How to form Amphibious HQs for Invasions

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

Moderators: Joel Billings, RedLancer

Post Reply
pbbm
Posts: 7
Joined: Wed May 20, 2015 9:06 pm

How to form Amphibious HQs for Invasions

Post by pbbm »

Hey,

So I got this game a while ago and finally have gotten around to learning it. I played through the Sicily campaign on Easy, and have just loaded up the 1943 to 1945 campaign to try it out. For whatever reason I wanted to form an amphibious task force out of my Free French forces based in Bizerte and land them in northern Sicily. I re-read the guide that comes with the game and I'm almost sure it doesn't mention how to form an amphibious task force, even in the hotkey section. I'm sure I either missed a really obvious button in the game, or equally obvious instructions in the manual, but if anyone can let me know how to form an amphibious headquarters for an invasion I'd greatly appreciate it.

Thanks.
marion61
Posts: 1710
Joined: Thu Sep 08, 2011 10:57 am

RE: How to form Amphibious HQs for Invasions

Post by marion61 »

You start the campaign with 6 TF HQ's already and you had two of used them in the Sicily scenario. In the campaign after you've landed and got your self established you pull those TF's back to functional ports and put combat units with them.

This is the one page guide in the Player's Handbook and it explains invasions. I don't recall the exact rule in the rule book, but you start with six TF's and later you'll get two more, but these are the HQ's for all invasions by sea.

In the campaign you can also retarget your TF's to new invasion sites and only lose 1 prep point so that the next turn they can invade instead of losing 1/3 of their prep.
Image
Attachments
20150522_15h49_57.jpg
20150522_15h49_57.jpg (396.13 KiB) Viewed 913 times
pbbm
Posts: 7
Joined: Wed May 20, 2015 9:06 pm

RE: How to form Amphibious HQs for Invasions

Post by pbbm »

Ah, thank you meklore61! For some reason I thought you could build new amphibious HQs.
User avatar
BeirutDude
Posts: 2811
Joined: Sat Apr 27, 2013 9:44 am
Location: Jacksonville, FL, USA

RE: How to form Amphibious HQs for Invasions

Post by BeirutDude »

How do you repair the damage they suffer between invasions?
"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
PRESIDENT RONALD REAGAN, 1985

I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
User avatar
RedLancer
Posts: 4338
Joined: Wed Nov 16, 2005 9:09 am
Location: UK

RE: How to form Amphibious HQs for Invasions

Post by RedLancer »

Put them back in a Port.
John
WitE2 Asst Producer
WitE & WitW Dev
User avatar
BeirutDude
Posts: 2811
Joined: Sat Apr 27, 2013 9:44 am
Location: Jacksonville, FL, USA

RE: How to form Amphibious HQs for Invasions

Post by BeirutDude »

Just any port?

Does depot size matter?

Port capacity considerations?

If I invade Catania on turn 2 I can bring the Amphib HQ into Catania on turn 3 to repair damage?
"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
PRESIDENT RONALD REAGAN, 1985

I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
User avatar
Joel Billings
Posts: 33698
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

RE: How to form Amphibious HQs for Invasions

Post by Joel Billings »

16.6.2.2. Amphibious HQ at Sea Attrition and Damage to Amphibious HQs Amphibious HQ units that are at sea (defined as being in a water hex or a temporary port hex) during the logistics phase will suffer damage and transport ships attached to them may be sunk. The chance of attached transport and cargo ships being sunk is determined as follows based on location of the amphibious HQ unit: 1. Calculate the value AG by first adding (Rnd(10)+(enemy double digit interdiction value in hex))/10 and truncating 2. Add to AG the value for coast defences as done in step 2 of section 16.7.1 3. Randomize AG (pick a number randomly between 0 and AG and this becomes the new value of AG) Each attached transport and cargo ship checks and if Die(20)<Die(1+AG+(weather value of hex*2)) then the ship is considered sunk and removed from the game. The weather value of the hex for this check is based on the air weather, 0=clear, 1=rain 2=heavy rain, 3=cold, 4=snowfall 5=blizzard. Amphibious HQ units themselves can be damaged while at sea and this damage can be repaired when in a permanent port during the logistics phase. The current damage of an amphibious HQ unit is shown on the right unit bar. Damage is added to an amphibious HQ unit at sea each turn in the logistics phase as follows: 1. Calculate AG value as per 3 steps above. 2. Add 1 plus the air weather value of the hex (0=clear, 1=rain 2=heavy rain, 3=cold, 4=snowfall 5=blizzard) 3. This total is the damage added to the amphibious HQ unit Once an amphibious HQ unit’s damage is greater than 99, it is withdrawn from the map and set to reappear as a reinforcement unit in 12 turns. An amphibious HQ unit that is in a permanent port during the logistics phase will have some of its damage repaired (the larger the port, the more damage repaired).

---Likely any damage to the port will slow the repairs.
All understanding comes after the fact.
-- Soren Kierkegaard
User avatar
BeirutDude
Posts: 2811
Joined: Sat Apr 27, 2013 9:44 am
Location: Jacksonville, FL, USA

RE: How to form Amphibious HQs for Invasions

Post by BeirutDude »

Thank you!
"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
PRESIDENT RONALD REAGAN, 1985

I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
Post Reply

Return to “Gary Grigsby's War in the West”