The minor one is that the side with subs is always asked twice if they wish to commit their subs to a naval combat.
The game stopper one is when I return the damaged RN CL Dunedin and hit the green phase button, the damage CL Duednin disappears and the green phase button which is now is gray stays gray. So, I'm unable to advance the game.
The aborted Walther sub causes no problem when return to base, it's just the damaged CL Duednin.
To repeat the game stopper bug just set die rolls and recreate the results in the provided screen caps.


