Yes I have it, and yes it rocks!

Welcome to the new war raging across hundreds of light years at once, with mechanized Titans as the main fighting force.

Moderator: MOD_TitansOfSteel

Post Reply
Voidhawk
Posts: 119
Joined: Tue May 13, 2003 10:09 pm

Yes I have it, and yes it rocks!

Post by Voidhawk »

Well, after a minor annoyance (calling CompUSA and being told they had ToS:WS/KP only to arrive and be told by some other bonehead that they did NOT have them), I was able to "lure" two copies out from the storeroom before they even made it to their shelves. :D

I've been playing ToS:WS all night, and wow. Very, very, very nice job VB and Matrix! It's been a while since I bought a game that was actually worth the wait.

Installation was a breeze, and it runs like butter even on the old 300 Mhz/128MB Celeron machine I use at work (bad news for my productivity :D). The requirements as noted on the box are very forgiving.

I started out by running through the tutorial. New players will be treated to a fairly comprehensive crash course in game mechanics, while vets of the freeware will be introduced to some of the new features of the game like repair and armor facilities, and squad extraction zones; not to mention the spiffy new graphics, which are just as functional as they are fun to look at. I spent several minutes just playing with the graphics options, all of which are accesible via hotkeys. It's quick and simple to do things like turn the hex grid on/off, check terrain elevation and coordinates, line-of-sight, firing arcs, scanner ranges, and maximum/minimum weapon ranges for the currently active titan. The terrain itself looks great, and there's even a hotkey to toggle to the old freeware-style tile graphics (I found this very useful as an aid to get used to the height-mapped terrain, which I'm using exclusively now).

The tutorial is actually a mission with several pre-defined objectives, is presented very logically in-game, and doesn't require the player to reference any hard copy documentation to complete, which I always consider a HUGE bonus for a game of this complexity. There is still quite a lot of information here for a newbie to absorb in one sitting, but the tutorial should do a great job of whetting anyone's appetite to delve deeper into the game's potential. Well done!

I played a quick random small teams game next against inferior AI. One of the little things I've noticed about WS is that much of the information that was previously only accesible with a mouse click or two is now presented on mouse hover. Hex info and weapons/system statuses are easier to keep track of than ever. The scanner screen that displays locked targets can be clicked on to get any active scan info available on the target (something I've always wanted in the freeware). Basically, the user interface in general is streamlined and more intuitive. To say it's merely "polished" doesn't really do it justice. Oh, and auto-move is great too!

I've only completed the first rookie campaign mission so far, but if this map is any indication of what's to come, I can safely say that players are going to have to use their heads to come out on top of the competition in campaign mode. Without giving too much away, I'll just go ahead and warn you of the quicksand. Yes, the quicksand. There, you'll get no more spoilers from me. ;)

Oh yeah, and the soundtrack just completely kicks! Hats off to the guy who signed up a real band for this gig. Crownd's style and sound suit the game perfectly. Techno dance beats are fine and well, but for me, nothing beats a good hard-driving rock rhythm when I'm blowing stuff up.

Ok, I could really go on all night about how cool WS is, but I'm afraid I'm going to have to nudge this post down my priority list (right beneath playing more and sleeping, and I still need to figure out how I'm going to prioritize those two).

Excellent job to everyone involved, this game's a winner!
Thorgrim
Posts: 1732
Joined: Thu Oct 11, 2001 8:00 am
Location: Portugal
Contact:

Post by Thorgrim »

Well, the first map is the easiest one, terrain is all in favor of the player. It was made with being the very 1st map in a custom team's life in mind, with the... oops. No telling. :D
The tutorial rocks, yes. Kai did an awesome job! And just wait until you get to the 3rd campaign.

Great review Voidhawk, now everyone else should be biting their tongues in anticipation :)
Iceman
User avatar
Marc von Martial
Posts: 5292
Joined: Thu Jan 04, 2001 4:00 pm
Location: Bonn, Germany
Contact:

Post by Marc von Martial »

Looks like any John Doe with MS Paint could alter existing graphics to suit his personal tastes in a few minutes or less.


MS Paint might not be the tool of choice, but yes, it´s pretty moddable ;)
Voidhawk
Posts: 119
Joined: Tue May 13, 2003 10:09 pm

Post by Voidhawk »

Originally posted by Thorgrim
now everyone else should be biting their tongues in anticipation :)
If they knew what was in store for them, I'm pretty sure they'd be chewing right through.

So, I'm getting pretty desperate to find something about this game that I don't like. I tried poking around through some of the game's data folders. Hm, what do you know... EVERYTHING is totally moddable. Menu screens, in-game graphics, sound effects (I've already plugged in my favorite chainsaw sound from the freeware, yay!). Looks like any dedicated 3-D artist could even create a whole new graphic set for a titan if he felt so inclined. Looks like any John Doe with MS Paint could alter existing graphics to suit his personal tastes in a few minutes or less. All of the graphics are .pcx, .tga, and .bmp files.

"Holy crap," I said. :D

I also played around a bit with the map editor. Looks a bit complicated at first glance, but far from impenetrable. I foresee many, many custom maps for this game in the future. The midi songs are a nice touch too. ;)

More observations later...
Voidhawk
Posts: 119
Joined: Tue May 13, 2003 10:09 pm

Post by Voidhawk »

Originally posted by Marc Schwanebeck
MS Paint might not be the tool of choice, but yes, it´s pretty moddable ;)
MS Paint is the preferred tool of the devil, I believe. So yeah, maybe we shouldn't go there. :D

Ok, anyone with Photoshop and a few minutes to spare, then.

(sheesh, you graphics guys...)
User avatar
Marc von Martial
Posts: 5292
Joined: Thu Jan 04, 2001 4:00 pm
Location: Bonn, Germany
Contact:

Post by Marc von Martial »

(sheesh, you graphics guys...)


Na, just trying to avoid dissapointments ;)
Voidhawk
Posts: 119
Joined: Tue May 13, 2003 10:09 pm

Post by Voidhawk »

You do realize that there's nobody here to stop me from firing up MS Paint, loading a terrain graphic, and putting big red smiley faces on all the mountains, right?

I'm warning you, I'll do it! I'm crazy like that!

:D:D:D
User avatar
Coyote27
Posts: 257
Joined: Tue May 13, 2003 5:33 am
Location: Pacific NW
Contact:

Re: Yes I have it, and yes it rocks!

Post by Coyote27 »

Originally posted by Voidhawk
Installation was a breeze, and it runs like butter even on the old 300 Mhz/128MB Celeron machine I use at work (bad news for my productivity :D). The requirements as noted on the box are very forgiving.


So maybe I won't have to wait for a new computer after all.
:D
Granted, I have only 64mb and a cyrix 300mhz, but I'm willing to try it.
-Coyote
LarkinVB
Posts: 1501
Joined: Tue Oct 09, 2001 8:00 am
Location: Germany
Contact:

Post by LarkinVB »

I played on a pentium 233 with 128 MB and it was barely acceptable. So you might succeed.
Voidhawk
Posts: 119
Joined: Tue May 13, 2003 10:09 pm

Post by Voidhawk »

Yeah, the intro movie is kinda herky-jerky on my 300 but other than that I haven't had any problems.

Then again, I only played a few quick battles with small or tiny teams on that machine. Lots of teams and/or titans might bog it down.
Post Reply

Return to “Titans of Steel - Warring Suns”