The Accidental War Obvert vs Lowpe

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

Allies with seemingly unlimited ships...kind of a disappointing attack, and unfortunately no follow up attack in the afternoon. The Well escorted Vals had a milk run, but Allied flak was quite strong.

Elsewhere, two Mavis flying boats flew at 1000 feet and nailed an xakl. Yippee![;)]

Image
Attachments
zeke.jpg
zeke.jpg (227.51 KiB) Viewed 213 times
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

60 Beasts at least make for Saigon after a sweep, and of course the damaged baby carrier that I had been nursing blows up while repair crews work on her....the beasts seemingly unaffected by the presence of my fighters and fighter bombers.

Image

That is the huge Allied fleet SE of Cam Ranh Bay...making for the paratroopers at Quinhon, perhaps? 32nd Division of Yanks with ABDA forces in support easily take Phnom Penh.
Attachments
zc.jpg
zc.jpg (172.11 KiB) Viewed 213 times
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: USSAmerica

... and now I've managed to catch up on this amazing game. What a ride! [:D]

Congratulations for putting up an outstanding fight under these circumstances, Lowpe! I'm sure you have learned a lot from this game. I know you will never forget this one. [8D]

Hey, thanks...it has been a series of unfortunate events![:D]

Lessons learned...don't start a ground war in Asia! Ooops, failed that one, bigly!


Image
Attachments
zeke.jpg
zeke.jpg (14 KiB) Viewed 213 times
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: tarkalak
ORIGINAL: Lowpe

Hm. I don't understand.[:(]

Image

I had a similar thing happen in my SCEN 19 game aginst the AI.

If a unit has to cross into a contested hex in strat mode and is just a hex away it will stop moving and start unpacking.

If the distance to cross is larger that will not happen.

This is the thread where I discussed it.

On the image below the numbers in red are dates and the unit is moving towards Sittang bridge, which is a dot base SE of Pegu.

Image

EDIT: wrong image linked.

Live and learn. I could have flown in a handful of infantry squads...which I am busy doing all over. I have so many fractured units...
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: HansBolter

Movement code hiccuped.
The turn the enemy moved in they remained in RR strategic mode and only moved 10 miles, which is less than they would have moved in move mode on a major road.

The arrival of an enemy unit in the destination hex after the initial movement calculation took place caused the calculation to crap out.

In non-code talker terms at least. Someone who knows code lingo can describe it more accurately I'm sure.

Part of why I like the game so much...somebody down the chain got cold feet, unexpected locomotive breakdown...or perhaps some infiltrators took out the rail line....sounds so much better than talking code.[;)]
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: durnedwolf

I wonder if the unit was attacked before it arrived? If the unit is attacked in strat mode it pops out of strat mode - right?

No, wasn't attacked prior.
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: DanSez

Generally anything that could go wrong, has gone wrong in this campaign.

Sweet relief when Admiral Lowpe gets to play a 'normal' game.

That is nice to say, but not really truthful. Obvert is outplaying me.
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: Wargmr

ORIGINAL: DanSez

Generally anything that could go wrong, has gone wrong in this campaign.

Sweet relief when Admiral Lowpe gets to play a 'normal' game.

He's knocking me around in a normal game right now. No worries :]

Again, that is nice to say, but without the Bear Japan should early on.[;)]
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: DanSez

ORIGINAL: Wargmr
He's knocking me around in a normal game right now. No worries :]

Something is wrong with my radio, I'm not picking it up on any channels...

Hey,
Wasn't it you vs Mr. Kane in a fast paced game?
How do you flip turns so fast?
Me --- I spend a couple of hours minimum on a turn, sometimes 4 or 5 on a busy one managing pilots or setting up a new offensive/ defensive move.

I would wish you luck but assume you are playing the Ever Virtuous Allies where little luck is needed.
Or did Lowpe flip to take up the Allied banner?

Questions and questions, but my radio is broken, no answers.

Thanks for the update.


I can't keep up the games with two AARs too. I did post a quick series on taking Singers before Jan 1, 1942 in the war room I think (scen 1 game) without suffering a shock attack to get into Singers.

tm.asp?m=4478858
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: PaxMondo

Me too, and that's against Andy AI … to consider a PBEM game. And I simply can't find time consistently, life is crowded with an 8yo and all of his activities in addition to mine and my wife's.


Let's see, the first turn on my current game has a save date of 9/10/17. I have made it all the way to 1/8/42 as of today. If I am lucky I get to work on a turn once/week. I can find the 15 mins or so to get my morning "Lowpe" fix, but that's it.


Maybe when I retire. [8D]

So, my kids are in their 20's, and I have to tell you the older they get the busier it seems to be for all the right reasons...way busier than when I coached their sports as 8-14 year olds.

I have a full dress military marriage upcoming, another off to ROTC basic training at Fort Knox this week, and a third leaving on a choir trip to old Venetia.

Enjoy that time with the 8 year old...great age that goes way too quickly.
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

After great deliberation, we are sending the freshly rearmed heavies into Quinhon, with the KB in support position.

This could get super ugly as I am staging for an all out naval strike. Two carriers and one baby can't make it in time to reinforce, but will be available on the following day.

User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

Aug 9th, 1942

Image
Attachments
zeke2.jpg
zeke2.jpg (204.91 KiB) Viewed 213 times
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

The rest of the night is peaceful here...Allied bombardment by Boise and destroyers on Malaya. Typical super heavy damage.

Image
Attachments
zeke2.jpg
zeke2.jpg (234.6 KiB) Viewed 213 times
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

Oh my.

Image
Attachments
zeke2.jpg
zeke2.jpg (207.88 KiB) Viewed 213 times
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

In hindsight, I should have just sent the Kates at 26,000 feet, but instead sent in this package low a 10K strike package.

I had the right idea, but definitely should have sent just the Kates high looking to attrit the Allied carriers.

Nells flew west unescorted and got chewed up.

No Allied strike as expected.



Image
Attachments
zeke2.jpg
zeke2.jpg (296.08 KiB) Viewed 213 times
User avatar
PaxMondo
Posts: 10800
Joined: Fri Jun 06, 2008 3:23 pm

RE: Soviets Activated....

Post by PaxMondo »

ORIGINAL: Lowpe

ORIGINAL: PaxMondo

Me too, and that's against Andy AI … to consider a PBEM game. And I simply can't find time consistently, life is crowded with an 8yo and all of his activities in addition to mine and my wife's.


Let's see, the first turn on my current game has a save date of 9/10/17. I have made it all the way to 1/8/42 as of today. If I am lucky I get to work on a turn once/week. I can find the 15 mins or so to get my morning "Lowpe" fix, but that's it.


Maybe when I retire. [8D]

So, my kids are in their 20's, and I have to tell you the older they get the busier it seems to be for all the right reasons...way busier than when I coached their sports as 8-14 year olds.

I have a full dress military marriage upcoming, another off to ROTC basic training at Fort Knox this week, and a third leaving on a choir trip to old Venetia.

Enjoy that time with the 8 year old...great age that goes way too quickly.
Well, now you have the root of the problem … I have a 26yo to go with the 8yo. [&:]
Pax
User avatar
PaxMondo
Posts: 10800
Joined: Fri Jun 06, 2008 3:23 pm

RE: Soviets Activated....

Post by PaxMondo »

ORIGINAL: Lowpe

In hindsight, I should have just sent the Kates at 26,000 feet, but instead sent in this package low a 10K strike package.

I had the right idea, but definitely should have sent just the Kates high looking to attrit the Allied carriers.

Nells flew west unescorted and got chewed up.

No Allied strike as expected.



Image
Man, what an outcome ... the allies lose only 2 fighters?! 2?

Pax
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

Soviet Chinese cooperation reaches new levels.

Image
Attachments
zeke2.jpg
zeke2.jpg (51.42 KiB) Viewed 213 times
jwolf
Posts: 2493
Joined: Tue Dec 03, 2013 4:02 pm

RE: Soviets Activated....

Post by jwolf »

The A2A results just seem preposterous. The Allies did better here than the turkey shoot in the Marianas -- and that with Wildcats going against Zeroes? [&:]
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

It is my bad, I should have waited a day and combined CV forces...but I was hoping the IJN battleships would have gone into Quinhon and run into the surging Deathstar at night...but the Battleships hanged back.

I was hoping that 140 Zeroes would have been able to shepherd more of the strike package thru...but not to be.

Post Reply

Return to “After Action Reports”