ORIGINAL: pjg100
One idea I had is that a challenge has to be two games at same time with each player playing both sides.
That might be a problem for those of us who don't have time for more than one game at a time.
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As the one who had the idea of such a ladder system/tournament I'd love to add my thoughts here. Thanx again to KZ and now to you for hosting these things. I just don't have the time... this evening the local lottery could change that
In my first idea of that tournament I thought about the way we used to play in our tennis club. You have that "ladder" (or pyramid... whatever you want) and if the challenger wins the player takes the position of the person who lost. All others (including the loser) move back one position. That way being passive will let you fall back if others challenge players in front of you. I really like that system.
What I like even more is something like an ELO based system. But I think that would be a horrible thing to do. At least I don't have the knowledge to give any input.
The "light" version of that Elo System would be something with points.
EG
Axis wins before 1943 = 10 points (Loser 0)
Axis wins before 1944 = 6 points (Loser 1)
Axis wins at any time = 3 point (Loser 2)
Allies win before 1944 = 10 points (0)
Allies win before 1945 = 6 points (1)
Allies win at any time = 3 point (2)
You might have noticed that there are different years. That's simply because of the starting advantage of the Axis. If someone has a better idea that's fine for me. It was only my first thought.
The big advantage of that system would be that everyone would still like to fight to the last man and last bullet since you can get some points for your score even if you lost. And it would honor player with an aggressive style. If you win faster you get more points. Of course that means more risk. And more [:D]
That system works in normal play and mirror games.
The more I write about that the more I like it
What do you think?