If there is a straight road (sealed or dirt, it does it with both) that passes through a mountain hex, for example, which is clear land all around it:
- if a pre-placed unit starts on that mountain hex, it can only move 1 hex (-2 AP)
- if a pre-placed unit starts on one side of the mountain hex, it can move through the mountain as if it is not there (due to the road)
Why? It doesn't make any sense to me.
The scenario is that I want units to descend from mountains and be able to move their full movement. I don't want them to pass through the mountains. Any tips?