Sneak Peeks, Coming Attractions, Works-In-Progress

The Campaign Series: Middle East 1948-1985 is a new turn-based, tactical wargame that focuses on conflicts in the Middle East.

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Big Ivan
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RE: NVA Heavy Machinegun

Post by Big Ivan »

I can't wait just to play everything that's on the horizon!!![:D]
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Crossroads
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RE: NVA Heavy Machinegun

Post by Crossroads »

ORIGINAL: Warhorse

I truly can't wait to start on the graphics for WW2, they are really going to look different!!

For the record, here's an ALPHA screenshot with JTCS units, before Mike's set his Graphics Editor on them. And the terrain is a work-in-process very much as well. Can't wait [:)]

Edit: Normal conditions with Middle East tiles looked way too sunburnt, here's the same on Soft Ground Conditions. Better.



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RE: NVA Heavy Machinegun

Post by Jason Petho »

Campaign Series Vietnam: ALPHA graphics: Curious about seeing some units! Here's a glance at some Cavalry units, organized as they would in 1968, that you'll find in the game, with the various options for displaying them on the map.

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RE: NVA Heavy Machinegun

Post by Big Ivan »

That's just plain sweet gentlemen![&o][&o]

Very nice detail on the 3D icons, very nice. As for the 2D w/3D icons, someone said back in one post the need for the "white"
outline to stay and that is evident here. The "white" outline makes the counters look clear and crisp in my opinion.

I haven't played yet with the 3D icons in 2D in CSME favoring the "black silhouette" instead. But looking at them in this post I'm going to
give it a try for sure just to get acclimated for when CS'Nam hits my rig!

Cheers![:)]
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RE: NVA Heavy Machinegun

Post by BigDuke66 »

All good but 2d with 2d looks not useful, more like retro C64 era.
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RE: NVA Heavy Machinegun

Post by Warhorse »

They are not touched yet, old stuff resized, bear with us!!
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NVA/VC Supply cache

Post by Warhorse »

This week, among many others, here is a supply cache for the NVA/VC/VM.



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RE: NVA Heavy Machinegun

Post by Crossroads »

ORIGINAL: BigDuke66

All good but 2d with 2d looks not useful, more like retro C64 era.
ORIGINAL: Warhorse

They are not touched yet, old stuff resized, bear with us!!


Indeed. There's now three (3) new larger 2D zoom levels compared to the legacy JTCS stuff, which is of the size of the current 2D Extreme Zoom-out view.

Everything, but everything, needs to be redrawn, and is being redrawn. It just takes some time to do it.

Of course, a retro C64 sounds like a good thing, as such [;)]
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RE: NVA Heavy Machinegun

Post by benpark »

This is looking great. Can't wait for the WW2 titles.

And again- Thank you very much for the extra layer of zoom in both 2D and 3D. This game engine/team is the standard for me for how to resurrect older titles (which might be harder than starting from scratch!).
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RE: NVA Heavy Machinegun

Post by benpark »

A question probably for Warhorse- how are you guys doing the isometric 3D stuff?

I did some Squad Battles mods for the 3D view, and found I had to 3D model everything, then output to 2D sprite. A huge amount of work (as I had to model everything in 3D first!)- so I wonder at the number of units yo ave to do.

If you guys are hand-painting these 3D graphics, you are a truly...special human beings.
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RE: NVA Heavy Machinegun

Post by Jason Petho »

If you guys are hand-painting these 3D graphics, you are a truly...special human beings.

That is precisely what he is doing.
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RE: NVA Heavy Machinegun

Post by Warhorse »

ORIGINAL: benpark

A question probably for Warhorse- how are you guys doing the isometric 3D stuff?

I did some Squad Battles mods for the 3D view, and found I had to 3D model everything, then output to 2D sprite. A huge amount of work (as I had to model everything in 3D first!)- so I wonder at the number of units yo ave to do.

If you guys are hand-painting these 3D graphics, you are a truly...special human beings.
Hello, I use PaintShop Pro X7, redoing most all the graphics, or totally making from scratch, even ones I did for DGVN years ago. Lots of work for sure, all six facings need to be done. Shading is the key! I just do all the 3D units, not much terrain at all, that is Berto's son Chris!
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RE: NVA Heavy Machinegun

Post by Hoplite1963 »

Hi Mike
Your input is really appriciated. Just doing the 2d UP fiels for CSME is big enough job but what your doing is a truly massive task. BTW now got over the 200 mark and working on the ZPU-4 14.5mm AAMG. the crew served weapons & artillelry files are none spacific and should be usable for a mod for the CSVN game.

Kind regards
Ian
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RE: NVA Heavy Machinegun

Post by Warhorse »

Watcha working on, Ian?!
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RE: NVA Heavy Machinegun

Post by benpark »

Amazing.
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RE: NVA Heavy Machinegun

Post by 76mm »

[X(] 3D looks awesome!
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RE: NVA Heavy Machinegun

Post by Warhorse »

We are working hard on it for you folks!!
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RE: NVA Heavy Machinegun

Post by Crossroads »

ORIGINAL: 76mm

[X(] 3D looks awesome!

Thanks [:)] Work in progress, still! But we're indeed basically redrawing everything, pretty much no graphics tile from JTCS gets to move to new platform as-is.

While at it, there's the scale change in maps and units, which is depicted quite nicely in the following then-and-now comparison.

JTCS did not have a 3D Zoom-in view, just 3D Normal. With the new engine, 3D Normal remains as-is for hex size, but the hexes are basically done in a manner where buildings are two zoom views (of the old) smaller, and units one zoom view smaller.

JTCS:

Image

CS East Front early ALPHA:

Image

Note also that the new ALPHA screenshot is using CS Middle East terrain, still, while the units are from JTCS. Mike's gonna improve them just like he's done with Middle East and is now doing with Vietnam.

But my main point is that look how (imho) larger the maps look, despite the hexes being of the same size in both screenshots. Things look much more "tactical" now, and taking that grove or what village, or what ever the objective is, looks much more a daunting task now, doesn't it?
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Crossroads
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RE: NVA Heavy Machinegun

Post by Crossroads »

And for comparison, here's the new 3D Zoom-In view from the previous page, again:

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RE: NVA Heavy Machinegun

Post by Eagle-FZS »

The size comparison between units, houses and trees I found in CS and JTCS not so great. The units were actually too big and the factories far too small. In your Alpha Graphics, it looks much better although I would have done the factory and houses larger make it look more realistic
Dirk Wodrich

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