Desert War: Operation Crusader?

Brian Kellys Desert War: 1940-42 captures the drama of the campaign for North Africa during World War II.
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harley9699
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RE: Desert War: Operation Crusader?

Post by harley9699 »

ORIGINAL: bcgames
ORIGINAL: Deathtreader

That would work for me---corps level is just fine.

Maybe the answer to the battalion level...is to change the hex sizes so that...unit density is lower. This would preserve the uniqueness of the smaller unit types...
I think this may be the way to go in the future. A high point of Desert War is its ability to show the different strengths and weaknesses of different types of units in relation to each other--every unit isn't calculated to be a stronger or weaker version of infantry. There is actually a rock-paper-scissors quality to each unit type--whether in offense or defense.

But...The rest of World War II does not take place in the desert.

Perhaps there needs to be a scale change to move forward--to Europa. The central consideration for scale is hex size. The larger the area covered by a hex, the larger the unit size required to "cover" the hex while keeping stacking to one or two units per hex (on average). The higher you go up in the scale/echelon of command of units the lower the differentiation between unit types...and when you get to the top? Just one question for ground units--Is it an infantry or armor army? A game where ground ops have to be reduced to grunts, treadheads, and zoomies making air fleet-sized appearances. The good quality about strategic-minded games.

Now...back to the operational level we all want for the next game; where combinations of "the uniqueness of the smaller unit types" can still be explored from their pedestal. A reduction in hex size to one mile per hex (versus the current two), retains the uniqueness of unit and reduces the number of units per hex by half. Instead of two battalions and two companies per hex (or eight companies), it becomes one battalion and one company per hex (or four companies). Movement factors double (a potential problem). Artillery and heavy AA ranges double (a potential problem). And 1600 meters is at the furthest extent of direct fire systems in a European environment (due to terrain masking).

Still...scenarios at this scale (one mile/hex) can't have more than two corps per scenario (Large). That's what I hear. Scenarios need to be Twitter-sized...140 units or less per scenario.

Keep these observations coming. Somebody has the golden apple.

Onwards!

Don't know about the Twitter-sized limit. I enjoy larger scales as well.
There's a different thread about the next game (as mentioned in this one).
Know you're not going to add campaigns or any type of sea influence/units to this one.

You keep saying "Onwards!".
Does that mean you guys are done with this game now? (except for the occasional bug-fix)
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bcgames
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RE: Desert War: Operation Crusader?

Post by bcgames »

ORIGINAL: harley9699

You keep saying "Onwards!".
Does that mean you guys are done with this game now? (except for the occasional bug-fix)
No.
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