Tigers on the Hunt Normandy DLC Designer Notes features

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

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Paullus
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Tigers on the Hunt Normandy DLC Designer Notes features

Post by Paullus »

In the very soon to be released Normandy DLC, UPDATE 5 will also be available for the Game. This Update includes some very nice new features that I used in the scenario design for this DLC. Besides the improvements to the AI behavior Peter also added a nice design feature for the AI in ADVANCE Attitude that helps the designer control the behavior of the AI units a bit. It is called Special Command "ATTACK HEX" and gives the designer the possibility to assign a hex for individual units to attack. This is a way to make the AI more challenging for the Human player. With the earlier special command features there are now three different ways to control the AI units as a designer, one when AI in ADVANCE Attitude, "ATTACK HEX" and two when AI is in DEFEND Attitude, "DEFEND HEX" and "ATTACK".





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For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
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Peter Fisla
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RE: Tigers on the Hunt Normandy DLC Designer Notes features

Post by Peter Fisla »

The UPDATE5 also has latest version of the game manual which includes all the new features and changes.
pzgndr
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RE: Tigers on the Hunt Normandy DLC Designer Notes features

Post by pzgndr »

Have the default game scenarios in UPDATE5 been updated with the new AI improvements; i.e., hexes assigned for individual units to attack? Just curious if there are noticeable improvements and other surprises we can look forward to in some of the scenarios we've already played. Thanks!
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RE: Tigers on the Hunt Normandy DLC Designer Notes features

Post by dox44 »

hey thanks for update and the DLC.

i'm in.
Paullus
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RE: Tigers on the Hunt Normandy DLC Designer Notes features

Post by Paullus »

No changes to the standard game scenarios. I could perhaps do some changes for future updates.
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
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RE: Tigers on the Hunt Normandy DLC Designer Notes features

Post by pzgndr »

ORIGINAL: pzgndr
Have the default game scenarios in UPDATE5 been updated with the new AI improvements

Apparently not. I see the new scenarios 29-34, but the default scenarios are still dated 2016. So, might the older scenarios get an update at some point? We'll have to see how the new AI fire and advance is working, which should help. Thanks!
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RE: Tigers on the Hunt Normandy DLC Designer Notes features

Post by UP844 »

Some of the features implemented in Update 5 have a significant impact on general AI gameplay, so they will also affect older scenarios:
1) leaders will no more leave routed units behind to charge the enemy objectives. Before update 5, a broken AI unit was as good as a killed unit: their chances to rally were limited to the self-rally ability available - for a single unit only - in the friendly Administrative Segment.
2) heavy and medium MGs firing at long range also affect some scenarios (e.g. Canicatti Ridge or Battle of the Lastekodumägi). Moving in open terrain is now as suicide as it should be.
3) the use of smoke makes possible to blind enemy units (and WP also forces them to take a normal morale check)

These only are the most impacting features: there are many others (courtesy of Peter [&o], but listing their effect would require a very long post.

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Paullus
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RE: Tigers on the Hunt Normandy DLC Designer Notes features

Post by Paullus »

Yes there neeD to be updates of the old stock scenarios. A task I've already started. 😉
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
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