (or even have merely reassigned base slot numbers) run a very high risk of invalidating the AI scripts.

Some player designed mods were designed on the basis of player modified mods. These scenarios are usually playable only between two human players as they lack a modified AI script and the official AI script is not fully compatible with the modified map.

Alfred

I've installed the following:
v1.0.01079 (Installed from CD)
WarinthePacificAdmiralsEdition-UpdateComp-v1124
WarinthePacificAdmiralsEdition-UpdateComp-v1126a
AEupdate1126b
AEdataUpdateS1 through AEdataUpdateS19
Scen44GuadV02b

Consider that I installed the above files & that I plan on playing only the 001 WitP Full Campaign.

Furthermore, if I was to attempt to only use Chemkids "Topo Map Project Hex (X)_u1" which that version appear to be strictly graphic maps & use only those specific files from that folder which contain WPEH00.bmp --- WPEH41.bmp does that sound like it may be okay?


Thank you for the information.



Example files:
Image
Attachments
ToPoMapHex.jpg
ToPoMapHex.jpg (261.59 KiB) Viewed 539 times
"In times of war, the Devil makes more room in Hell"
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