Ship durability

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Flying fortress
Posts: 35
Joined: Fri Nov 01, 2002 4:07 am

Ship durability

Post by Flying fortress »

In UV you can send a ship from Truk to Lunga and find out that your ship has taken about 5 system damage and loss of 3~4 knots. Isn't that a little overkill? I don't see the need for the loss of speed unless required by damage.

Ships could take significant damage, but as long as the engines were fine they could still make good speed, as long as they do not start taking on water.

Suggestion

-Add Engine damage
-Only Flood, Engine, other severe damage results in loss of speed
-The damage already incorporated in UV, the one resulting in severe casualties should make it harder for Damage control
-Smoke, fires, and other damage should make AA less effective.

Just a few ideas I got from playing UV
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Nikademus
Posts: 22517
Joined: Sat May 27, 2000 8:00 am
Location: Alien spacecraft

Post by Nikademus »

Incidental SYS has been toned down for WitP. I've run many a TF over some long distances (such as for example, the 1st Airfleet from Pearl back to Japan) and only seen some ships aquire 1-2% SYS
Flying fortress
Posts: 35
Joined: Fri Nov 01, 2002 4:07 am

Post by Flying fortress »

Incidental SYS has been toned down for WitP. I've run many a TF over some long distances (such as for example, the 1st Airfleet from Pearl back to Japan) and only seen some ships aquire 1-2% SYS


That's good to hear. I was wondering if my ships would be rendered inoperable just by transferring to a new base.

Then my ships sunk list would look like this

Name Navy sunk by
BB Yamato JPN Pacific Ocean
CV Yorktown USN Pacific Ocean
CL Tenryu JPN Leyte Gulf
DD Vampire RN Coral Sea:D
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