Scenarios in SPWAW - Talk to Me

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

Moderator: MOD_SPWaW

Wild Bill
Posts: 6428
Joined: Fri Apr 07, 2000 4:00 pm
Location: Smyrna, Ga, 30080

Scenarios in SPWAW - Talk to Me

Post by Wild Bill »

Each of the leaders in the development of the game had certain responsibilities. Paul handled the OOBs, Nick Papp, the artwork. Scott Grasse took care of the sound files.

The scenarios are one of my areas of responsibility.

So, any comments, suggestions, criticisms as to scenarios can be aired here and I will do my best to answer you.

Wild Bill

------------------
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games

------------------
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Image
In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
3rd Recon
Posts: 44
Joined: Mon May 08, 2000 8:00 am
Location: ypsilanti, MI, USA

Post by 3rd Recon »

Hello Wild Bill Image
Love the scenarios. The only problem I found was the missing text for the last scenario that you were kind enough to email me..Thanks. I'm sure you'll be takeing some well deserved time off for all your work, but when you return, I have a few ideas:
1: I would love to see an Okinawa campaign.
2: Yugoslavia or Greece campaign would be nice too.
3: Is there any chance(don't know if you have the code)that you or Matrix games will make campaigns with the you win go here-you lose go here set up like the sp3 scenarios that came with the game. Insted of the user made campaigns where no matter the results you go to the next scenario? Just hopeing Image
4: Last but not least, could you guys given the time Image make something called a "campaign series of maps".? Say I wanted to make a Stalingrad campaign, but don't have the time to make alot of maps. You guy make the best maps so if you could make 4-6 in the city at different areas,we could just pick units and make our own campaigns. I also find that finding detailed maps is really hard, I personaly try to use air photos when possible.
Thanks for all the great work.
3rd Recon
Semper Fi
Wild Bill
Posts: 6428
Joined: Fri Apr 07, 2000 4:00 pm
Location: Smyrna, Ga, 30080

Post by Wild Bill »

Good suggestions, Recon!

I plan on working with Michael Wood to improve the SPWAW campaign editor to do some things that it currently cannot do.

In actuality, it was originally put together hurriedly by SSI and can use some refining. We've already done a little and intend to do a whole lot more.

Hopefully new campaigns will include:

Spanish Civil War (A Lincoln Brigade)
Nationalist-Communist China
Okinawa and/or Iwo Jima
Greeks - Italians
Stalingrad
Bagration
Battle for Berlin
Japan 41-45 (a new idea, playing as the Japanese from Wake through a hypothetical invasion of the home islands)
Guadalcanal
North Africa 41-43
Patton in Europe (you already have Patton in Tunisia)
The Bulge


These are a few of the ones we want to do.

WB


------------------
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Image
In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
Panther
Posts: 124
Joined: Wed Apr 19, 2000 8:00 am
Location: Dover,NH,USA

Post by Panther »

Could you make the long campaign be playable with 2 oponnents two countries(Example east front germany russia). Both buy core units then depending on the outcome of the battle you get points to upgrade your units. For example the first battle is a meeting engagment. Then the winner gets more points he has to do an advance mission while the looser gets a delay. If you win again then you have to do an assult / defend battle. So on and so forth. The battle type selection could have some ramdoness to it depending on the final victory points from the previous battle. Then keeping track of the point totals you can have a winner at the end of the war.
Wild Bill
Posts: 6428
Joined: Fri Apr 07, 2000 4:00 pm
Location: Smyrna, Ga, 30080

Post by Wild Bill »

I'll pass it on, Panther. THanks...WB

------------------
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Image
In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
3rd Recon
Posts: 44
Joined: Mon May 08, 2000 8:00 am
Location: ypsilanti, MI, USA

Post by 3rd Recon »

Thanks again, your list is impressive.
I was wondering if you might be able to add at the end of your scenario text, a small bibliography say "Title and Author"?
Better yet how about on your web site a recomended reading page, sort of like the Commandant of the Marine corps reccomended books. I'm a Grad student at UofM and I still cant find everything I need for history Image
Thanks again.
3rd Recon
Ziggy
Posts: 2
Joined: Thu May 11, 2000 8:00 am
Location: Seattle, Wa

Post by Ziggy »

Are there plans to make series of scenarios, like the KG Peiper set, Stalingrad set, Burma set or the Alaska set?

Those really added to the game since they were historically based- and let you follow the flow of the battles without the hassle of trying to work through the campaign game.

Also, any plan to let the campaign games branch out, instead of be so linear?

The current scenarios are ok.

Ziggy
Bellingham, Wa.
Panther
Posts: 124
Joined: Wed Apr 19, 2000 8:00 am
Location: Dover,NH,USA

Post by Panther »

I figured I try.
Voriax
Posts: 1581
Joined: Sat May 20, 2000 8:00 am
Location: Finland

Post by Voriax »


I noticed that some scenarios have destroyed units on map when the game starts. However these units still have their full cost values and they ruin my score! Image I didn't wreck them, why they are counted against me..

Also these wrecked units seem to be assigned to A0. Makes me wonder if they are there accidentally or on purpose, I pondered this especially with the 'last stand at seelowe' scenario where several guns, bunkers etc are ko'd from the beginning.

Then a question: Is the computer now able to perform an amphib assault when the shore is horizontal? Few such scenarios exist for SP3 and SPWW2, but they are always meant to be played human as attacker. however if I want to play the defender the computer then just parades his vessels, moving them horizontally off the map...also if it actually manages to hit the shore and for example unloads 3 AT guns plus 3 trucks for them..well it then revs up the trucks and charges the enemy and leaves the guns sitting on the beach. So can it load units on it's own?

Voriax
Oh God give Me strength to accept those things I cannot change with a firearm!
Big Joe
Posts: 21
Joined: Mon Apr 17, 2000 8:00 am
Location: Colorado

Post by Big Joe »

Hey how about redoing AH's raid on St.Nazziere.
Mark_Ezra
Posts: 83
Joined: Thu Apr 06, 2000 8:00 am
Location: Trabuco Canyon, Ca....USA

Post by Mark_Ezra »

Are you saying I have Patton in Tunisia as a Campaign? Where?
Mark_Ezra
Posts: 83
Joined: Thu Apr 06, 2000 8:00 am
Location: Trabuco Canyon, Ca....USA

Post by Mark_Ezra »

Pack Rat Got me straightened out....Guess I didn't read the manual as Closely as I thought! Patton In Tunisia!
Wild Bill
Posts: 6428
Joined: Fri Apr 07, 2000 4:00 pm
Location: Smyrna, Ga, 30080

Post by Wild Bill »

Big Joe,

I did St. Nazaire in SPWW2 and plan on converting it to SPWAW. Look for it soon. I'll be checking on the Eagles this morning...thanks for the send!..WB

------------------
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Image
In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
Wild Bill
Posts: 6428
Joined: Fri Apr 07, 2000 4:00 pm
Location: Smyrna, Ga, 30080

Post by Wild Bill »

Voriax, I replied to your post under a new topic. Be sure and look for it...WB

------------------
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Image
In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
Voriax
Posts: 1581
Joined: Sat May 20, 2000 8:00 am
Location: Finland

Post by Voriax »

Originally posted by Wild Bill:
Voriax, I replied to your post under a new topic. Be sure and look for it...WB
Yeah, I noticed.

Now this may be a tough request but how about some scenarios from not so well known battles? Of course it's understandable that there are scenarios about Prokhorovka or D-day but sometimes I get the feeling that when a new game is done scenarios get converted. Italians in Ethiopia? Didn't brits have some fighting in Palestinia before the war? Russians vs Japan in Manchuria 1939?

Voriax
Oh God give Me strength to accept those things I cannot change with a firearm!
Big Joe
Posts: 21
Joined: Mon Apr 17, 2000 8:00 am
Location: Colorado

Post by Big Joe »

Bill, I'll have to go back and check for it in SPWW2. Are you guys working on time specific or movement triggerd events? I really appreciate your fast response on eagles. I'll check back after work.
jmo1
Posts: 16
Joined: Sun May 14, 2000 8:00 am
Location: Finland

Post by jmo1 »

I would like to see scenarios covering early war years 1939-40. Germany vs any minor country (e.g. Belgium, Holland, Norway) or Italy vs Greece would be nice.
StuNZ
Posts: 41
Joined: Sun May 14, 2000 8:00 am
Location: Auckland, New Zealand

Post by StuNZ »

Originally posted by Wild Bill:
So, any comments, suggestions, criticisms as to scenarios can be aired here and I will do my best to answer you.
Any chance of a campaign dealing with Crete from the allied side? (namely the Anzac's - not that I'm biased or anything mind Image) With the airborne code in, it would be something to see, the first battle of that!
Supervisor
Posts: 5160
Joined: Tue Mar 02, 2004 12:00 am

Post by Supervisor »

I'm still waiting on the hypotheticals you 'promised' me Bill... Image
Wild Bill
Posts: 6428
Joined: Fri Apr 07, 2000 4:00 pm
Location: Smyrna, Ga, 30080

Post by Wild Bill »

Is that Night Crawler? Most of what you have mentioned is already on our list. Italians-Ethiopians, Spanish Civil War, Finland, Norway, Italy vs Greece, more NA, and a host of others, some well known, some not so well known.

A Crete campaign is being done as we speak (Sorry StuNZ, from the German side, but you have JU-52s and gliders for your pleasure!),
A Japanese campaign, 41-45, A Patton in Europe campaign, one on the Texas Division in Italy, battles from Okinawa Iwo Jima, Burma, China, maybe some Arab-Israeli 48 battles, and on we could go.

Of course a good scenario requires time and testing, up to 20 hours for each..and you can multiply that by 4-8 for a campaign.

So they don't just pop out. They take some maturing and refining and some good historical research.

Jon asked about hypotheticals. Check out the upcoming ones from Redleg, Bridgehead and expansion of a Bridgehead 44, East Front.

So many battles, so little time (G)

...The visionary Kunel


------------------
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Image
In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
Post Reply

Return to “Steel Panthers World At War & Mega Campaigns”