StuG names

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Crossroads
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RE: StuG names

Post by Crossroads »

Thanks for the fix Herr Oberst! I was a tad suprised to notice the original garbled the display on my Finnish keyboard settings as well. What ever it was, your fix fixed it. As good fixes sometimes do [:)]
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RE: StuG names

Post by Oberst_Klink »

As the saying goes... When in doubt, ask the Kraut ;)

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RE: StuG names

Post by Crossroads »

ORIGINAL: Rasputitsa

Thankyou to the contributors to this thread, as I had the garbled 'accented' AFV names, including Hungarian and French tanks.

Fixed it with Notepad++, free download, except that in my modded scenario the fixes did not initially show in the game, even when the mod 'xxxxx.eqp' file was corrected and in the right folder. The game still did not show the corrections, but the Editor did, so by loading in the Editor and re-saving the modded scenario the corrections finally appeared in the game. [:)]

Did you save the edited file at your Documents folder and its "\My Games\The Operational Art of War IV\Graphics Override" subfolder?

See Oberst's post with a folder screenshot above. Once there, you should see a warning you're not using the original equipment file upon starting a scenario, but that's it.
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RE: StuG names

Post by Rasputitsa »

ORIGINAL: Crossroads

ORIGINAL: Rasputitsa

Thankyou to the contributors to this thread, as I had the garbled 'accented' AFV names, including Hungarian and French tanks.

Fixed it with Notepad++, free download, except that in my modded scenario the fixes did not initially show in the game, even when the mod 'xxxxx.eqp' file was corrected and in the right folder. The game still did not show the corrections, but the Editor did, so by loading in the Editor and re-saving the modded scenario the corrections finally appeared in the game. [:)]

Did you save the edited file at your Documents folder and its "\My Games\The Operational Art of War IV\Graphics Override" subfolder?

See Oberst's post with a folder screenshot above. Once there, you should see a warning you're not using the original equipment file upon starting a scenario, but that's it.

Yes, placed in 'Graphics Override' and in the relevant scenario folder, but the correction did not appear in the game. The scenario had been modded to add some equipment and I guess the corruption occurred when the Editor saved the modified file. I noticed that after I had corrected the .eqp file the corrections did not appear in the game, but did appear in the editor (which also had initially showed the corrupted data), so loading the scenario in the editor and re-saving it, passed the corrections into the game.
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RE: StuG names

Post by Oberst_Klink »

The end result I hope is... it works, aye?

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RE: StuG names

Post by r6kunz »

ORIGINAL: Lobster

Didn't use of the runes become legally allowable along with the swastika flag when used in a historical context?
That is my understanding. My Intellectual Property counsel actually researched that, but try to convince Matrix.

Also, look at Steve Stills Bocage Hell SS Units...I went back and manually changed my Runes to S.S. in Ardennes...
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RE: StuG names

Post by Rasputitsa »

ORIGINAL: Oberst_Klink

The end result I hope is... it works, aye?

Klink, Oberst
Yes it does, thanks very much. [:)]
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RE: StuG names

Post by sPzAbt653 »

Also, look at Steve Stills Bocage Hell SS Units
Yeah, I recently starting playing D21 for the first time in many years and immediately got frustrated over how TOAW IV/Matrix screwed up many unit names. I'm sure they won't change their mind so I took the time to go thru the OOB and set them to show as 'SS'.

So what's the difference Matrix, whether I say 'SS' or 'SS runes' ? Either way it is not endorsing a criminal organization, it is reporting history. I'm just as offended by SS war crimes as anybody, but I can't ignore their history, especially when designing an historical scenario.

Believe me when I tell you, I had a very bad taste in my mouth when adding the Dirlewanger Brigade to the German OOB. Personally, I'd like to leave it out as it is one of those things that doesn't deserve any recognition. But nobody voted me to change history, nor did anyone vote Matrix to change history.

Where does it stop ? What happens when you decide that no more can we use NKVD, or any other nomenclature that references an organization with something negative in its' past ?

I am from a northern US state, please remove all reference in TOAW to the Confederacy and especially the flag, as these things offend me.

Now how silly is that ? [:)]
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RE: StuG names

Post by Oberst_Klink »

In Germany it's now 'legal' or allowed to have games with Nazi-symbols, because they decided even games are art; which they are.

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RE: StuG names

Post by Crossroads »

I am not German but I never had any issues with the law. It's done a great job keeping those despicable symbols out of sight.

There's a nice Wiki article on it HERE.

Here's how it is relevant to games:
Subsection (1) shall not be applicable if the means of propaganda or the act serves to further civil enlightenment, to avert unconstitutional aims, to promote art or science, research or teaching, reporting about current historical events or similar purposes.

The "problem" with computer games are that they are not "history" or "science" as such, and previously, not considered "art" either. So it's been a grey area and most game publishers have decided to play it safe rather than to go (possibly) to court and find out how it's interpreted in their case. That's what's at the heart of the issue imho.

Now, there's an interpretation made in Germany, that computer games can be considered "art", I believe, but I am not sure whether it's really helped companies judging whether they are good to go, or not. I assume once there are more public cases about the interpretation the game companies can change their view on this.

Meanwhile, it is easy to provide a "Historical Flags Mod" or what not outside the game physical product, and that's what happens pretty quickly with all games.

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