JSGME?

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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76mm
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Location: Washington, DC

JSGME?

Post by 76mm »

This question probably belongs in the mods subforum, but there is not much traffic there, so thought I'd try here. I also did a search, no luck.

I'm trying to figure out how to get JSGME to work with TOAW; I use it with other games with no problem, but can't get them it work with TOAW, I assume I'm screwing something up with the folder structure...anyone have any tips?
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Shadrach
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RE: JSGME?

Post by Shadrach »

I have JSGME.exe and its associated ini file and MODS folder directly in the folder:
"Documents\My Games\The Operational Art of War IV"

But JSGME *requires* mods to be packaged a specific way, and modders here seem to do all kinds of different things, so you need to arrange the folders yourself. This means creating first a unique folder for the specific mod under MODS, and then creating the "Graphics override" folder there. Or "sounds" if a sound mod for instance.

So the structure would be:

Code: Select all

 > Documents\My Games\The Operational Art of War IV
     JSGME.exe
     JSGME.ini
   > MODS
     > Astro_sound
       > sounds
     > Blue Water v1
       > Graphics Override
     > Cabido - Boardgame Style Map Mod
       > Graphics Override
 
And so on...

You *could* of course try to plop JSGME into the "Graphics override" folder. But then you'd won't be able to use it for sound for instance.

It would help if modders tried to stick to some kind of naming convention, and break their mods into more separate logical elements to avoid us having to manually copy files, and then run the risk of messing things up... [:)]
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76mm
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Location: Washington, DC

RE: JSGME?

Post by 76mm »

Thanks much, that got it working! Just couldn't get me head around the folder structure...
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