Star Trek - The Final Frontier (Beta 1.0)
Star Trek
Testing first changes to the research tree........ as any modders know this is a complex area in the game.
When you start the mod in early technology your ships are not able to travel to Mars for example until you research required technology. At this stage you are orbiting the planet like the Space Shuttle.
Once you do have the ability to travel to planets in the local system you will find that your ship has shields but no weapons. Begin research into weapons before heading to other systems in case you encounter Klingons or Romulans.
When you start the mod in early technology your ships are not able to travel to Mars for example until you research required technology. At this stage you are orbiting the planet like the Space Shuttle.
Once you do have the ability to travel to planets in the local system you will find that your ship has shields but no weapons. Begin research into weapons before heading to other systems in case you encounter Klingons or Romulans.
Star Trek
Still to be tested...... but before you research impulse drive which will allow you to travel to planets in the system your ships will be travelling at a much slower speed. Still a work in progress with research but the pre-impulse drive will more than likely include rocket and / or ion drives.
Prior to impulse speed you are at more danger of being attacked by the Klingons / Romulans
Prior to impulse speed you are at more danger of being attacked by the Klingons / Romulans
Star Trek
I have started work on the user manual which will be released with the mod.
The manual will show in detail how you play the mod with automation turned off so you are responsible for all aspects of your ships and their crews.
So for example when playing as the Federation you pause the game after start and go into ship design and add impulse engines to your Constitution Class starship.
Wait.... you have to research impulse drive technology first before you can go anywhere.
So research impulse drives and then go back into ship design and add impulse engines to your ship.
The picture below shows impulse engines and warp drive have been added to the mod.
You can see the mod still has small fuel cells.... this is the next step which is to remove the fuel cells and replace them with Dilithium Crystals.

The manual will show in detail how you play the mod with automation turned off so you are responsible for all aspects of your ships and their crews.
So for example when playing as the Federation you pause the game after start and go into ship design and add impulse engines to your Constitution Class starship.
Wait.... you have to research impulse drive technology first before you can go anywhere.
So research impulse drives and then go back into ship design and add impulse engines to your ship.
The picture below shows impulse engines and warp drive have been added to the mod.
You can see the mod still has small fuel cells.... this is the next step which is to remove the fuel cells and replace them with Dilithium Crystals.

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- ConstituitionClass.jpg (183.77 KiB) Viewed 477 times
Star Trek
This I am now very happy with....... the new version of the Romulan Bird of Prey.
With the Federation, Klingon and Romulan ships shown here I still need to work out the size of the ship in the mod..... but this will be determined withing the mod config files themselves.

With the Federation, Klingon and Romulan ships shown here I still need to work out the size of the ship in the mod..... but this will be determined withing the mod config files themselves.

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- NewVersio..ofPrey.jpg (145.63 KiB) Viewed 477 times
- Hattori Hanzo
- Posts: 757
- Joined: Mon Mar 21, 2011 12:40 pm
- Location: Okinawa
- Contact:
RE: Star Trek
I like so much the look of your new Klingon D7 BattleCruiser.. !!!!! [X(]
I'm really anxious to finally be able to drive it in battle against the pathetic human beings [:D]
I'm really anxious to finally be able to drive it in battle against the pathetic human beings [:D]
Star Trek
I was not happy with the way some of the ships were in the mod, the reason the mod had not been released yet.
The picture below shows the original Vulcan cruiser on the left (too dark) replaced by the Vulcan Battle Cruiser on the right which was used in the Vulcan war with the Andorians.

The picture below shows the original Vulcan cruiser on the left (too dark) replaced by the Vulcan Battle Cruiser on the right which was used in the Vulcan war with the Andorians.

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- NewVersio..Cruiser.jpg (151.29 KiB) Viewed 477 times
Star Trek
After fixing the ships I am also working on the characters seen in the mod.
For example looking at the President of the United Federation of Planets.
During Kirk's time on the Enterprise in the TV series the Federation President was Kenneth Wescott who was in office from 2261 to 2268.
President Wescott was replaced by Lorne McLaren in 2268.
Sukio Hirashito became President in 2269
James Abelmare became President in 2270 until around 2274
Hiram Roth was President by 2285 during the Wrath of Khan period.
Of the 5 Federation Presidents above only the last one has a picture so I need to create pictures for the first three.
With President Roth I have created the picture below in case the mod requires him to take office while Kirk is still Captain of the Enterprise on its 5 year mission.
President Hoth is seen below in the transporter room on board the Enterprise.

For example looking at the President of the United Federation of Planets.
During Kirk's time on the Enterprise in the TV series the Federation President was Kenneth Wescott who was in office from 2261 to 2268.
President Wescott was replaced by Lorne McLaren in 2268.
Sukio Hirashito became President in 2269
James Abelmare became President in 2270 until around 2274
Hiram Roth was President by 2285 during the Wrath of Khan period.
Of the 5 Federation Presidents above only the last one has a picture so I need to create pictures for the first three.
With President Roth I have created the picture below in case the mod requires him to take office while Kirk is still Captain of the Enterprise on its 5 year mission.
President Hoth is seen below in the transporter room on board the Enterprise.

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- PresidentHiramRoth.jpg (61.75 KiB) Viewed 477 times
Star Trek
In this picture a Klingon D7 Cruiser arrives in orbit over Janus VI.... home of the Horta.
This is a Federation planet and Starfleet will be sending ships in response to a distress signal received from the Janus VI mining colony.

This is a Federation planet and Starfleet will be sending ships in response to a distress signal received from the Janus VI mining colony.

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- Klingons D..he Horta.jpg (113.56 KiB) Viewed 477 times
Star Trek
I am currently taking everything out of the research tree and replacing all weapons, energy and high tech with technology that you would find in Star Trek.
When the new research tree is finished you will no longer see Beam Weapons, Gravitic Weapons, Area Weapons, Energy Torpedo Weapons ,etc.
You will no longer find hyper-drive in ruins ...that is Star Wars not Star Trek.....so don't look for it. Even ruins within the mod are getting a complete makeover.
You will need to research impulse and warp drive, transporter technology, phasers and Photon Torpedoes.
You will need to research how to mine dilithium crystals and then create the dilithium mines. You are not leaving the system without dilithium powered ships.
And before you leave the system in a Federation ship you will need to have setup the United Federation of Planets.
I have not talked about this for a while but role play will still play a part in this mod for those who want to play RPG.
When the new research tree is finished you will no longer see Beam Weapons, Gravitic Weapons, Area Weapons, Energy Torpedo Weapons ,etc.
You will no longer find hyper-drive in ruins ...that is Star Wars not Star Trek.....so don't look for it. Even ruins within the mod are getting a complete makeover.
You will need to research impulse and warp drive, transporter technology, phasers and Photon Torpedoes.
You will need to research how to mine dilithium crystals and then create the dilithium mines. You are not leaving the system without dilithium powered ships.
And before you leave the system in a Federation ship you will need to have setup the United Federation of Planets.
I have not talked about this for a while but role play will still play a part in this mod for those who want to play RPG.
RE: Star Trek
Kodos the Executioner......
He was the Governor of Tarsus IV in 2246 when Robert April was Captain of the Enterprise.
When the Virogen plague caused famine on Tarsus IV this effected the 8000 colonists on the planet and Kodos executed 4000 colonists so the remaining 4000 colonists had enough food to survive. When the Enterprise arrived, Kodos faked his death and fled the planet with a new identity..... Anton Karidian.
For this mod the story of Kodos will be changed and he will be Governor of Tarsus IV 20 years later in 2266. He will execute the 4000 colonists and flee the planet but will keep his name as Kodos.
The Enterprise will arrive at Tarsus IV and Dr Leonard McCoy will discover that Kodos faked his death and is still alive. Starfleet assigns the Enterprise a new mission..... find Kodos and bring him back to Starfleet Headquarters to answer for his crimes.
This is one of the many missions you may be assigned in the mod.
He was the Governor of Tarsus IV in 2246 when Robert April was Captain of the Enterprise.
When the Virogen plague caused famine on Tarsus IV this effected the 8000 colonists on the planet and Kodos executed 4000 colonists so the remaining 4000 colonists had enough food to survive. When the Enterprise arrived, Kodos faked his death and fled the planet with a new identity..... Anton Karidian.
For this mod the story of Kodos will be changed and he will be Governor of Tarsus IV 20 years later in 2266. He will execute the 4000 colonists and flee the planet but will keep his name as Kodos.
The Enterprise will arrive at Tarsus IV and Dr Leonard McCoy will discover that Kodos faked his death and is still alive. Starfleet assigns the Enterprise a new mission..... find Kodos and bring him back to Starfleet Headquarters to answer for his crimes.
This is one of the many missions you may be assigned in the mod.










