WitE 2

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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xhoel
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RE: WitE 2

Post by xhoel »

That is a great change, thanks for the update!
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RE: WitE 2

Post by Capitaine »

On a collateral matter, just want to say that I vastly prefer the previous light gray roads shown in prior screenshots. These bold brown roads are pretty garish. Hopefully just a mod.
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RE: WitE 2

Post by RedLancer »

I thought someone might mention that....this is what you see when the highlight road function is turned on. Grey roads are still the standard setting.
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RE: WitE 2

Post by Capitaine »

Ah, thanks man. I was hoping that might be what it was, in which case it's a feature.
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RE: WitE 2

Post by martinsmit »

Thank you so much! looks great Please show us what the map looks like in the region of Murmansk.
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RE: WitE 2

Post by RedLancer »

Is this the area you are interested in?



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RE: WitE 2

Post by xhoel »

This looks fantastic. I didn't know WitE 2 is featuring the Murmansk area :D
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RE: WitE 2

Post by RedLancer »

I'll be quite straight here to manage expectations. The map does go all the way to the Murmansk area but the WitE2 GC41 uses a Theatre Box to manage all of the Finland / USSR Border.

This is a sensible design decision because teaching the AI how to handle so great a distance with so few units on the map is almost a game in itself. The new event system helps make this more palatable to perfectionists.

That choice doesn't stop the creation of small scenarios or a Human only scenario that puts the whole map in play but as developers we have to be realistic on what we can be achieved without adding significant time to the development programme.
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RE: WitE 2

Post by xhoel »

Hmm I see. All the border means even the areas that are still playable in WitE?

How does the new event system works? Is there any chance we get a sneak peak at that?

Thanks for the update btw!
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RE: WitE 2

Post by martinsmit »

Yes! Thank you
Did I understand you correctly, in a big campaign, Human vs Human, can optionally enabled battle for the Polar region?
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RE: WitE 2

Post by RedLancer »

ORIGINAL: xhoel

Hmm I see. All the border means even the areas that are still playable in WitE?
Yes it does. The Karelian Isthmus is no longer 'on map'. We've tried to balance adding complexity (air and logistics spring to mind) with removing some areas where the effort is disproportionate. A very good example is the new Garrison Theatre Box - no longer does an axis player need to spend time and effort playing partisan wack-a-mole but there is still a need to devote troops to rear area security.


How does the new event system works? Is there any chance we get a sneak peak at that?
Hold on - let me grab some suitable screenshots and I'll do my best to explain how the system adds huge variability to the game.
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RE: WitE 2

Post by RedLancer »

ORIGINAL: martinsmit

Yes! Thank you
Did I understand you correctly, in a big campaign, Human vs Human, can optionally enabled battle for the Polar region?

Not quite - Human vs Human will use the Theatre Box too in the current GC41. For it to be happen we'd need to write a special Human only scenario - which is already possible. Usually official scenarios are always AI compatible but here is an area where I'd personally look to be different - especially a scenario that makes the Balkans on map too. The challenge is finding the time to do the work.
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RE: WitE 2

Post by martinsmit »

Not quite - Human vs Human will use the Theatre Box too in the current GC41. For it to be happen we'd need to write a special Human only scenario - which is already possible. Usually official scenarios are always AI compatible but here is an area where I'd personally look to be different - especially a scenario that makes the Balkans on map too. The challenge is finding the time to do the work.
ok, i got it. Thank you very much for this game, we look forward to
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RE: WitE 2

Post by RedLancer »

Xhoel asked for some detail on the Event System.

This is probably the biggest change in WitE2 from the earlier games of this lineage. For a scenario designer like me it adds the ability to introduce unparalleled flexibility and variation to the game whilst also giving the ability to keep a scenario on track.

The system allows a range of actions to be set ( e.g. units unfreezing, multipliers changing) to occurrences in the games (locations captured, time reached). An example is D-Day triggering increased combat intensity in the Western Theatre Box which will encourage the Axis player to send units West. The system allows a probability to be set too so occurrence is not scripted to a given turn.

As the recent discussion has focused on Finland the screenshot shows the events related to the Finland Campaign from the editor and shows how the ability to have the Finns participate on the map has not been lost.

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RE: WitE 2

Post by Wixit »

ORIGINAL: Red Lancer

Haven't posted in a while but thought this might interest you all (and I don't remember mentioning it before).

WitE2 has a new pseudo-unit - the City Fort. The City Fort is a container that can hold large numbers of units in certain hex types to make them more defensible without the limitation of the three counter stacking limit.

Screenshot is from the new version of Vistula to Berlin and shows Budapest.



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An interface question: the text of town names is somewhat difficult to read. Would it be possible to use a font with an outline?
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RE: WitE 2

Post by xhoel »

ORIGINAL: Red Lancer

ORIGINAL: xhoel

Hmm I see. All the border means even the areas that are still playable in WitE?
Yes it does. The Karelian Isthmus is no longer 'on map'. We've tried to balance adding complexity (air and logistics spring to mind) with removing some areas where the effort is disproportionate. A very good example is the new Garrison Theatre Box - no longer does an axis player need to spend time and effort playing partisan wack-a-mole but there is still a need to devote troops to rear area security.


How does the new event system works? Is there any chance we get a sneak peak at that?
Hold on - let me grab some suitable screenshots and I'll do my best to explain how the system adds huge variability to the game.

I understand the logic behind it. I'm guessing the Garrison Theater Box will resemble the garrison requirements that are currently present in WitW?

Thanks for taking the time to do this, I appreciate it a lot.
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RE: WitE 2

Post by xhoel »

ORIGINAL: Red Lancer

Xhoel asked for some detail on the Event System.

This is probably the biggest change in WitE2 from the earlier games of this lineage. For a scenario designer like me it adds the ability to introduce unparalleled flexibility and variation to the game whilst also giving the ability to keep a scenario on track.

The system allows a range of actions to be set ( e.g. units unfreezing, multipliers changing) to occurrences in the games (locations captured, time reached). An example is D-Day triggering increased combat intensity in the Western Theatre Box which will encourage the Axis player to send units West. The system allows a probability to be set too so occurrence is not scripted to a given turn.

As the recent discussion has focused on Finland the screenshot shows the events related to the Finland Campaign from the editor and shows how the ability to have the Finns participate on the map has not been lost.

Image

The event system seems quite interesting and I have no doubt it will add more flavor and logic to why things are happening when they are. Keep up the good work guys!
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RE: WitE 2

Post by RedLancer »

An interface question: the text of town names is somewhat difficult to read. Would it be possible to use a font with an outline?

The jpg screenshot does cause a degree of distortion. In game it is much clearer and there is the ability to change the font size and type to whatever suits you best.
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RE: WitE 2

Post by RedLancer »

I'm guessing the Garrison Theater Box will resemble the garrison requirements that are currently present in WitW?

Not really like WitW - it is even simpler as the units are moved off map to a Garrison Box where you need sufficient CV to suppress partisan activity.

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RE: WitE 2

Post by xhoel »

ORIGINAL: Red Lancer
I'm guessing the Garrison Theater Box will resemble the garrison requirements that are currently present in WitW?

Not really like WitW - it is even simpler as the units are moved off map to a Garrison Box where you need sufficient CV to suppress partisan activity.

Image

That looks great. At least you won't have to micromanage everything and play wack a mole now. Can't wait to get my hands on the game!
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