Tourney AAR KorutZelva (Axis) vs Mika (Allies)

Post descriptions of your brilliant victories and unfortunate defeats here.
room
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RE: Tourney AAR KorutZelva (Axis) vs Mika (Allies)

Post by room »

Planes count as unit?
KorutZelva
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RE: Tourney AAR KorutZelva (Axis) vs Mika (Allies)

Post by KorutZelva »

ORIGINAL: room

Planes count as unit?

ya but it has to be Germany to has to be the 'owner' of Algeria IIRC
room
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RE: Tourney AAR KorutZelva (Axis) vs Mika (Allies)

Post by room »

No it does not... The event fired this turn and Italy is the owner. Only difference wih last turn is a plane I moved to Algers. Lost 3 weeks because of this but I lost the game already anyway so no big harm. Tks for the tips guys [;)]

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Rannug61
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RE: Tourney AAR KorutZelva (Axis) vs Mika (Allies)

Post by Rannug61 »

A question regarding the DE 603: If the Allies hold Casablanca(with a unit) before Algeria has surrendered... will that unit die when Algeria surrenders or will the the unit stay around and prevent the DE 603 to fire. Does it matter if the unit is an air or a ground unit?

I'm the one who is trying to stop room taking over the world[8D][8D]
"En svensk tiger"
KorutZelva
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RE: Tourney AAR KorutZelva (Axis) vs Mika (Allies)

Post by KorutZelva »

ORIGINAL: Rannug61

A question regarding the DE 603: If the Allies hold Casablanca(with a unit) before Algeria has surrendered... will that unit die when Algeria surrenders or will the the unit stay around and prevent the DE 603 to fire. Does it matter if the unit is an air or a ground unit?

I'm the one who is trying to stop room taking over the world[8D][8D]

It stays there. Doesn't matter which.
PvtBenjamin
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RE: Tourney AAR KorutZelva (Axis) vs Mika (Allies)

Post by PvtBenjamin »

ORIGINAL: Rannug61

A question regarding the DE 603: If the Allies hold Casablanca(with a unit) before Algeria has surrendered... will that unit die when Algeria surrenders or will the the unit stay around and prevent the DE 603 to fire. Does it matter if the unit is an air or a ground unit?

I'm the one who is trying to stop room taking over the world[8D][8D]




I'd declare war on Spain and transport troops into southern Spain. There is also an open NW port to amphib if I recall. US & USSR are already at war correct.
room
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RE: Tourney AAR KorutZelva (Axis) vs Mika (Allies)

Post by room »

Yeah, don't tip him, he's kicking my butt already [:D]
KorutZelva
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RE: Tourney AAR KorutZelva (Axis) vs Mika (Allies)

Post by KorutZelva »

London is conquered, Churchill is sacked, the allies morale collapse and they contact the Swedish ambassador to tell the Germans they are willing to discuss peace terms.

1000 years of evilness follows.

Thanks for watching. [:)]
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LLv34Mika
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RE: Tourney AAR KorutZelva (Axis) vs Mika (Allies)

Post by LLv34Mika »

Some conclusions:

1st the things I CAN change.
I would switch to a slightly different defense in the east. Not because I know it works, I would love to try out if it works better.

I would play the British a bit more aggressive and go for Tobruk and western towns to delay the DAK. I have to admit that I didn't dare to try it. Chicken... ;)

With R&D everything went pretty well... just the USSR tanks did not make any progress faster than it happened. Facing level 5 tanks with my own tech 3 tanks was a desaster. Same with tech 4 vs 2 (even worse). At least the inf weapons reached tech 2 and 3 pretty soon. It just doesn't make a difference. You need strong tanks to start some really good counter attacks.


What I cold NOT change:

Guys, watch out... this guy owns a weather machine!
My allied air force got destroyed THREE times because of clear skies in winter or early spring. Sure, that happens sometime but getting the first strike three times took away every chance to change the game. I had a little fleet with enough troops ready to occupy parts of France. Of course beating the Luftwaffe was necessary first but I never got the chance. And finally the air superiority was gone (took him three attempts to be on the safe side) and even staying north of Manchester didn't help.

The other thing that broke my neck: Mr Ribbentrop
Sure, we all know Germany will try to get Spain into the war. But the speed was impressive. I can't remember exactly but IIRC it was something like 6 hits in 10 turns. Spain joined so early that the German MPP production was boosted looooooong before Barbarossa. I was able to force Mannerheim to sign my peace terms and even that was not enough.

What was really surprising for me: I made an attempt to liberate Leningrad and even got a tank unit next to the city for two turns. To my VERY big surprise a level 3 tank could not make ONE SINGLE damage to a NOT entrechend AA unit located there. Ok, my national morale was not the best and my HQ was probably not very close but all in all should be a very one sided battle. Or is this game reflecting the multiple ways to use the German 8,8cm gun?

This was my plan to force the Luftwaffe to the east again but if my units don't do any damage there is no need to relocated them.

All in all I think I did not make too many big mistakes. The biggest mistake (in my view) was that KZ let me conquer Finland but if even that does not change the outcome there is not much to blame myself. Especially with Spain on Germany's side so early.

I would have loved to see how the game would have ended with just one turn of clear skies. The complete US and RAF with more than enough HQs and carrier assistance were ready to strike. It would have been no problem to destroy at least five or six air units on ground. I just never got the chance.

I still survived until November 1944! I have seen games ending much much earlier. As it seems it is not so easy to take London from above if there is enough AA cover.

Thanks for the game... again a very interesting thing to see and learn.
"Oderint, dum metuant."
room
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RE: Tourney AAR KorutZelva (Axis) vs Mika (Allies)

Post by room »

Tank you both for the nice AAR and I believe still quite competitive game [;)]
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RE: Tourney AAR KorutZelva (Axis) vs Mika (Allies)

Post by KorutZelva »

My 2 cents. [8D]

Got to admit I lucked out on diplohits. But that's the risk of leaving Algeria wide open for all of France. [:'(] After that I knew the Axis economy would be too rich to stop and tried to brute strength my way through the allies. Mika is a better player than his records shows and made me pay on numerous occasion my typical KZ carelessness. [:D] It made me ran out of steam in the middle east and couldn't advance in Persia (other than cutting the supply line) or advance in Saudi Arabia (except to secure the oil field).

I don't understand why Mika didn't operate his 'trapped' finland forces to Petsamo than walked to Murmansk to catch the train there. Was it to protect his conquest/keep a threat on Leningrad? These troops could have been better used around Moscow. Once the finish army has disbanded this area old little strategic value for them.

In retrospect I should have stayed in the west after I caught the allies air force flatfooted and focused on securing London before operating in the East. The Russian were well digged in but where not in a position to threaten my positions there, there was no rush to move my air in the east. I would have saved myself at least half a year worth of peeling the Londonian onion. [;)] i don't think the air war all boiled on to weather, the allies were lagging in tech until very late in the game. In long range for a while and Americans in ground attack weapons (IIRC they were at level 1 for a long time). The western ally also had no answers on land for German tanks. Infantry just won't cut it come 1943+.
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Elessar2
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RE: Tourney AAR KorutZelva (Axis) vs Mika (Allies)

Post by Elessar2 »

For the scenario design gang, I think simul turns has to be the watchword going forward. As should giving AT tech to infantry; I'm not sure high level armor should be the unstoppable tsunami that it currently is-it really does totally borker game balance and the quaint notion of combined arms...

Spain should also be a net drain on the Axis income, not a boon, or at least not the huge source of income that it apparently is. Do the Spanish units show up at half strength or such? They should.
KorutZelva
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RE: Tourney AAR KorutZelva (Axis) vs Mika (Allies)

Post by KorutZelva »

ORIGINAL: Elessar2

For the scenario design gang, I think simul turns has to be the watchword going forward.

Spain should also be a net drain on the Axis income, not a boon, or at least not the huge source of income that it apparently is. Do the Spanish units show up at half strength or such? They should.

Land and air units range from 5 to 8 str. Ships is at 10 str. I'm not gonna dispute that spanish wealth is greatly overstated but making it accurate would probably entail giving possible access to mpp through some other means to compensate.
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Taxman66
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RE: Tourney AAR KorutZelva (Axis) vs Mika (Allies)

Post by Taxman66 »

Spain is a little bonkers in that it is worth more MPP than Italy, and gets to use the German Tech (just like all the German minors). All that and more than a bag of chips because it allows access to the Rock.
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
KorutZelva
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RE: Tourney AAR KorutZelva (Axis) vs Mika (Allies)

Post by KorutZelva »

ORIGINAL: Taxman66

Spain is a little bonkers in that it is worth more MPP than Italy, and gets to use the German Tech (just like all the German minors). All that and more than a bag of chips because it allows access to the Rock.

Someone should try a mod where Slovakia heads a 'German minors' faction where all additional german minor would join when activated. Give them 0 diplochits and their own separate tech. [:)]

Germany would have to get some undefined perks to compensate though (extra income from Molotov-Ribbentrop pack to help with building more Barbarossian units?).
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LLv34Mika
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RE: Tourney AAR KorutZelva (Axis) vs Mika (Allies)

Post by LLv34Mika »

Speaking of my forces in Finnland:

I thought about moving them out one or two times...

what I didn't want to realize is how little damage they can do... the other thing was it would have been costy. And these forces were something like an "army in being". They should force you to keep some units there and as you have seen later I could start a little attack there with my tactical bombers. I wanted to join from the North but I was unable to do any damage to the German units located there.

Any idea why I couldn't damage an AA gun with my tanks?
"Oderint, dum metuant."
KorutZelva
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RE: Tourney AAR KorutZelva (Axis) vs Mika (Allies)

Post by KorutZelva »

ORIGINAL: LLv34Mika

Speaking of my forces in Finnland:

I thought about moving them out one or two times...

what I didn't want to realize is how little damage they can do... the other thing was it would have been costy. And these forces were something like an "army in being". They should force you to keep some units there and as you have seen later I could start a little attack there with my tactical bombers. I wanted to join from the North but I was unable to do any damage to the German units located there.

Any idea why I couldn't damage an AA gun with my tanks?

Probably mediocre readiness % + German HQ exp granting damage protection + entrenchment + City
KorutZelva
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RE: Tourney AAR KorutZelva (Axis) vs Mika (Allies)

Post by KorutZelva »

What about the Rockets Mika?

Their impact seemed marginal. It takes a lot of time to prep them and to hit where they can be useful they sort of need to be close-ish to the front even if they don't have the mobility for it. They were useful to siege Leningrad but I can't think of many hot spots on the map where they would be handy.
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LLv34Mika
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RE: Tourney AAR KorutZelva (Axis) vs Mika (Allies)

Post by LLv34Mika »

Still owe you my feedback about rockets (didn't see it, sorry)

I remember that it was pesting me on several occasions, especially when it comes to supply for a counter offensive but all in all I wouldn't say it is worth the early investments to build and research. Going for some more armies seems to have more punch than that. When the power of rockets is impressive the Germans should be close to victory anyway and for defensive use it is rather useless (only for keeping the supply low... but not low enough).
"Oderint, dum metuant."
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