
Can someone explain why this division won't recombine?
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
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Can someone explain why this division won't recombine?
I have tried to rebuild this division for months, at various bases on it's long series of missions. I have looked and looked and for the life of me I can not figure out why this one won't recombine. I've rebuilt divisions before, so it's not like I dont understand how to do it. But this one has me stumped and I need some fresh eyes to look at it.


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- 43rdA.jpg (183.6 KiB) Viewed 366 times
RE: Can someone explain why this division won't recombine?
Click on the Unit Organization button on one of them and take a screen shot of that and post it.
I am looking to see if there is a fragment somewhere, although it doesn't look like it.
The other thing to try is to set them all to different operations mode and then switch back to see
if there is something hidden that did not get reset right.
I am looking to see if there is a fragment somewhere, although it doesn't look like it.
The other thing to try is to set them all to different operations mode and then switch back to see
if there is something hidden that did not get reset right.
- durnedwolf
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RE: Can someone explain why this division won't recombine?
And check to make sure you don't have a fragment somewhere [;)]
DW
I try to live by two words - tenacity and gratitude. Tenacity gets me where I want to go and gratitude ensures I'm not angry along the way. - Henry Winkler.
The great aim of education is not knowledge but action. - Herbert Spencer
RE: Can someone explain why this division won't recombine?
Looks ok to me. When have you split it?
My guess is, one of the devices have not upgraded. It's hard to check, because there are few devices with exactly the same name, but different production numbers, or something like that. Are you using beta patch? It shows which devices can upgrade.
My guess is, one of the devices have not upgraded. It's hard to check, because there are few devices with exactly the same name, but different production numbers, or something like that. Are you using beta patch? It shows which devices can upgrade.
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RE: Can someone explain why this division won't recombine?
Non-coinciding devices are highlighted with ** in this caseORIGINAL: inqistor
Looks ok to me. When have you split it?
My guess is, one of the devices have not upgraded. It's hard to check, because there are few devices with exactly the same name, but different production numbers, or something like that. Are you using beta patch? It shows which devices can upgrade.
My bet is on fragment stuck elsewhere, like some motorized support not making it on a ships, a frequent occurence
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RE: Can someone explain why this division won't recombine?
Here's the screenshot of the unit organization, per Bill Brown's request. It doesnt appear there is a fragment anywhere.


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RE: Can someone explain why this division won't recombine?
ORIGINAL: inqistor
Looks ok to me. When have you split it?
My guess is, one of the devices have not upgraded. It's hard to check, because there are few devices with exactly the same name, but different production numbers, or something like that. Are you using beta patch? It shows which devices can upgrade.
I split it early in the game as I recall, to make it easier to buy out and transport. I have had the 3 sections together in several locations - and never had any success in rebuilding.
RE: Can someone explain why this division won't recombine?
Well, you have upgrades enabled if I am reading the screenshot correctly. You never, ever, want to do that when you have units split. That said, in this case, it looks more like a bit error somewhere in the data file. Meaning, you have a minor bug and there is no fix. Sorry. Minor issue, you have just have a div in 3 reg's … no major impact on the game except you have 2 extra clicks per turn when addressing that units (in most cases).
Good Luck!
Good Luck!
Pax
RE: Can someone explain why this division won't recombine?
Merely a WAG...can the lack of sufficient support have any bearing?..We see you have plenty of supply, and I see no other problems either?
Of course the area of command might also be a prohibitive "filter" compared to Wenchow, as well?
Of course the area of command might also be a prohibitive "filter" compared to Wenchow, as well?

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RE: Can someone explain why this division won't recombine?
Nothing looks wrong here, seems like a bug to me. HQs, squads, devices and modes are all aligned so there is no reason to not recombine. Other factors do not play a roleORIGINAL: dave sindel
Here's the screenshot of the unit organization, per Bill Brown's request. It doesnt appear there is a fragment anywhere.
In a pinch you could disband 2 regiments (or maybe just 1, the buggy one) and the remaining would be able to turn into an understrength division which you could then fill up. But there is no reason to do this in summer 44.
Michaelm might be eventually interested in your save.
Succesively upgrading regiments is a very useful tactics when you lack full complement of new squads. Speeds up the ability for about half a year for Allies depending on nation, so "never ever" is not a good advice here.ORIGINAL: PaxMondo
Well, you have upgrades enabled if I am reading the screenshot correctly. You never, ever, want to do that when you have units split. That said, in this case, it looks more like a bit error somewhere in the data file. Meaning, you have a minor bug and there is no fix. Sorry. Minor issue, you have just have a div in 3 reg's … no major impact on the game except you have 2 extra clicks per turn when addressing that units (in most cases).
Then, 3 regiments are not as resistant to damage as is a full division, and great commanders for regiments are harder to come by. So it is not full eqiuvalence.
- kbfchicago
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RE: Can someone explain why this division won't recombine?
Look at location in the upper left, /C notes grid "99/100" vs. the other two show they are at "100/100". Since they are visually in the same hex I would try moving /C out and into the hex again to see if location updates to grid 100/100. Or move all three together to a new hex and see if the locations sync back up. Can not say I've seen this before...so may be a red herring. Kevin
MacBook Pro / WITP-AE running in Parallels v15.x
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RE: Can someone explain why this division won't recombine?
It shows that /C is 99% ready because one support squad is disabled. Others are 100% readyORIGINAL: kbfchicago
Look at location in the upper left, /C notes grid "99/100" vs. the other two show they are at "100/100". Since they are visually in the same hex I would try moving /C out and into the hex again to see if location updates to grid 100/100. Or move all three together to a new hex and see if the locations sync back up. Can not say I've seen this before...so may be a red herring. Kevin
- kbfchicago
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RE: Can someone explain why this division won't recombine?
Ah, yes. Thanks Assista.
MacBook Pro / WITP-AE running in Parallels v15.x
RE: Can someone explain why this division won't recombine?
Have you tried my second option? Reset all of the movement modes to strat mode and see if that will clear things. I remember some problems a long time ago with some fields not getting reset when movement modes were changed.
- ny59giants
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RE: Can someone explain why this division won't recombine?
When you have "Unit Organization' open, click on each of the three components to ensure none has a fragment. Also, hit the "G" button to pull up all your ground units to see if there is a fragment there when you sort.
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RE: Can someone explain why this division won't recombine?
The three regts seem legit for recombining. Guess some wench from Wenchow threw a wrench in your plans, dave sindel.
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RE: Can someone explain why this division won't recombine?
ORIGINAL: BillBrown
Have you tried my second option? Reset all of the movement modes to strat mode and see if that will clear things. I remember some problems a long time ago with some fields not getting reset when movement modes were changed.
Havent tried this as yet - expecting a turn this afternoon from my PBEM opponent and will try this option then. I'm glad that I am not the only one who cant put a finger on what seems to be the issue... [&:]
RE: Can someone explain why this division won't recombine?
This is not a bug and it is quite easy to resolve.
The parent is attached to West Coast. The sub units are attached to Southwest Pacific and therefore are not attached to the correct HQ. The HQ of the parent and sub units must be the same for the rebuild button to be available.
Alfred
The parent is attached to West Coast. The sub units are attached to Southwest Pacific and therefore are not attached to the correct HQ. The HQ of the parent and sub units must be the same for the rebuild button to be available.
Alfred
RE: Can someone explain why this division won't recombine?
[&o]ORIGINAL: Alfred
This is not a bug and it is quite easy to resolve.
The parent is attached to West Coast. The sub units are attached to Southwest Pacific and therefore are not attached to the correct HQ. The HQ of the parent and sub units must be the same for the rebuild button to be available.
Alfred
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RE: Can someone explain why this division won't recombine?
This is not true ingame, and can be easily tested as long as you have PPs in any save. As long as subunits have same HQ it does not matter what the parent has designated. I buy out and recombine divisions this way all the timeORIGINAL: Alfred
This is not a bug and it is quite easy to resolve.
The parent is attached to West Coast. The sub units are attached to Southwest Pacific and therefore are not attached to the correct HQ. The HQ of the parent and sub units must be the same for the rebuild button to be available.
Alfred
Edit: note that the dreaded practice of buying out LCUs into air hqs would not be possible if that were true. I mean piecemeal buying out of course, as soon as pps are ready. Did that a lot
Edit2: on second thought, you may have meant the highest level HQ to be the same. Airgroups belong to those, so 1/4 cost trick keeps highest level HQ unchanged. In this case I do not have readily available memory, and have to get to the game to test stuff. Probably shows that I prefered paying 1/4 costs in AI games a lot more [8|]
Edit3: loaded up a test scenario with lots of pps. Attached picture recombines just fine. In fact I was not able to find any combination of parent HQ/ subunits HQ that prevented rebuilding. Tried quite a lot.

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