2.8.9.4. Port Strike Bug.

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rkr1958
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2.8.9.4. Port Strike Bug.

Post by rkr1958 »

The USN port strikes Lorient. The surprise rolls (originally) were 6 and 1, giving the USN 6 SP's, which they use to increase axis risk from A to 2D, A. The USN misses with their first D and only manage to get an abort. However, MWiF then requires the axis player to apply the second D risk to the sub that was just aborted. This second risk does result in a damage.

As Centuur pointed out in tm.asp?m=3555406&mpage=35# what I thought was a "neat" rule is actually a bug in MWiF.

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Ronnie
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rkr1958
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RE: 2.8.9.4. Port Strike Bug.

Post by rkr1958 »

game turn with USN CVP already assigned to port strike Lorient. Set die rolls, end the phase and input surprise rolls of 6,1 to get my results.
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Ronnie
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Orm
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RE: 2.8.9.4. Port Strike Bug.

Post by Orm »

Not a bug, in my humble opinion. Works as it should.

Port strike is has some minor changes from naval air combat. One of them is how 'A' is handled. In a port strike a target suffering a 'A' does not become aborted. Instead it is disorganized. Being disorganized does not prevent the targeted ship from being targeted again.
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Centuur
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RE: 2.8.9.4. Port Strike Bug.

Post by Centuur »

ORIGINAL: Orm

Not a bug, in my humble opinion. Works as it should.

Port strike is has some minor changes from naval air combat. One of them is how 'A' is handled. In a port strike a target suffering a 'A' does not become aborted. Instead it is disorganized. Being disorganized does not prevent the targeted ship from being targeted again.

After carefull reading of the rules (again), I agree with you. And it goes further as this one too. In a normal naval combat round, one can choose an already aborted ship too if it was aborted in this combat round. Here's RAW on that one.

However, you only implement ‘A’ results (including unsuccessful ‘D’
results and double ‘1/2A’ results) at the end of this round of combat.


This means that if a ship gets aborted due to passing a D result, the next result (if that's a D also) can be on the same ship. So there is no difference between Port Attack and Naval combat here (since a Port Attack only has one combat round)...
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paulderynck
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RE: 2.8.9.4. Port Strike Bug.

Post by paulderynck »

No, that is there so you can choose to run your aborts all together or individually or in some other fashion (i.e. some of each); rather than having to run each abort one unit at a time (which could be very annoying if there were a number of sea zones where the aborting units could be intercepted).

In 11.5.8 it states "You can choose the same unit to suffer more than one result, unless it is already destroyed or has suffered an ‘A’ result." And see the FAQ, Q 11.5-5 which deals specifically with this question, but for naval combat.

But for Port Attacks, Orm is right. 11.2 under The attack states clearly that 'A' results are an exception to normal naval combat.

So - no bug here.
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gw15
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RE: 2.8.9.4. Port Strike Bug.

Post by gw15 »

Wow, after playing for 30 years I learn something new.
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Joseignacio
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RE: 2.8.9.4. Port Strike Bug.

Post by Joseignacio »

Not to repeat myself:

fb.asp?m=4519794
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