Ground units

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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strykerpsg
Posts: 233
Joined: Sat Nov 13, 2010 12:02 am

RE: Ground units

Post by strykerpsg »

ORIGINAL: Sniper31
No worries, your rambling has not bothered me as such, I too think this is an interesting discussion. Also, both SeaQueen and yourself have made salient points, which I mostly agree with. I too think that CMANO is not anywhere near where it would be to have better ground forces like I was suggesting. I am simply stating what I would be okay with, IF they ever got that far. But, to be fair, I do understand some of the complexities with the current engine and trying to integrate more ground force operations into it. One can always wish though ;) I am a firm believer in Combined Arms Doctrine, so I would love to see Sea, Air and Land more integrated some day. CMANO does the Air and Sea aspect so well, I guess the ground-pounder in me is just jealous [:D] Over 18 years of my career has been in the 101st Airborne (Air Assault) and 10th Mountain Divisions (and ALL of my four combat tours were with the 101st), so that is where my heart is. It would be nice to be able to plan a large scale air assault operation to gain a lodgement behind the enemies lines and then be able to push out proper Air Assault/Airborne/Light/Mountain units to further expand the lodegment and make room for follow on supplies and units. Being able to select the right units for such an operation and have it matter in CMANO would be very sweet indeed.

And you make a good point about breech loading mortars and such. I guess I should have qualified my comments that from my own experiences, almost all Light Infantry related, you never see mortars that large in this day and age, and in the theaters of combat that I have been in [;)[:D]]

Agree on all points. I thoroughly enjoy each update and enhancements to the series and I know there has been talk of potentially other engines that might merge with this series, but those were all hypothetical and nothing actioned officially. The series is on the right track definitely, even if that means its in iteration 2.0 and price point of more than the current game. I will support this series till my demise. They have a great development team and an equally great community.

I think we might have quite a few war stories we could could share at a bar some time. I also spent about 2 years in Anchorage, 8 years at Campbell, another 3 in Schofield, O/C in JRTC and 8 years in 3 and 4th Stryker BDEs at Lewis. So, was very fortunate in my career and the interactions through the years.
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Sniper31
Posts: 132
Joined: Mon Sep 14, 2015 11:53 pm

RE: Ground units

Post by Sniper31 »

ORIGINAL: strykerpsg

ORIGINAL: Sniper31
No worries, your rambling has not bothered me as such, I too think this is an interesting discussion. Also, both SeaQueen and yourself have made salient points, which I mostly agree with. I too think that CMANO is not anywhere near where it would be to have better ground forces like I was suggesting. I am simply stating what I would be okay with, IF they ever got that far. But, to be fair, I do understand some of the complexities with the current engine and trying to integrate more ground force operations into it. One can always wish though ;) I am a firm believer in Combined Arms Doctrine, so I would love to see Sea, Air and Land more integrated some day. CMANO does the Air and Sea aspect so well, I guess the ground-pounder in me is just jealous [:D] Over 18 years of my career has been in the 101st Airborne (Air Assault) and 10th Mountain Divisions (and ALL of my four combat tours were with the 101st), so that is where my heart is. It would be nice to be able to plan a large scale air assault operation to gain a lodgement behind the enemies lines and then be able to push out proper Air Assault/Airborne/Light/Mountain units to further expand the lodegment and make room for follow on supplies and units. Being able to select the right units for such an operation and have it matter in CMANO would be very sweet indeed.

And you make a good point about breech loading mortars and such. I guess I should have qualified my comments that from my own experiences, almost all Light Infantry related, you never see mortars that large in this day and age, and in the theaters of combat that I have been in [;)[:D]]

Agree on all points. I thoroughly enjoy each update and enhancements to the series and I know there has been talk of potentially other engines that might merge with this series, but those were all hypothetical and nothing actioned officially. The series is on the right track definitely, even if that means its in iteration 2.0 and price point of more than the current game. I will support this series till my demise. They have a great development team and an equally great community.

I think we might have quite a few war stories we could could share at a bar some time. I also spent about 2 years in Anchorage, 8 years at Campbell, another 3 in Schofield, O/C in JRTC and 8 years in 3 and 4th Stryker BDEs at Lewis. So, was very fortunate in my career and the interactions through the years.

I agree...with your history we would be able to share many stories together at the bar....Hell, JRTC stories alone could fill the night...haha!!
"I say again, expend ALL remaining in my perimeter!" - Platoon

"This is JB27, on target...fire for effect.." - Me
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