I attacked again in the next round and had even less success. Wow

I know, it's one of the dangers of designing things that are specific and complicated. I used to think that I should keep things simple and easy, but after a while I realized that back in the day before computers, we used to have to read large rules manuals for games and keep track of everything ourselves, and didn't complain! So now my theory is to make things specific and complicated if the scenario needs them to be, because part of the fun of playing and replaying is learning stuff like we used to with board games.However, I forgot it.