Pacific at War v.3.63 Jorge Allied Larry Japs
- larryfulkerson
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RE: Pacific at War v.3.63 Jorge Allied Larry Japs
Maybe the scenario designer stuffed that squadron with I-16's because
you're not making any of them any longer but he wanted the unit to have
I-16's for a little while. As long as they lasted so to speak.
you're not making any of them any longer but he wanted the unit to have
I-16's for a little while. As long as they lasted so to speak.
His is going to be the most world-wide anticipated obituary in the history of the world, that I will tell you. Thank you for your attention to this matter.
RE: Pacific at War v.3.63 Jorge Allied Larry Japs
ORIGINAL: larryfulkerson
Maybe the scenario designer stuffed that squadron with I-16's because
you're not making any of them any longer but he wanted the unit to have
I-16's for a little while. As long as they lasted so to speak.
But the problem is I have 50 out of 1 (50/1), rather than 1 out of 50 (1/50)!
See image below. 78 out of 48. How can that be?

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RE: Pacific at War v.3.63 Jorge Allied Larry Japs
Scenario designers do that on purpose for some really good reason. It's allowing the unit more than it's authorized because of maybe balancing problems or for replacements already allocated to the unit, paid ahead of time to the unit. Like you get a "forward" of your pay at work before you've earned it yet. It's a keen solution to otherwise unsolvable problems in scenario design.How can that be?
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RE: Pacific at War v.3.63 Jorge Allied Larry Japs
T4 28Dec41
Here's what's going on around Manila right now. It's an ongoing battle to take down the city. My forces are creeping ever closer to the city.
Also, I just now watched the playback and I saw an antiaircraft unit ( AA ) moving by itself from Pearl NW towards Midway when it was intercepted by my sea int Betty's on Kwajaliene and the entire unit was destroyed. I think you'll get better performance from your sailing troop transports if you provide them with an escort when they move. Even if only a subchaser. Subchasers ( and other boat types ) have an AA value and can shoot back and defend a TF and there's less losses to the troops most of the time. More escorts would be better yet.

Here's what's going on around Manila right now. It's an ongoing battle to take down the city. My forces are creeping ever closer to the city.
Also, I just now watched the playback and I saw an antiaircraft unit ( AA ) moving by itself from Pearl NW towards Midway when it was intercepted by my sea int Betty's on Kwajaliene and the entire unit was destroyed. I think you'll get better performance from your sailing troop transports if you provide them with an escort when they move. Even if only a subchaser. Subchasers ( and other boat types ) have an AA value and can shoot back and defend a TF and there's less losses to the troops most of the time. More escorts would be better yet.

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His is going to be the most world-wide anticipated obituary in the history of the world, that I will tell you. Thank you for your attention to this matter.
RE: Pacific at War v.3.63 Jorge Allied Larry Japs
Ahhhhhh, ok. Makes sense. First time I notice it.ORIGINAL: larryfulkerson
Scenario designers do that on purpose for some really good reason. It's allowing the unit more than it's authorized because of maybe balancing problems or for replacements already allocated to the unit, paid ahead of time to the unit. Like you get a "forward" of your pay at work before you've earned it yet. It's a keen solution to otherwise unsolvable problems in scenario design.How can that be?
RE: Pacific at War v.3.63 Jorge Allied Larry Japs
ORIGINAL: larryfulkerson
T4 28Dec41
Here's what's going on around Manila right now. It's an ongoing battle to take down the city. My forces are creeping ever closer to the city.
Also, I just now watched the playback and I saw an antiaircraft unit ( AA ) moving by itself from Pearl NW towards Midway when it was intercepted by my sea int Betty's on Kwajaliene and the entire unit was destroyed. I think you'll get better performance from your sailing troop transports if you provide them with an escort when they move. Even if only a subchaser. Subchasers ( and other boat types ) have an AA value and can shoot back and defend a TF and there's less losses to the troops most of the time. More escorts would be better yet.
Agreed Larry! I thought I had them covered by suitable CAP in the form of a couple fighter squadrons on Air Superiority, but I guess the game preferred to ignore that and let you sink me for no losses. I did manage to get some other troops on the island safely. Maybe they just were lucky and didn't get spotted.
Interestingly, lots of planes got shot down on both sides last round.
RE: Pacific at War v.3.63 Jorge Allied Larry Japs
Got a new turn from Larry and noticed he landed some paras in China. This game does my head in sometimes. I have, by chance, about 200 fighters set on AS within 5 hexes of where he landed his paras. How is it even possible that his planes would get through??!
That's alright, fortunately I kept a reserve force back and should be able to mop up the paras quickly.

That's alright, fortunately I kept a reserve force back and should be able to mop up the paras quickly.

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RE: Pacific at War v.3.63 Jorge Allied Larry Japs
T5 04Jan42
Here's what's going on just north of Hong Kong right now. I'm assaulting a surrounded small stack of Chinese units
and it's got all the hallmarks of being a done deal. In other places I'm slowly rolling up the Chinese lines folding them
in and making small surrounded islands in the middle of the jungle. I've left gaps for the partisans to pour
through so I've got to remember to scour that terrain again. I've got engineers on the railroad(s) though here and it's
slowly being repaired. Supply levels are surprisingly high, in the 20's, but of course it tapers off to about 2 in the
fringes. I've decided to wipe out the Chinese army if that's possible. It's possible that he's got another large army
of Chinese troops making their way south from Manchuria although there's a large number of Communist
Chinese around Wuchang and Hangchow south of Pieking. I've been shipping troops into that area
and they are forming a rude front line to try to contain them all. I'll have to show you a picture to convey the
situation accurately.

Here's what's going on just north of Hong Kong right now. I'm assaulting a surrounded small stack of Chinese units
and it's got all the hallmarks of being a done deal. In other places I'm slowly rolling up the Chinese lines folding them
in and making small surrounded islands in the middle of the jungle. I've left gaps for the partisans to pour
through so I've got to remember to scour that terrain again. I've got engineers on the railroad(s) though here and it's
slowly being repaired. Supply levels are surprisingly high, in the 20's, but of course it tapers off to about 2 in the
fringes. I've decided to wipe out the Chinese army if that's possible. It's possible that he's got another large army
of Chinese troops making their way south from Manchuria although there's a large number of Communist
Chinese around Wuchang and Hangchow south of Pieking. I've been shipping troops into that area
and they are forming a rude front line to try to contain them all. I'll have to show you a picture to convey the
situation accurately.

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RE: Pacific at War v.3.63 Jorge Allied Larry Japs
T5 04Jan42
I've been shipping divisions to Pieking and they make their way SW from there to the ChiCom front lines and I've
been forming a line starting in the north and it's built not quite a hundred miles yet and there's just a light screen to
cover the gaps so far. This is the rail I need so it's important to take it away from them. I'm hoping to have non-stop
service between Pieking and Bangkok withing about 20 turns or so. Last time I looked it went south as far as
Hangchow but that there were ongoing conflicts over sections of the rail that looked promising. Then the job of
repairing it all.

I've been shipping divisions to Pieking and they make their way SW from there to the ChiCom front lines and I've
been forming a line starting in the north and it's built not quite a hundred miles yet and there's just a light screen to
cover the gaps so far. This is the rail I need so it's important to take it away from them. I'm hoping to have non-stop
service between Pieking and Bangkok withing about 20 turns or so. Last time I looked it went south as far as
Hangchow but that there were ongoing conflicts over sections of the rail that looked promising. Then the job of
repairing it all.

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RE: Pacific at War v.3.63 Jorge Allied Larry Japs
Here's what the PI looks like now. I've squeezed all the defenders into a medium sized group except for the one Allied unit at Legaspi. My goal is to grab Manila and render all the Allied units out of supply. That will make it easier to take them down. I'm hoping to have the PI campaign wrapped up within the next 10 turns or so.


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RE: Pacific at War v.3.63 Jorge Allied Larry Japs
There's a partisan to the SW of Hanoi and I've built a small team to subdue him. I'm trying to get a surround on that bad boy so I can kill it because it's slippery and can weasile his way out of confinement and get away easily. I may need more units yet to capture him.


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RE: Pacific at War v.3.63 Jorge Allied Larry Japs
This is the extent of the perimeter so far. I'm planning on grabbing all that I can down to and including Guadalcanal but I don't feel all that great about New Caledonia because he's already got units on the island.


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RE: Pacific at War v.3.63 Jorge Allied Larry Japs
Here's the supply situation in Malaya right now and I've just now discovered to my horror that the east side of
Malaya isn't getting much in the way of supplies and they have been moving, shooting, and communicating like there's no
tomorrow. They are probably running on fumes by now. I'd best get those folks some supplies before it's way too late. I
need to get the supplies from the northwest corner of Malaya down to the southeast corner of Malaya and that looks like
it's going to take some fancy footwork and a lot more troops.

Malaya isn't getting much in the way of supplies and they have been moving, shooting, and communicating like there's no
tomorrow. They are probably running on fumes by now. I'd best get those folks some supplies before it's way too late. I
need to get the supplies from the northwest corner of Malaya down to the southeast corner of Malaya and that looks like
it's going to take some fancy footwork and a lot more troops.

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His is going to be the most world-wide anticipated obituary in the history of the world, that I will tell you. Thank you for your attention to this matter.
RE: Pacific at War v.3.63 Jorge Allied Larry Japs
Larry,
Still getting used to this darn naval combat system - can you please confirm I am correct in thinking I sank two of your carriers? I received significant damage to two carriers in doing so.
Thanks!
Jorge
Still getting used to this darn naval combat system - can you please confirm I am correct in thinking I sank two of your carriers? I received significant damage to two carriers in doing so.
Thanks!
Jorge
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RE: Pacific at War v.3.63 Jorge Allied Larry Japs
Yep, I missed that part in the replay. Yes, according to my losses list I've lost a CV, a CVL, and a CVE. And assorted other ships. I had no idea I lost those guys. I'll have to watch the replay again.ORIGINAL: jarraya
Larry,
Still getting used to this darn naval combat system - can you please confirm I am correct in thinking I sank two of your carriers? I received significant damage to two carriers in doing so.
Thanks!
Jorge

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RE: Pacific at War v.3.63 Jorge Allied Larry Japs
I'm on combat round 6 after Manila falls. I've got one Inf unit in that hex and if the Americans counterattack there's two BB's just offshore that would love to lend a hand on the attack. I think Manila is secure.


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RE: Pacific at War v.3.63 Jorge Allied Larry Japs
New turn from Larry. Unfortunately I had to watch the replay with no visibility of the units. Any idea why this is? There's no way to stop it and make the units visible!


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RE: Pacific at War v.3.63 Jorge Allied Larry Japs
Wow that's a new one on me. I have no idea why your units aren't visible. Or how to fix it. Are they visible after the replay is done? That sounds like it might be a bug of some kind. You might want to report this in the tech help section. Does it do it every time you run the playback?New turn from Larry. Unfortunately I had to watch the replay with no visibility of the units. Any idea why this is? There's no way to stop it and make the units visible!
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RE: Pacific at War v.3.63 Jorge Allied Larry Japs
I've gained Manila ( last turn ) so the Allies are out of supply and get no replacements so it's
easier now to take them down. Some arty strikes, maybe some air strikes, and some bombardment from the
ships will wear them down a little at a time. What's needed is some ground probes by the LCU's with
everybody else supporting them. Not every essential unit is green so we're going to wait another turn and then try some
probes. The attack schedule is contingent upon the availability of the BB's because I'd rather not attack without
them supporting. It makes a difference. Oopps, I just now checked the BB's and they are orange.

easier now to take them down. Some arty strikes, maybe some air strikes, and some bombardment from the
ships will wear them down a little at a time. What's needed is some ground probes by the LCU's with
everybody else supporting them. Not every essential unit is green so we're going to wait another turn and then try some
probes. The attack schedule is contingent upon the availability of the BB's because I'd rather not attack without
them supporting. It makes a difference. Oopps, I just now checked the BB's and they are orange.

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RE: Pacific at War v.3.63 Jorge Allied Larry Japs
I landed some engineers on Leyte at Ormoc and started moving to convert the island to friendly and I came
upon some partisans and I need some INF to subdue them. I'd rather not attack with the engineers because I might
lose an engineer squad or two and those guys are expensive to train and maintain and I need all of them that I have right
now. Later in the war with the Japs retreating they won't be in such high demand as right now when there's broken bridges
to be fixed and the rails need to be repaired. Come to think of it, I should have used the engineers on the PI and landed
some INF to convert the island. I got complacent and took a risk and this time it didn't work out just right. Maybe I've
got some available INF that I can use to cover the engineers nearby that I can just float over there.

upon some partisans and I need some INF to subdue them. I'd rather not attack with the engineers because I might
lose an engineer squad or two and those guys are expensive to train and maintain and I need all of them that I have right
now. Later in the war with the Japs retreating they won't be in such high demand as right now when there's broken bridges
to be fixed and the rails need to be repaired. Come to think of it, I should have used the engineers on the PI and landed
some INF to convert the island. I got complacent and took a risk and this time it didn't work out just right. Maybe I've
got some available INF that I can use to cover the engineers nearby that I can just float over there.

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