British Turn 3 - End of Movement Segment
In the German Turn 2 the Conscripts - proving they are just badly trained conscripts [:D] - do not fire on the British killer stack. They cause some trouble to the HS in the south side trench, killing a C leader and breaking a HS, but fire from Major Howard's stack breaks them all.
In the British turn 3, Major Howard and his stack run for the bridge, stopping before the east bank. Given the enemy deployment on the west bank, it is likely that there are Germans in both trenches and in the Café Gondrée as well.
Moving in the VP hex beyond the bridge will give them an excellent -2 shot.
This stack has two options:
1)
Assault Move in Turn 4, take a -1 DRM fire in the Movement Segment and fire in the Advancing Fire segment at half firepower.
2)
Advance now in Turn 3, take a 0 DRM fire in the German Fire Segment and fire at full effect in the British Defensive Fire.
Of course, the above mentioned DRM do not take into account any possible Leadership DRM: according to Stephen Ambrose's book about Pegasus Bridge, the garrison commander was with his mistress at this time. On the other hand, even a D* leader could ruin my day.
I'll go for option B: the game is only 5 turns long, and if I survive, I won't have to spend turn 4 just to take one hex.
In the meantime, the rest of the British units surround the broken conscripts.
