Questions
Questions
The Features page for KP seems pretty light on details. Can anyone with the game help me:
What is the scale of the map, turns, and unit sizes?
Are air units represented or abstracted?
How is supply handled? I see trucks and supply depots in the screenshots, but does a particular truck or dump supply a specific organization or are they generic?
Can anyone briefly describe the scenarios and number of turns in each?
For Matrix: Any chance we'll see the pdf part of the manual online for reading?
Thanks in advance for any responses.
What is the scale of the map, turns, and unit sizes?
Are air units represented or abstracted?
How is supply handled? I see trucks and supply depots in the screenshots, but does a particular truck or dump supply a specific organization or are they generic?
Can anyone briefly describe the scenarios and number of turns in each?
For Matrix: Any chance we'll see the pdf part of the manual online for reading?
Thanks in advance for any responses.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
WitE alpha/beta tester
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Desert War 1940-42 beta tester
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Wilhammer
- Posts: 401
- Joined: Fri May 24, 2002 4:00 pm
- Location: Out in the Sticks of Rockingham County, North Caro
- Contact:
12 hour days.
3 KM hexes.
Regiments and Battalions.
Supply is dumped base, with trucks abstracted to deliver generically to an army.
The Supply rules are the best I've seen, actually.
Air units are abstracted. They provide combat Air Support shifts and localized interdiction.
Scenarios:
Smallest: 12 turns, Last Stand at Korsun.
Largest, the Full Campaign, 48 turns.
System:
You Go, I Go.
In your turn your units can conduct two operational tasks.
Regular Move + Combat
Regular Move + Extended Move (Force March)
Regular Move + Specialized Task (blowing bridges, building bridges, etc.)
Units have Operational Points that are used much as Movement Points.
Much, much detail, including:
Detachments (rear guards).
Motor Pool Movement, the ability to aportion a limited amount of transport to your leg units.
3 KM hexes.
Regiments and Battalions.
Supply is dumped base, with trucks abstracted to deliver generically to an army.
The Supply rules are the best I've seen, actually.
Air units are abstracted. They provide combat Air Support shifts and localized interdiction.
Scenarios:
Smallest: 12 turns, Last Stand at Korsun.
Largest, the Full Campaign, 48 turns.
System:
You Go, I Go.
In your turn your units can conduct two operational tasks.
Regular Move + Combat
Regular Move + Extended Move (Force March)
Regular Move + Specialized Task (blowing bridges, building bridges, etc.)
Units have Operational Points that are used much as Movement Points.
Much, much detail, including:
Detachments (rear guards).
Motor Pool Movement, the ability to aportion a limited amount of transport to your leg units.
Wilhammer
Thanks much. I know the game just came out but have you played enough yet to comment on the AI? Specifically, can it handle a fighting withdrawal as the Germans or carry out a credible attack as the Soviets? Most likely I'll be playing this one solo so a decent AI is important to me.
elmo3
Thanks much. I know the game just came out but have you played enough yet to comment on the AI? Specifically, can it handle a fighting withdrawal as the Germans or carry out a credible attack as the Soviets? Most likely I'll be playing this one solo so a decent AI is important to me.
elmo3
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw
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Desert War 1940-42 beta tester
Fair enough. I'd be happy to hear your opinion on the AI after you've put in some time in the trenches. Thanks.
Funny but I just noticed we have the same number of posts right now.
Funny but I just noticed we have the same number of posts right now.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
WitE alpha/beta tester
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Desert War 1940-42 beta tester
I have played all the scenarios, they are good to go through as they generally cover all the aspects of play. I have also played TAO3 to 12 turns, the new scenario that is out for KP at DBWWII. There is alot of difference in play between TAO3 and the KP scenarios, mainly due to all the clear terrain in KP. You may want to try letting the AI play offense in each game to kind of get a feel for how to start out playing. 
never in driblets, but in mass
- Adam Parker
- Posts: 1848
- Joined: Tue Apr 02, 2002 8:05 am
- Location: Melbourne Australia
- e_barkmann
- Posts: 1292
- Joined: Tue Apr 18, 2000 8:00 am
- Location: Adelaide, Australia
- Adam Parker
- Posts: 1848
- Joined: Tue Apr 02, 2002 8:05 am
- Location: Melbourne Australia
Thanks mate - there's something reassuring talking wargaming and seeing so many Aussies 
I've temporarily put aside some 18th century reading for another game and have begun a quick read of the Korsun campaign in Alex Buchner's Ost front 44.
I can't believe it's impossible to easily find a copy of "Hell's Gate" in this country. Only by import it seems.
I've temporarily put aside some 18th century reading for another game and have begun a quick read of the Korsun campaign in Alex Buchner's Ost front 44.
I can't believe it's impossible to easily find a copy of "Hell's Gate" in this country. Only by import it seems.
- e_barkmann
- Posts: 1292
- Joined: Tue Apr 18, 2000 8:00 am
- Location: Adelaide, Australia
I wonder if the Technical Bookshop in Melbourne can get it in...http://www.techbooks.com.au/ ...they have some pretty interesting military imports there.
I managed to buy my copy earlier in the year via Amazon but it cost around $100 to get in. Good book and a fascinating account of the battle, although you could say it is more from the German perspective. I find the Jack Radey article included in the game is written more from the Soviet perspective, so together provide good reading.
Cheers Chris
I managed to buy my copy earlier in the year via Amazon but it cost around $100 to get in. Good book and a fascinating account of the battle, although you could say it is more from the German perspective. I find the Jack Radey article included in the game is written more from the Soviet perspective, so together provide good reading.
Cheers Chris
- e_barkmann
- Posts: 1292
- Joined: Tue Apr 18, 2000 8:00 am
- Location: Adelaide, Australia
Deadly indeed. You only want to stay on clear terrain if you have at least one 3 or 4 step unit that is stacked with an entrenched unit or is entrenched itself - this will prevent an initial overrun attack.
Even then it's a bit dubious, especially if there's some powerful enemy units hanging around... a multiple attack could ruin a defender's day in this situation.
Cheers Chris
Even then it's a bit dubious, especially if there's some powerful enemy units hanging around... a multiple attack could ruin a defender's day in this situation.
Cheers Chris
- Rob Gjessing
- Posts: 525
- Joined: Mon Jan 27, 2003 5:09 am
- Location: Sydney Australia
- Contact:
Clear ground deadly.. gosh where have I heard that before. Need not worry about the German ability to conduct a fighting withdrawl. If the soviets get too cocky then the Germans can really give them a punch when they dont expect it. Esp if they leave troops in the clear unsupported.
I wont mention any names, but I had a look at a PBEM battle of KP going on between two of the guys from SSG - it was a blood bath - for both sides really.. (those of you who have the game, dont forget about the toggle to see KIA units on the map).. but it was clear that its not always run and defend for the germans..
The other thing to note is that it is surprising how differently one game can play from the next - esp against different human opponents. Whilst I agree the solo game is fun.. I think one of the true appeals is the PBEM aspect.
I wont mention any names, but I had a look at a PBEM battle of KP going on between two of the guys from SSG - it was a blood bath - for both sides really.. (those of you who have the game, dont forget about the toggle to see KIA units on the map).. but it was clear that its not always run and defend for the germans..
The other thing to note is that it is surprising how differently one game can play from the next - esp against different human opponents. Whilst I agree the solo game is fun.. I think one of the true appeals is the PBEM aspect.
Isn't that bizarre?
- Rob Gjessing
- Posts: 525
- Joined: Mon Jan 27, 2003 5:09 am
- Location: Sydney Australia
- Contact:
Well done Emlo3. If you need an insight into the game or some tips, check out the articles on Wacht am Rhien.
Isn't that bizarre?
Rob
Been there, done that. Your support site was one of the reasons I bought the game.
elmo3
PS - Hey Adam, does Glenn know you're over here playing Matrix games when you should be testing PzC???
Been there, done that. Your support site was one of the reasons I bought the game.
elmo3
PS - Hey Adam, does Glenn know you're over here playing Matrix games when you should be testing PzC???
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw
WitE alpha/beta tester
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- Adam Parker
- Posts: 1848
- Joined: Tue Apr 02, 2002 8:05 am
- Location: Melbourne Australia
LOL!
(He quickly spends the next 10 minutes changing his signature... writing a note to self "next time use nom de plume").
I've got games of Eckmuhl, French and Indian Wars and Korsun 44 all going, whilst trying to make some art for a future game.
We take good wargaming wherever we can get it
Hey! No fair posting sneaky things like this during my wife's internet time
(He quickly spends the next 10 minutes changing his signature... writing a note to self "next time use nom de plume").
I've got games of Eckmuhl, French and Indian Wars and Korsun 44 all going, whilst trying to make some art for a future game.
We take good wargaming wherever we can get it
Hey! No fair posting sneaky things like this during my wife's internet time
OK, you're on but give me at least a week. Currently doing PBEM of CMBB, online play of AoW:SM, and keeping track of my 3 year old has me pretty busy. I'm printing out the pdf files at work right now.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester


