Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!
I like the idea of planet building. Research the first rocket and so forth....GP
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I also loved the pre-warp start in MOO2 but anything more involved than that would land us in Cracktorio and we all know how that goes....and goes...and goes....
Haha, yeah, it's really not that bad. I'm no stranger to long waits. I've waited years for all sorts of games, in some cases decades (Warhammer, Battletech). The JTCS from Matrix Games was one of my favourites and East Front 2 has been a long time coming. Then there's the remaster of the Bard's Tale Trilogy which is about 30 years overdue.
That said, none of those games can scratch my space 4x itch. Despite all it's flaws, DW is the pinnacle of the genre and I can't blame anyone for getting a little ancy.
As long as the wait isn't like the MOO 3 fiasco. Talk about a grown man crying. In fairness Quicksilver never had the passion of the original developer Simtex. Glad Erik is continuing with DW2.
I have been wishing the next part since I began to play at 2015, and I had hope than the game would come out this year, but now my bet is late 2019 or 2020.
So I checkout this post from time to time, but I watched "Heroic Age" this summer and I couldn't imagine how cool and how much I want the next game
PS: The battle OST from the anime is awesome for playing DW:U
Amateurs talk about strategy. Professionals talk about logistics!
I have to admit, I despise the pay-to-get-into-beta thing that's become usual in the MMO market, but I have to say I'd do it here - I'm happy to pre-buy the game at full retail to help with testing.
Dunno if I could go blind on buying it. DW didn't start out as the game we know today and it took many years of updates and expansions to get there. Not saying dw2 will be bad in the end but in the beginning it might have some teething issues since it is a very small production of a very large game. I have faith the dev(s) will get it right though. [8D]
The game is coming together, but there is always a lot more to do. We are still working daily on development, art, design and data together with our artists and supertesters and the trials and tribulations of life occasionally knock us for a loop, but forward progress this year has been truly excellent. I have learned not to give estimates, but I am happy with the team we have and the progress we are making. We have been staying close to the latest milestone schedule we set for ourselves earlier this year and I expect wider testing will begin in the coming months. When we have more complete art in the game and we've made it through the first wave of testing, I expect we'll have a lot more to share with you all.
Erik Rutins,
Thanks for update. I hope DW2 will be easily adaptable for the current sets of mods without too much work for the modders. I sure would love to see an "all" button as in "Retrofit All" for things like resource stations that aren't part of a fleet. Hopefully it would be capable of stopping when it runs a player out of money. Also would like to see AI actually do retrofitting far better than currently, that would help make them a more challenging. I remember Worm Holes were a lot of fun in an old space game, enter in one part of the galaxy and end up coming out into some far away sector, if the ship comes back out of an unstable one.