Crash after Editing

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Renothian
Posts: 5
Joined: Mon Oct 15, 2018 6:23 pm

Crash after Editing

Post by Renothian »

I have a save game that was working fine until I added a couple systems, one with 10 planets, and a couple more independent races, and some editing on my starting ships. Now I was crashing right after my first scout ships were built. I deleted and rebuilt the starting scout ship and removed the 10th planet in a system and it seems ok now, is that what this error is? It's a system argument out of range exception, index was out of range, must be non-negative and less than the size of the collection... I would post add the whole dump file but it won't let me post with it in here. Thanks.
Renothian
Posts: 5
Joined: Mon Oct 15, 2018 6:23 pm

RE: Crash after Editing

Post by Renothian »

Well, I got other systems with more than 10 planets, and it crashed right after building first two scouts, so deleting and redesigning the scout ship seemed to fix it. Something with the scout ship design I was playing with I guess... All good.
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zakblood
Posts: 22790
Joined: Thu Oct 04, 2012 11:19 am

RE: Crash after Editing

Post by zakblood »

without the name of the game from here mind you, nobody would have a clue on how or what could be the problem, need at least the game name, then more information on how to proceed
Windows 11 Pro 64-bit (10.0, Build 26300) (26100.ge_release.240331-1435) 26H2 26300.9550
Renothian
Posts: 5
Joined: Mon Oct 15, 2018 6:23 pm

RE: Crash after Editing

Post by Renothian »

Just realized that, it was Distant Worlds Universe
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