The Tirpitz was gutted and her bow was broken off. She'll be ready for action in two weeks.

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teukros
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Location: Harlem, NYC

The Tirpitz was gutted and her bow was broken off. She'll be ready for action in two weeks.

Post by teukros »

"The Tirpitz was gutted and her bow was broken off. She'll be ready for action in two weeks."


I'm getting a little tired of capital ships being reduced to one strength point and then reinforced to full strength on the very next turn. Is there any way to set a maximum limit for the number of strength points by which a unit may be reinforced in a single turn?

The manual (5.12) says HQs "can only be reinforced in stages". I don't recall ever seeing this for HQs but if true then it should be possible to set limits for other units...
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Taxman66
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RE: The Tirpitz was gutted and her bow was broken off. She'll be ready for action in two weeks.

Post by Taxman66 »

I sort of agree and don't agree.
In principal I agree, but with limited ports and only being allowed 1 unit in a port at a time IMO I have some issues regarding such a limit.

But if it's possible for 1 type of unit (HQ) it should be possible for another. It, however, may not be able to be done by a modding.


Also it should not apply to aircraft replacement for carriers; and I also think there should be no reason why a CV in the Med can't reinforce her air wing to full strength since ground based air can.
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teukros
Posts: 10
Joined: Thu Apr 17, 2003 8:53 pm
Location: Harlem, NYC

RE: The Tirpitz was gutted and her bow was broken off. She'll be ready for action in two weeks.

Post by teukros »

If not fully customizable, maybe a maximum reinforcement limit of three strength points per unit per turn. Not very realistic for capital ships but fair enough.
Shine like thunder, cry like rain.
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