Can the AI be gamey?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Chickenboy
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RE: Can the AI be gamey?

Post by Chickenboy »

ORIGINAL: BBfanboy

The game can't "think" so i cannot devise devious dastardly deeds. I has its scripts to tell it what targets to attack or defend and when to start and stop the script. There are also some raiding scripts just to keep it interesting.

What some players appear to consider "gamey" has been explained as the necessity for the AI to be able to carry out its scripts even though the script writer had no way of knowing what the tactical or strategic situation would be after a few turns of play. SO, the AI was given the ability to "warp" ships out of port to where they are needed for the script. I presume that could be the case for some air units and LCUs as well.

To the player it is "gamey" because he cannot do the same, but it is just part of the bargain when you play the AI.

I think part of the 'gamey' commentary amongst newer players is the fact that they don't know that the AI will be-by definition-a gamey, cheating experience. They expect it to follow the same rules as another person, but it can't and it must lean on several code tricks to offer a decent overall game experience.

So, from the perspective of an expected human opponent, the AI cheats like a ******-******. But it *has to*. It's perfectly reasonable to be disappointed or surprised by this discovery. I know I was back in the day. But you can have a good game against the AI regardless.
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Lokasenna
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RE: Can the AI be gamey?

Post by Lokasenna »

I've honestly not experienced the teleporting ships/units phenomenon when playing against the AI. Admittedly, I've only played about 1000 AI turns or thereabouts, but I really never noticed anything unrealistic about it. I steadily advanced as Japan, not leapfrogging - the Allied AI sent ships that (mostly) made sense and none appeared to teleport. I played almost to 1944 in that one.

I played for about 1.5 years of Allied turns and same thing.

I really only think the AI cheats in these ways when you've done something that "breaks" the scripts. And that's fine.
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rustysi
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RE: Can the AI be gamey?

Post by rustysi »

I've honestly not experienced the teleporting ships

Absolutely have experienced this, and I really don't have a problem with it. The AI after all can't think and respond as may be done in a PBEM game.
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Yaab
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RE: Can the AI be gamey?

Post by Yaab »

The AI gamey? I would say it is stubborn like Cadorna

https://en.wikipedia.org/wiki/Luigi_Cadorna
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