The Division can be rebuilt even though the parent is set to West Coast and
the children are set to Southwest Pacific.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Yes, but for me the risk of not being able to re-combine is greater than the benefit of getting 1 regiment upgraded a few months earlier. Moreso now when we essentially have lost dev support, so a savegame 'save' from a dev is now far from guaranteed.ORIGINAL: GetAssista
Succesively upgrading regiments is a very useful tactics when you lack full complement of new squads. Speeds up the ability for about half a year for Allies depending on nation, so "never ever" is not a good advice here.
Then, 3 regiments are not as resistant to damage as is a full division, and great commanders for regiments are harder to come by. So it is not full eqiuvalence.
There could be something to this. IIRC while I was in the editor there are different devices called "scout car" and "halftrack", which are meant to be assigned to different nationalities, i.e. different pools. Open the Editor and look at the mod and see if different device numbers are involved for the same device slot. Shouldn't happen with a division formed and then split, but when tinkering in the database things can get squirrelly.ORIGINAL: inqistor
Looks ok to me. When have you split it?
My guess is, one of the devices have not upgraded. It's hard to check, because there are few devices with exactly the same name, but different production numbers, or something like that. Are you using beta patch? It shows which devices can upgrade.
ORIGINAL: BillBrown
When I tested it, I got this result:
The Division can be rebuilt even though the parent is set to West Coast and
the children are set to Southwest Pacific.
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They show up in the 11.24 version also.ORIGINAL: Lowpe
What is not mentioned is what version of the game, if the beta is being used, and if this is a modded game.
The latest game release with the beta will show a double asterisk when there is a device type that is preventing a splinter rebuild like pictured below.
An equal sign would denote an upgrade available. For example: **=
I did partial upgrades a lot and never had any problems with recombining, and only had to wait some a couple times when I forgot about the due process and partially upgraded devices with thin pools. You just need to adhere to some safety measures:ORIGINAL: PaxMondoYes, but for me the risk of not being able to re-combine is greater than the benefit of getting 1 regiment upgraded a few months earlier. Moreso now when we essentially have lost dev support, so a savegame 'save' from a dev is now far from guaranteed.ORIGINAL: GetAssista
Succesively upgrading regiments is a very useful tactics when you lack full complement of new squads. Speeds up the ability for about half a year for Allies depending on nation, so "never ever" is not a good advice here.
Then, 3 regiments are not as resistant to damage as is a full division, and great commanders for regiments are harder to come by. So it is not full eqiuvalence.
All squads and devices have identical names in all 3 regs the OP posted. Which is enough to conclude they are in fact identical. There are very few devices in US TOE that share the same name being parts of same upgrade chain, and I don't see those in TOEORIGINAL: Lowpe
What is not mentioned is what version of the game, if the beta is being used, and if this is a modded game.
The latest game release with the beta will show a double asterisk when there is a device type that is preventing a splinter rebuild like pictured below.
ORIGINAL: Lowpe
What is not mentioned is what version of the game, if the beta is being used, and if this is a modded game.
The latest game release with the beta will show a double asterisk when there is a device type that is preventing a splinter rebuild like pictured below.
An equal sign would denote an upgrade available. For example: **=
![]()
ORIGINAL: CaptBeefheart
It's a longshot, but did you click "unit organization" for each of the three division pieces? You seem light on engineers and I wonder if there's a fragment of forgotten engineers sitting on a beach somewhere drinking maitais with the nurses while their poor brethren slog it out in China.
[EDIT: I see NY59Giants had this idea above.]
By the way, it can dangerous having all three division pieces on "upgrade allowed." One of those might get 57mm AT guns and it'll take a lot of effort to sort that out. Stockpiling 57mm guns is another solution, though.
Cheers,
CC
ORIGINAL: Lokasenna
Can you repeat the original post, but this time with the TOE of the units showing instead of the current status of the unit? I am wondering if there is somehow a difference in the subunit TOEs.
ORIGINAL: Lowpe
What is not mentioned is what version of the game, if the beta is being used, and if this is a modded game.
The latest game release with the beta will show a double asterisk when there is a device type that is preventing a splinter rebuild like pictured below.
An equal sign would denote an upgrade available. For example: **=
![]()
Then, 3 regiments are not as resistant to damage as is a full division,
Dave, you should update to the latest beta. It has many, many bugfixes compared to the latest official release.
ORIGINAL: rustysi
Then, 3 regiments are not as resistant to damage as is a full division,
To begin with, no I didn't save the link, and yes I'm still kicking myself in the butt. A short time back I was looking for something else when I came upon a Dev's statement that addressed this piece of 'Forum Lore'. He stated that in all testing that they had done in this matter when the '3 regiments' are operating in the same hex they would perform at so close to the combined unit as to be negligible. I'm paraphrasing here, but not altering what was said.
I think he said about 96% equivalent...
ORIGINAL: dave sindel
ORIGINAL: Lokasenna
Can you repeat the original post, but this time with the TOE of the units showing instead of the current status of the unit? I am wondering if there is somehow a difference in the subunit TOEs.
Loka, I'll try and do this later on today when I do my latest turn.