Matching ship weapons to port magazine

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Whicker
Posts: 665
Joined: Tue Jun 19, 2018 9:54 pm

Matching ship weapons to port magazine

Post by Whicker »

I have a ship with RGM-84A Harpoon IP's - how do I know which one I need to have at the port to be able to resupply? When I add them to a magazine there are a bunch, I tried db#3062 and it didn't work, then deleted that and tried db#2423 and it did work. But they are both the same name, and both 4/4.

When I look at the missile on the ship, the db# there is 1612 - different than either one.

So far I am just doing it by trial and error, is there an easier way?

Ship was the Iowa - most recent version.
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michaelm75au
Posts: 12463
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Matching ship weapons to port magazine

Post by michaelm75au »

Bring up the ship's database view - BB 61 Iowa.
Click on the weapon - RGM-84A Harpoon IP
Go to the magazine, and Add Weapons - click on 'Filter by keyword' and type in RGM-84A Harpoon IP.
This will show you various 'loads' of the weapon - usually varies by ROF/load time.
Just add the needed ones and fill out in the magazine.

To verify that it is loading...
With the BB docked, change the Harpoon weapons on the ship to '0' - empty out the mounts.
Change the ships ready time to 10 minutes and run at 1 minute interval.

You should see the ship start to load the mounts - it will take time
Michael
Whicker
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Joined: Tue Jun 19, 2018 9:54 pm

RE: Matching ship weapons to port magazine

Post by Whicker »

yes, doing exactly that. There were 2 items with that same name - RGM-84A Harpoon IP and both 4/4, I tried one randomly and it didn't work - #3062. The other one #2423 worked. I'll try it again. Other than the different db # they say the same name.

It also seemed to matter that it was a set of 4 not a larger number, is that true?
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michaelm75au
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Location: Melbourne, Australia

RE: Matching ship weapons to port magazine

Post by michaelm75au »

The blocks don't matter. They should still load from the magazine to the docked ship.
Attached is example. Iowa is in port with no RGM-84s. Magazine set up with a couple of weapon loads.
Open the Iowa's weapon list and focus the list on the empty RGMs.
Then press run with compression 5 or 15 seconds.
Around 20:45Z you should see the missiles being loaded. They take awhile...
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Michael
Whicker
Posts: 665
Joined: Tue Jun 19, 2018 9:54 pm

RE: Matching ship weapons to port magazine

Post by Whicker »

ah hah - yes that works... I think I had an AGM-84A when it needed to be an RGM-84A. Where's Radar O'Reilly when you need him??

thanks!
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