USS zero mobiliztion question

Fury Games has now signed with Matrix Games, and we are working together on the next Strategic Command. Will use the Slitherine PBEM++ server for asynchronous multi-player.

Moderators: MOD_Strategic_Command_3, Fury Software

Post Reply
User avatar
Taxman66
Posts: 2291
Joined: Tue Mar 18, 2008 10:28 pm
Location: Columbia, MD. USA

USS zero mobiliztion question

Post by Taxman66 »

If the USSR's mobilization level hits 0 (or goes pro Axis), does that mean she makes 0 MPP or is there a minimum bottom?
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
KorutZelva
Posts: 1578
Joined: Sat Feb 04, 2017 10:35 am

RE: USS zero mobiliztion question

Post by KorutZelva »

Can't go lower than 0%
User avatar
Taxman66
Posts: 2291
Joined: Tue Mar 18, 2008 10:28 pm
Location: Columbia, MD. USA

RE: USS zero mobiliztion question

Post by Taxman66 »

Does 0% = 0 MPP?
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
User avatar
IrishGuards
Posts: 527
Joined: Thu Dec 07, 2006 6:49 pm

RE: USS zero mobiliztion question

Post by IrishGuards »

yup
User avatar
DeriKuk
Posts: 355
Joined: Tue Aug 02, 2005 1:44 am
Location: Alberta
Contact:

RE: USS zero mobiliztion question

Post by DeriKuk »

Lesson (for the Allied player): Do not send help to FINLAND. It seriously damages the USSR's preparation - far more than Finland can ever be a threat. Do not ban the [French] communist deputies.
PvtBenjamin
Posts: 1203
Joined: Sat May 06, 2017 3:57 pm

RE: USS zero mobiliztion question

Post by PvtBenjamin »

Hopefully the next update will eliminate the BS major country diplo

User avatar
YohanTM
Posts: 114
Joined: Mon Sep 30, 2013 5:14 pm

RE: USS zero mobiliztion question

Post by YohanTM »

I agree, totally out of hand now. Plus the teleporting air and unlimited land operating is really limiting my continued enjoyment of the game. Going to try the FW mod and see if it makes things better. I've gotten my money's worth out of thsi game many times over so not complaining just hoping for change
ORIGINAL: PvtBenjamin

Hopefully the next update will eliminate the BS major country diplo

PvtBenjamin
Posts: 1203
Joined: Sat May 06, 2017 3:57 pm

RE: USS zero mobiliztion question

Post by PvtBenjamin »

Agreed.

What gets me is skilled players who feel they need to stoop to using these tricks

User avatar
sillyflower
Posts: 3509
Joined: Wed Aug 04, 2010 4:39 pm
Location: Back in Blighty

RE: USS zero mobiliztion question

Post by sillyflower »

+1 for ban on use of diplo on major powers. 1 opponent used that to the max on me so I just stopped the game very early. 1 other started to do it a little, but stopped when I noticed and objected so we carry on happily.

My other pet hate is the absurdly OP'd tactical bombing in the base game [:@]. 1 of the main reasons why I much prefer FWII mod
web exchange

Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?
Dorky8
Posts: 254
Joined: Sat Oct 31, 2015 9:47 am

RE: USS zero mobiliztion question

Post by Dorky8 »

AI doesn't have these problems but it seems major country diplomacy should not be possible.

Looks abused.

Doesn't seem that many play PBEM, is this a reason why?
Post Reply

Return to “Strategic Command WWII War in Europe”