DAK Gentleman's (woman's) Agreement Proposal

Fury Games has now signed with Matrix Games, and we are working together on the next Strategic Command. Will use the Slitherine PBEM++ server for asynchronous multi-player.

Moderators: MOD_Strategic_Command_3, Fury Software

Post Reply
PvtBenjamin
Posts: 1203
Joined: Sat May 06, 2017 3:57 pm

DAK Gentleman's (woman's) Agreement Proposal

Post by PvtBenjamin »

I propose a Gentleman's agreement which states that the Allies agree not to have units west of Gazala in NA at the time of DAK arrival unless they have captured Gazala & Tobruk.

To have the solution incorporated in the game would take a considerable amount of time.

If you are not familiar with the DAK NA dynamics please read DAK Africa agreement thread.

If anyone thinks the agreement should have some different parameters chime in.
User avatar
Christolos
Posts: 1006
Joined: Wed Apr 23, 2014 10:45 pm
Location: Montreal, Canada

RE: DAK Gentleman's (woman's) Agreement Proposal

Post by Christolos »

I promise to abide by this agreement. [:)]

Thanks PvtBenjamin for proposing it.

C
“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.”

-Aristotle-
User avatar
Taxman66
Posts: 2311
Joined: Tue Mar 18, 2008 10:28 pm
Location: Columbia, MD. USA

RE: DAK Gentleman's (woman's) Agreement Proposal

Post by Taxman66 »

Since Tobruk is a fortress, bypassing it should be reasonable presuming there are 2 ir 3 units sieging/ZOCing it.

It's not easy for the UK to take it, as their TAC bombers don't remove entrenchment (yet).
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
LordOfPants
Posts: 59
Joined: Thu Apr 05, 2018 12:22 pm

RE: DAK Gentleman's (woman's) Agreement Proposal

Post by LordOfPants »

I disagree with the requirement to take Tobruk, as it's a fortress that historically was bypassed by the British. I also think the "no units west of Gazala" works badly if the Axis player defends Gazala, as it keeps the allied player from surrounding the city and cuts the hexes you can attack it from in have. "No units more than 1 hex west of Gazala unless they've taken Gazala" if you want to stop the gamey 'force the DAK to spawn cut off and surrounded' thing without preventing historical options like bypassing Tobruk or surrounding Gazala.

User avatar
Christolos
Posts: 1006
Joined: Wed Apr 23, 2014 10:45 pm
Location: Montreal, Canada

RE: DAK Gentleman's (woman's) Agreement Proposal

Post by Christolos »

Since Tobruk is a fortress, bypassing it should be reasonable presuming there are 2 ir 3 units sieging/ZOCing it.

It's not easy for the UK to take it, as their TAC bombers don't remove entrenchment (yet).
I disagree with the requirement to take Tobruk, as it's a fortress that historically was bypassed by the British. I also think the "no units west of Gazala" works badly if the Axis player defends Gazala, as it keeps the allied player from surrounding the city and cuts the hexes you can attack it from in have. "No units more than 1 hex west of Gazala unless they've taken Gazala" if you want to stop the gamey 'force the DAK to spawn cut off and surrounded' thing without preventing historical options like bypassing Tobruk or surrounding Gazala.

These are both very excellent points. I guess I didn't think it all the way through before chiming in...[8|]

C
“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.”

-Aristotle-
PvtBenjamin
Posts: 1203
Joined: Sat May 06, 2017 3:57 pm

RE: DAK Gentleman's (woman's) Agreement Proposal

Post by PvtBenjamin »

I don't really care that much. We had a discussion in the AAR to fix the DAK situation discussed and I volunteered to present it. Bill said it would take too much time to fix so I started this thread as a solution.


How about everyone decides on an individual basis.

Sugar
Posts: 940
Joined: Thu Mar 16, 2017 11:42 am

RE: DAK Gentleman's (woman's) Agreement Proposal

Post by Sugar »

Deploying the DAK should be triggered by the 8. Army crossing the libyian border, or at the date in Dec. 40, whatever comes first.

The Axis player should be able to decide where to deploy the DAK, in Tripolis, Bengasi or the polish-russian border.

I imagine this way to get around all the previous requirements, and it gives the Axis player full control, while the Allied player can avoid all trouble by staying in Egypt if required. He will otherwise still be able to counterattack the deployment after that decision is made.
PvtBenjamin
Posts: 1203
Joined: Sat May 06, 2017 3:57 pm

RE: DAK Gentleman's (woman's) Agreement Proposal

Post by PvtBenjamin »

Sugar

ORIGINAL: BillRunacre

ORIGINAL: PvtBenjamin

So Is it possible to change to the 1) Axis deciding where they want the placement of the DAK in NA and 2) if the NA Axis ports are at 0 then they appear in Italy?

If not a Gentleman's (or womens) agreement would have to be the solution I guess.

Hi

It's not impossible. The trouble is that all the Decisions already in existence would have to have numerous further layers of scripts added on top of them, to ensure a range of choices and also to cater for the presence of enemy ships outside any relevant ports.

Or to put it another way, there would have to be a string of scripts leading to just the one that players would see, and this would have to be worked out and replicated (with suitable modifications) for all six of the Decisions that exist for the DAK.

I'm afraid that the amount of time it would take isn't really available. I appreciate this isn't ideal, and can only recommend a sensible, gentleman's approach to the DAK.
Sugar
Posts: 940
Joined: Thu Mar 16, 2017 11:42 am

RE: DAK Gentleman's (woman's) Agreement Proposal

Post by Sugar »

I read Bill`s posting already. Nevertheless I imagine this way to get around most of the issues.

This game is nearly perfect at this stage, this would be the final step imho. Just a suggestion, I won`t be disappointed if the effort is too huge, especially after the constant improvements of my favorite game since 2003.
Post Reply

Return to “Strategic Command WWII War in Europe”