We will be using the constant acceleration formula, so we can have a basis for the calculation. In this formula, "t" represents time, "v0" represents initial velocity and "v1" represents final velocity. Change in velocity is divided by the time in order to calculate the acceleration in units of velocity per time.
a = (v1 - v0) / t
For tanks it is common to list 0 to 32 km/h (or 20 miles per hour), and 0 to 100km/h for faster vehicles.
Leopard 2 Main Battle Tank 1979–98 by Michael Jerchel for example gives 6 seconds for Leopard 2A4 as time necessary to reach 32km/h. Hence the acceleration will be:
> a = (32 km/h - 0 km/h) / 6 sec
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> 5.33 km/h
sec
> 5.33 km
(h x sec)Now we need to convert that to m/s^s as used by game. Hence:
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5.33 km (1000 m/km)
h (3,600 sec/h) x sec



